Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Oct 2025, 20:14
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 306 | 115 | 79 | 0 | 285 | - | 1.46 | 59% | 42% | 0:08 |
| -uh.StarzZz`- | 186 | 55 | 80 | 0 | 167 | 13.5 cm | 0.69 | 41% | 35% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 19 | 6 | 3 | 4 kills | |||
| localhero | 12 | 2 | 3 kills | ||||
| -cide- | 10 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 0:51 when newut scored for Red Team. Red Team created more scoring chances, converting 6 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:21, with localhero finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-3.
-uh.StarzZz`- stood out as the main objective influence with 20 grabs, 3 captures, 3 returns, and an MVP score of 627. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 59 grabs, 52 pickups, 9 captures, 1 solos, 12 assists, 102 flag kills, 31 covers, 15 seals, 48 returns, 0 mid returns, 9 clutch returns, and 3 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 42% accuracy and 115 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: BoSS~VanZke logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 116 |
| 46 |
| 79 |
| 0 |
| 182 |
| 58.3 cm |
| 0.58 |
| 37% |
| 25% |
| 0:08 |
| Team Total | 608 | 216 | 238 | 0 | 634 | 35.9 cm | 0.91 | 48% | 35% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 312 | 88 | 60 | 0 | 275 | - | 1.47 | 59% | 32% | 0:10 |
| BoSS~VanZke | 174 | 73 | 77 | 0 | 194 | - | 0.95 | 49% | 40% | 0:08 |
| -cide-FB | 168 | 77 | 79 | 0 | 214 | 46.0 cm | 0.97 | 49% | 36% | 0:08 |
| Team Total | 654 | 238 | 216 | 0 | 683 | 46.0 cm | 1.10 | 52% | 36% | 0:28 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 kills |
| -uh.StarzZz`- | 5 | 2 | 3 kills |
| Broken_Soul | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 4 | 7 kills | ||||
| localhero | 5 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| BoSS~VanZke | 1 | 5 kills | ||||
| -uh.StarzZz`- | 3 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 20 | 3 | 3 | 0 | 9 | 0/- | 435 | 12 | 2 | 0 | 0 | 3 | 3 | 627 |
| - | localhero | Attacker | 4 | 2 | 0 | 1 | 29 | 0/- | 134 | 4 | 2 | 0 | 1 | 15 | 2 | 476 |
| - | newut | Defender | 1 | 3 | 2 | 0 | 0 | 26/6 | 4 | 11 | 11 | 0 | 0 | 14 | 2 | 455 |
| - |
| Attacker |
| 10 |
| 0 |
| 5 |
| 0 |
| 8 |
| 0/- |
| 162 |
| 11 |
| 1 |
| 0 |
| 1 |
| 7 |
| 1 |
| 317 |
| - | BoSS~VanZke | Attacker | 9 | 1 | 0 | 0 | 14 | 0/- | 133 | 7 | 9 | 0 | 1 | 6 | 1 | 313 |
| - | -cide- | Attacker | 15 | 0 | 2 | 0 | 16 | 0/- | 33 | 7 | 6 | 0 | 0 | 3 | 0 | 240 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 20 | 0 | Sawtooth variation | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 109 | 113 | 126 | 0 | Bumpy connection | |
| localhero | 30000 | - | - | 22 | 22 | 23 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 25 | 25 | 26 | 0 | Good connection | |
| BoSS~VanZke | 30000 | - | - | 35 | 37 | 41 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.78x. You helped keep the score under control with 2 clutch returns. You fought efficiently: 115-79 with a 1.46 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| localhero | Godlike | Attacker | Great game, this was a really strong performance from you at 1.77x. Your attacking runs had purpose, with 4 grabs leading to 2 caps and 1 solo. You fought efficiently: 88-60 with a 1.47 K/D, and I think you played your role in the team well. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| -uh.StarzZz`- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.39x. You carried real threat on attack, turning 20 grabs into 3 caps. I think survival was your main issue: 55-80 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| BoSS~VanZke | Stable | Attacker | I think you had a steady game at 1.06x; one or two stronger moments would lift it nicely. You gave the enemy defence problems and backed it up with 1 cap from 9 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| -cide- | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. As an attacker, you kept pressure on the enemy base with 10 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 46-79 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |