Unreal HeavenThe home of 2v2 and 3v3 iCTF24 Oct 2025, 20:47
CTF-Bolt_HE (s0urCe edit for UH)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT-FB | 403 | 135 | 69 | 1 | 299 | - | 1.96 | 66% | 48% | 0:09 |
| newut | 158 | 44 | 54 | 0 | 184 | - | 0.81 | 45% | 24% | 0:12 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 21 | 13 | 1 | 5 kills | |||
| localhero | 13 | 3 | 1 | 4 kills | |||
| -cide- | 11 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Bolt_vS0urCe between Red and Blue Team, ending 7-3 in favour of Red Team.
The opening breakthrough came at 0:16 when -cide- scored for Red Team. Red Team created more scoring chances, converting 7 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:19, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-3.
-MaDTeTa.PrT- stood out as the main objective influence with 2 grabs, 1 capture, 20 returns, and an MVP score of 674. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 57 grabs, 36 pickups, 10 captures, 1 solos, 6 assists, 81 flag kills, 28 covers, 25 seals, 45 returns, 0 mid returns, 8 clutch returns, and 1 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 48% accuracy and 135 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -MaDTeTa.PrT- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| -cide- |
| 130 |
| 50 |
| 64 |
| 0 |
| 231 |
| 46.0 cm |
| 0.78 |
| 44% |
| 22% |
| 0:10 |
| Team Total | 691 | 229 | 187 | 1 | 714 | 46.0 cm | 1.22 | 55% | 33% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 233 | 86 | 67 | 0 | 272 | - | 1.28 | 56% | 32% | 0:09 |
| -cide- | 133 | 60 | 83 | 0 | 184 | 46.0 cm | 0.72 | 42% | 33% | 0:07 |
| -uh.StarzZz`- | 94 | 41 | 79 | 0 | 171 | 13.5 cm | 0.52 | 34% | 24% | 0:08 |
| Team Total | 460 | 187 | 229 | 0 | 627 | 29.7 cm | 0.82 | 45% | 30% | 0:26 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 2 |
| 2 |
| 3 kills |
| -cide- | 7 | 2 kills |
| newut | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 10 | 1 | 12 kills | |||
| localhero | 1 | 1 | 10 kills | |||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills | |||||
| -cide- | 4 kills | |||||
| newut | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -MaDTeTa.PrT- | Defender | 2 | 1 | 1 | 0 | 0 | 38/15 | 218 | 0 | 13 | 0 | 1 | 20 | 1 | 674 |
| - | newut | Attacker | 12 | 4 | 1 | 0 | 4 | 0/- | 361 | 6 | 3 | 0 | 0 | 5 | 2 | 528 |
| - | localhero | Defender | 0 | 1 | 0 | 0 | 0 | 23/- | 56 | 2 | 4 | 0 | 0 | 9 | 2 | 409 |
| - | -cide- | Attacker | 10 | 2 | 1 | 0 | 5 | 0/- | 122 | 12 | 5 | 0 | 0 | 4 | 1 | 326 |
| - | -cide- | Attacker | 15 | 0 | 2 | 0 | 9 | 0/- | 109 | 9 | 3 | 0 | 0 | 5 | 1 | 281 |
| - | -uh.StarzZz`- | Attacker | 18 | 2 | 1 | 1 | 2 | 0/- | 135 | 7 | 0 | 0 | 0 | 2 | 1 | 243 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -MaDTeTa.PrT- | 30000 | - | - | 49 | 50 | 51 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 102 | 108 | 126 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 20 | 0 | Rhythmic fluctuation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 24 | 25 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -MaDTeTa.PrT- | Godlike | Defender | Great game, this was a really strong performance from you at 2.10x. You helped keep the score under control with 1 clutch return. You fought efficiently: 135-69 with a 1.96 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| localhero | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.39x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You fought efficiently: 86-67 with a 1.28 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Dominating | Attacker | You gave your team a strong contribution and finished at 1.24x. Very strong flag running: you made 12 grabs count with 4 caps. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | You played around your normal level at 0.97x, so your focus should be small improvements rather than a full reset. You carried real threat on attack, turning 10 grabs into 2 caps. I think survival was your main issue: 50-64 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Stable | Attacker | I think you had a steady game at 0.92x; one or two stronger moments would lift it nicely. 15 grabs is a good sign that you were trying to make things happen; the next step is making more of them count. I think survival was your main issue: 60-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Feeding | Attacker | You had a rough game at 0.71x, so I think your goal should be to simplify and rebuild from safer plays. Very strong flag running: you made 18 grabs count with 2 caps and 1 solo. I think survival was your main issue: 41-79 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |