Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Dec 2025, 21:22
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 231 | 94 | 84 | 0 | 260 | - | 1.12 | 53% | 36% | 0:07 |
| gzm | 230 | 97 | 66 | 0 | 342 | - | 1.47 | 60% | 36% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| gzm | 17 | 2 | 1 | 5 kills | |||
| -uh.StarzZz`- | 11 | 1 | 1 | 5 kills | |||
| _-=Pr3dazZz=- | 9 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 8-7 in favour of Red Team.
The opening breakthrough came at 0:24 when silent scored for Blue Team. Red Team created more scoring chances, converting 8 of the 15 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:37, with silent finishing for Blue Team. That score set the closing shape of the match at 8-7.
gzm stood out as the main objective influence with 14 grabs, 5 captures, 7 returns, and an MVP score of 754. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 66 grabs, 32 pickups, 15 captures, 5 solos, 14 assists, 82 flag kills, 46 covers, 0 seals, 50 returns, 44 mid returns, 6 clutch returns, and 2 cherry picks.
localhero supplied the sharpest shooting numbers, finishing with 36% accuracy and 94 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 189 |
| 82 |
| 85 |
| 0 |
| 255 |
| 13.5 cm |
| 0.96 |
| 49% |
| 33% |
| 0:07 |
| Team Total | 650 | 273 | 235 | 0 | 857 | 13.5 cm | 1.16 | 54% | 35% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 226 | 96 | 86 | 0 | 338 | 46.0 cm | 1.12 | 53% | 33% | 0:07 |
| _-=Pr3dazZz=- | 224 | 85 | 100 | 0 | 353 | 36.0 cm | 0.85 | 46% | 31% | 0:06 |
| silent | 182 | 54 | 87 | 0 | 267 | - | 0.62 | 38% | 20% | 0:07 |
| Team Total | 632 | 235 | 273 | 0 | 958 | 41.0 cm | 0.86 | 46% | 29% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 1 |
| 1 |
| 4 kills |
| -cide- | 11 | 8 | 3 | 4 kills |
| silent | 8 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| gzm | 6 | 7 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 6 kills | ||||
| localhero | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| silent | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | gzm | Attacker | 14 | 5 | 2 | 2 | 10 | 0/- | 477 | 8 | 4 | 6 | 1 | 7 | 1 | 754 |
| - | silent | Attacker | 16 | 4 | 3 | 2 | 9 | 0/- | 435 | 7 | 2 | 6 | 0 | 8 | 2 | 701 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 2 | 0 | 0 | 22/6 | 33 | 4 | 3 | 13 | 0 | 14 | 1 | 559 |
| - |
| Attacker |
| 14 |
| 2 |
| 2 |
| 0 |
| 13 |
| 0/- |
| 232 |
| 4 |
| 18 |
| 5 |
| 1 |
| 5 |
| 0 |
| 547 |
| - | localhero | Defender | 0 | 2 | 1 | 0 | 0 | 20/4 | 3 | 5 | 4 | 12 | 0 | 14 | 2 | 536 |
| - | -uh.StarzZz`- | Attacker | 22 | 1 | 4 | 1 | 8 | 0/- | 320 | 4 | 15 | 2 | 0 | 2 | 0 | 524 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 15 | 0 | Minor variation | |
| gzm | 30000 | - | - | 24 | 31 | 33 | 0 | Rhythmic fluctuation | |
| localhero | 30000 | - | - | 19 | 21 | 24 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | |
| silent | 30000 | - | - | 22 | 23 | 26 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | You had a huge game and played well above your usual level at 1.84x. You carried real threat on attack, turning 14 grabs into 5 caps and 2 solos. You fought efficiently: 97-66 with a 1.47 K/D, and I think you played your role in the team well. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| silent | Godlike | Attacker | Well played, this was a fantastic performance at 1.62x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 16 grabs. I think survival was your main issue: 54-87 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.45x rating shows it. You were dangerous with the flag: 14 grabs led to 2 caps. The support share was meaningful at 34%, which usually means the quiet team-work was helping the bigger plays happen. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| localhero | Godlike | Defender | You had a huge game and played well above your usual level at 1.43x. As a defender, your standout work was stopping danger before it became a cap: 12 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.35x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.25x. You carried real threat on attack, turning 22 grabs into 1 cap and 1 solo. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |