Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Oct 2026, 21:24
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 247 | 93 | 74 | 0 | 229 | 20.3 cm | 1.26 | 56% | 41% | 0:08 |
| Grossebaf | 218 | 80 | 67 | 1 | 268 | - | 1.19 | 54% | 30% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 11 | 3 | 1 | 4 kills | |||
| tono | 11 | 1 | 3 | 4 kills | |||
| _-=Pr3dazZz=- | 7 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-CommandArena-v3 between Red and Blue Team, ending 10-7 in favour of Red Team.
The opening breakthrough came at 0:37 when tono scored for Blue Team. Red Team created more scoring chances, converting 10 of the 17 captures. Momentum changed hands 1 time as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:50, with Grossebaf finishing for Red Team. That score set the closing shape of the match at 10-7.
pho` stood out as the main objective influence with 16 grabs, 4 captures, 6 returns, and an MVP score of 790. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 67 grabs, 33 pickups, 17 captures, 9 solos, 10 assists, 83 flag kills, 39 covers, 2 seals, 50 returns, 4 mid returns, 11 clutch returns, and 3 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 93 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: O2 logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 161 |
| 47 |
| 64 |
| 1 |
| 239 |
| - |
| 0.73 |
| 42% |
| 20% |
| 0:10 |
| Team Total | 626 | 220 | 205 | 2 | 736 | 20.3 cm | 1.07 | 52% | 30% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 212 | 65 | 76 | 1 | 227 | 36.0 cm | 0.86 | 46% | 31% | 0:08 |
| tono | 211 | 79 | 79 | 0 | 271 | 19.6 cm | 1.00 | 50% | 30% | 0:08 |
| O2 | 166 | 61 | 65 | 1 | 257 | - | 0.94 | 48% | 24% | 0:10 |
| Team Total | 589 | 205 | 220 | 2 | 755 | 27.8 cm | 0.93 | 48% | 28% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 2 |
| 3 kills |
| O2 | 8 | 1 | 3 kills |
| Vu3k | 3 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 2 | 6 kills | ||||
| tono | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Grossebaf | 2 | 5 kills | ||||
| O2 | 2 | 5 kills | ||||
| Vu3k | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 16 | 4 | 2 | 3 | 12 | 0/- | 530 | 8 | 13 | 0 | 0 | 6 | 2 | 790 |
| - | Grossebaf | Defender | 2 | 3 | 1 | 1 | 0 | 18/3 | 138 | 7 | 5 | 1 | 0 | 13 | 2 | 522 |
| - | Vu3k | Attacker | 18 | 3 | 2 | 3 | 9 | 0/- | 332 | 3 | 2 | 1 | 1 | 5 | 1 | 518 |
| - | O2 | Attacker | 16 | 1 | 3 | 1 | 9 | 0/- | 284 | 3 | 6 | 2 | 2 | 5 | 3 | 495 |
| - | _-=Pr3dazZz=- | Defender | 3 | 0 | 2 | 0 | 0 | 22/8 | 121 | 3 | 6 | 0 | 0 | 14 | 3 | 495 |
| - | tono | Attacker | 12 | 6 | 0 | 1 | 13 | 0/- | 295 | 9 | 7 | 0 | 0 | 7 | 0 | 494 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 19 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 17 | 17 | 18 | 0 | Good connection | |
| Vu3k | 25000 | 0 | 0Hz | 50 | 53 | 59 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 27 | 31 | 34 | 0 | Variable ping | |
| tono | 25000 | 250 | 144Hz | 60 | 64 | 68 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.85x. You ran the flag well and gave your team end product: 4 caps and 3 solos from 16 grabs. You fought efficiently: 93-74 with a 1.26 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Stable | Attacker | You were close to your usual level at 1.02x, with room to turn steady play into a bigger influence. Very strong flag running: you made 12 grabs count with 6 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Grossebaf | Stable | Defender | You played around your normal level at 1.01x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| _-=Pr3dazZz=- | Stable | Defender | You played around your normal level at 0.92x, so your focus should be small improvements rather than a full reset. You helped keep the score under control with 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Vu3k | Struggling | Attacker | You dipped below your usual level at 0.88x, but I think there are clear areas you can tighten next match. You carried real threat on attack, turning 18 grabs into 3 caps and 3 solos. I think survival was your main issue: 47-64 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| O2 | Struggling | Attacker | You had a quieter game than normal at 0.86x; I think the useful part is that your improvement target is visible. Excellent flag running from you: 16 grabs became 1 cap and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |