Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2026, 21:55
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 265 | 103 | 77 | 1 | 235 | - | 1.34 | 57% | 45% | 0:08 |
| pho`FB | 257 | 93 | 67 | 0 | 222 | 20.3 cm | 1.39 | 58% | 42% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 16 | 3 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 17 | 3 | 1 | 5 kills | |||
| saxon | 16 | 6 | 2 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 8-6 in favour of Red Team.
The opening breakthrough came at 0:20 when saxon scored for Red Team. Red Team created more scoring chances, converting 8 of the 14 captures. Momentum changed hands 2 times as the scoreline developed. 10 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:53, with saxon finishing for Red Team on a solo run. That score set the closing shape of the match at 8-6.
saxon stood out as the main objective influence with 28 grabs, 7 captures, 7 returns, and an MVP score of 799. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 78 grabs, 15 pickups, 14 captures, 6 solos, 5 assists, 79 flag kills, 18 covers, 3 seals, 63 returns, 2 mid returns, 11 clutch returns, and 3 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 45% accuracy and 103 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| {Black_Mage}` | 75 | 25 | 76 | 2 | 108 | - | 0.33 | 24% | 23% | 0:08 |
| Team Total | 597 | 221 | 220 | 3 | 565 | 20.3 cm | 1.00 | 50% | 40% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 250 | 96 | 75 | 2 | 223 | 36.0 cm | 1.28 | 55% | 45% | 0:08 |
| Stealth | 156 | 68 | 74 | 3 | 196 | 82.4 cm | 0.92 | 47% | 35% | 0:08 |
| O2 | 115 | 56 | 72 | 2 | 209 | - | 0.78 | 43% | 27% | 0:09 |
| Team Total | 521 | 220 | 221 | 7 | 628 | 59.2 cm | 1.00 | 50% | 36% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 2 |
| 3 kills |
| O2 | 11 | 2 kills |
| {Black_Mage}` | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 1 | 11 kills | |||
| _-=Pr3dazZz=- | 5 | 8 kills | ||||
| saxon | 2 | 7 kills | ||||
| Stealth | 3 | 5 kills | ||||
| O2 | 3 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 28 | 7 | 0 | 2 | 9 | 0/- | 614 | 2 | 8 | 0 | 1 | 7 | 0 | 799 |
| - | pho` | Defender | 1 | 0 | 1 | 0 | 0 | 30/9 | 55 | 3 | 1 | 0 | 0 | 24 | 4 | 543 |
| - | Stealth | Attacker | 17 | 3 | 2 | 2 | 8 | 0/- | 371 | 3 | 0 | 1 | 0 | 6 | 1 | 501 |
| - | _-=Pr3dazZz=- | Defender | 3 | 1 | 0 | 0 | 0 | 28/7 | 1 | 2 | 2 | 1 | 1 | 24 | 2 | 375 |
| - | O2 | Attacker | 19 | 2 | 2 | 1 | 2 | 0/- | 228 | 3 | 5 | 0 | 1 | 0 | 1 | 350 |
| - | {Black_Mage}` | Attacker | 10 | 1 | 0 | 1 | 2 | 0/- | 131 | 2 | 2 | 0 | 0 | 2 | 3 | 329 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 20000 | - | - | 9 | 9 | 10 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 15 | 16 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 31 | 34 | 0 | Bumpy connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 28 | 31 | 61 | 1 | Occasional lag spikes | |
| Stealth | 20000 | - | - | 39 | 40 | 40 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | Well played, this was a fantastic performance at 2.10x. You looked dangerous whenever you got the flag, and 28 grabs led to 7 caps and 2 solos. You fought efficiently: 103-77 with a 1.34 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| Stealth | Godlike | Attacker | You had a huge game and played well above your usual level at 1.59x. You looked dangerous whenever you got the flag, and 17 grabs led to 3 caps and 2 solos. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 1.48x. You helped keep the score under control with 4 clutch returns. You fought efficiently: 93-67 with a 1.39 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.45x. As a defender, your standout work was stopping danger before it became a cap: 1 mid return and 2 clutch returns. You fought efficiently: 96-75 with a 1.28 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| O2 | Dominating | Attacker | You gave your team more than expected here and finished at 1.19x. Your attacking runs had purpose, with 19 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 56-72 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| {Black_Mage}` | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 10 grabs count with 1 cap and 1 solo. I think survival was your main issue: 25-76 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |