Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Feb 2026, 22:46
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 213 | 89 | 85 | 1 | 253 | 13.5 cm | 1.05 | 51% | 38% | 0:08 |
| -cide- | 166 | 62 | 95 | 1 | 182 | 46.0 cm | 0.65 | 39% | 34% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 11 | 3 | 1 | 4 kills | |||
| brash- | 14 | 6 | 3 kills | ||||
| Zo-^ | 15 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 6-10 in favour of Blue Team.
The opening breakthrough came at 0:22 when Zo-^ scored for Blue Team. Blue Team created more scoring chances, converting 10 of the 16 captures. The scoring pattern stayed relatively stable once the first lead was established. 8 captures were completed solo.
The final capture arrived at 10:02, with -cide- finishing for Red Team. That score set the closing shape of the match at 6-10.
-uh.Pr3DazZz stood out as the main objective influence with 20 grabs, 5 captures, 6 returns, and an MVP score of 753. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 76 grabs, 21 pickups, 16 captures, 7 solos, 9 assists, 79 flag kills, 40 covers, 7 seals, 58 returns, 5 mid returns, 10 clutch returns, and 3 cherry picks.
Zo-^ supplied the sharpest shooting numbers, finishing with 40% accuracy and 93 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Lilia logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 91 |
| 18 |
| 91 |
| 3 |
| 61 |
| - |
| 0.20 |
| 16% |
| 30% |
| 0:07 |
| Team Total | 470 | 169 | 271 | 5 | 496 | 29.7 cm | 0.62 | 38% | 35% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Zo-^FB | 242 | 93 | 43 | 3 | 233 | - | 2.16 | 67% | 40% | 0:16 |
| -uh.Pr3DazZz | 240 | 81 | 64 | 1 | 235 | - | 1.27 | 55% | 36% | 0:11 |
| brash- | 236 | 97 | 62 | 1 | 284 | - | 1.56 | 61% | 36% | 0:11 |
| Team Total | 718 | 271 | 169 | 5 | 752 | - | 1.60 | 62% | 37% | 0:38 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 8 |
| 3 kills |
| -cide- | 15 | 2 | 3 kills |
| Lilia | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 3 | 7 kills | ||||
| brash- | 5 | 7 kills | ||||
| Zo-^ | 7 | 7 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.Pr3DazZz | Attacker | 20 | 5 | 3 | 4 | 8 | 0/- | 550 | 2 | 13 | 2 | 1 | 6 | 1 | 753 |
| - | brash- | Attacker | 17 | 4 | 2 | 2 | 10 | 0/- | 389 | 8 | 15 | 0 | 0 | 6 | 2 | 662 |
| - | -cide- | Attacker | 21 | 2 | 2 | 0 | 12 | 0/- | 354 | 4 | 2 | 0 | 0 | 6 | 1 | 501 |
| - | Zo-^ | Defender | 0 | 1 | 0 | 0 | 0 | 23/11 | 61 | 3 | 7 | 0 | 0 | 21 | 2 | 496 |
| - | -uh.StarzZz`- | Defender | 2 | 1 | 1 | 0 | 0 | 20/2 | 2 | 2 | 2 | 3 | 0 | 14 | 3 | 428 |
| - | Lilia | Attacker | 16 | 3 | 1 | 1 | 6 | 0/- | 245 | 2 | 1 | 0 | 2 | 5 | 1 | 321 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 10 | 11 | 14 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 28 | 30 | 31 | 0 | Minor variation | |
| Lilia | 25000 | 0 | 123Hz | 10 | 13 | 15 | 0 | Sawtooth variation | |
| Zo-^ | 25000 | 320 | 0Hz | 42 | 45 | 47 | 0 | Minor variation | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 12 | 13 | 0 | Good connection | |
| brash- | 20000 | - | - | 27 | 29 | 31 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.Pr3DazZz | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.91x. Your flag work was one of your best areas, with 20 grabs producing 5 caps and 4 solos. You fought efficiently: 81-64 with a 1.27 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| Zo-^ | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.73x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| brash- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.66x. You carried real threat on attack, turning 17 grabs into 4 caps and 2 solos. You fought efficiently: 97-62 with a 1.56 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. You ran the flag well and gave your team end product: 2 caps from 21 grabs. I think survival was your main issue: 62-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Defender | Good game from you, with your performance coming in above normal at 1.19x. You helped keep the score under control with 3 mid returns and 3 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| Lilia | Stable | Attacker | You played around your normal level at 1.00x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 3 caps and 1 solo from 16 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |