Unreal HeavenThe home of 2v2 and 3v3 iCTF5 Jan 2026, 23:35
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 241 | 111 | 89 | 0 | 282 | - | 1.25 | 56% | 39% | 0:07 |
| pho`FB | 228 | 101 | 96 | 0 | 240 | 20.3 cm | 1.05 | 51% | 42% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| dupthegodless | 22 | 2 | 1 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 16 | 2 | 1 | 4 kills | |||
| pho` | 18 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:15 when pho` scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:25, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 7-3.
pho` stood out as the main objective influence with 11 grabs, 4 captures, 6 returns, and an MVP score of 766. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 29 pickups, 10 captures, 3 solos, 9 assists, 80 flag kills, 43 covers, 0 seals, 51 returns, 45 mid returns, 6 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 101 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| _-=Pr3dazZz=- |
| 223 |
| 95 |
| 72 |
| 0 |
| 286 |
| 36.0 cm |
| 1.32 |
| 57% |
| 34% |
| 0:09 |
| Team Total | 692 | 307 | 257 | 0 | 808 | 28.1 cm | 1.19 | 54% | 38% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 238 | 97 | 102 | 0 | 300 | - | 0.95 | 49% | 33% | 0:06 |
| -cide- | 204 | 95 | 99 | 0 | 278 | 46.0 cm | 0.96 | 49% | 34% | 0:06 |
| Broken_Soul | 115 | 65 | 106 | 0 | 237 | 58.3 cm | 0.61 | 38% | 27% | 0:06 |
| Team Total | 557 | 257 | 307 | 0 | 815 | 52.1 cm | 0.84 | 46% | 32% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 3 |
| 3 |
| 5 kills |
| -cide- | 18 | 3 | 2 | 4 kills |
| Broken_Soul | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| dupthegodless | 1 | 9 kills | ||||
| _-=Pr3dazZz=- | 4 | 6 kills | ||||
| pho` | 3 | 6 kills | ||||
| newut | 6 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 11 | 4 | 2 | 2 | 7 | 0/- | 499 | 9 | 9 | 5 | 0 | 6 | 1 | 766 |
| - | newut | Attacker | 17 | 0 | 4 | 0 | 16 | 0/- | 153 | 4 | 10 | 9 | 0 | 11 | 1 | 613 |
| - | _-=Pr3dazZz=- | Defender | 1 | 3 | 0 | 0 | 0 | 17/2 | 48 | 5 | 3 | 12 | 0 | 12 | 1 | 532 |
| - |
| Attacker |
| 20 |
| 2 |
| 1 |
| 1 |
| 11 |
| 0/- |
| 268 |
| 5 |
| 3 |
| 4 |
| 1 |
| 6 |
| 2 |
| 509 |
| - | dupthegodless | Defender | 0 | 1 | 1 | 0 | 0 | 21/8 | 2 | 3 | 12 | 13 | 0 | 14 | 1 | 487 |
| - | Broken_Soul | Attacker | 13 | 0 | 1 | 0 | 8 | 0/- | 31 | 3 | 6 | 2 | 0 | 2 | 0 | 253 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 98 | 101 | 104 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 15 | 15 | 16 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 33 | 39 | 109 | 1 | Occasional lag spikes | |
| Broken_Soul | 30000 | - | - | 14 | 15 | 16 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 89 | 90 | 91 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.61x. 17 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. 56% efficiency shows the fight selection was generally good. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.54x. You carried real threat on attack, turning 11 grabs into 4 caps and 2 solos. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.41x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 1 clutch return. You fought efficiently: 95-72 with a 1.32 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| dupthegodless | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.40x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 1.37x. You carried real threat on attack, turning 20 grabs into 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| Broken_Soul | Struggling | Attacker | You had a quieter game than normal at 0.75x; I think the useful part is that your improvement target is visible. 13 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 65-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |