Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Apr 2026, 18:21
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| JugzZzFB | 256 | 107 | 86 | 0 | 298 | - | 1.24 | 55% | 36% | 0:07 |
| -uh.StarzZz`- | 153 | 90 | 79 | 0 | 273 | 13.5 cm | 1.14 | 53% | 34% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 8 | 4 | 2 | 2 | 5 kills | ||
| Zo-^ | 13 | 4 | 3 kills | ||||
| Matrix.BE | 8 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 5-3 in favour of Red Team.
The opening breakthrough came at 0:38 when -uh.StarzZz`- scored for Red Team. Red Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:04, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-3.
JugzZz stood out as the main objective influence with 0 grabs, 1 capture, 14 returns, and an MVP score of 511. -uh.PreDaToR- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 48 grabs, 19 pickups, 8 captures, 2 solos, 5 assists, 59 flag kills, 44 covers, 0 seals, 38 returns, 35 mid returns, 3 clutch returns, and 0 cherry picks.
-uh.PreDaToR- supplied the sharpest shooting numbers, finishing with 36% accuracy and 96 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 15 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.PreDaToR- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Matrix.BE |
| 149 |
| 72 |
| 73 |
| 0 |
| 328 |
| - |
| 0.99 |
| 50% |
| 24% |
| 0:09 |
| Team Total | 558 | 269 | 238 | 0 | 899 | 13.5 cm | 1.13 | 53% | 31% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.PreDaToR- | 190 | 96 | 88 | 0 | 265 | - | 1.09 | 52% | 36% | 0:07 |
| Zo-^ | 152 | 78 | 90 | 0 | 306 | - | 0.87 | 46% | 28% | 0:07 |
| -cide- | 149 | 64 | 91 | 0 | 228 | 46.0 cm | 0.70 | 41% | 28% | 0:07 |
| Team Total | 491 | 238 | 269 | 0 | 799 | 46.0 cm | 0.88 | 47% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 1 |
| 1 |
| 4 kills |
| -cide- | 11 | 2 | 3 kills |
| -uh.PreDaToR- | 13 | 3 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 5 | 9 kills | ||||
| Zo-^ | 4 | 9 kills | ||||
| Matrix.BE | 2 | 5 kills | ||||
| -uh.StarzZz`- | 2 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.PreDaToR- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | JugzZz | Defender | 0 | 1 | 0 | 0 | 0 | 22/14 | 1 | 3 | 10 | 14 | 0 | 14 | 0 | 511 |
| - | -uh.StarzZz`- | Attacker | 11 | 3 | 1 | 1 | 2 | 0/- | 359 | 5 | 5 | 2 | 0 | 2 | 0 | 486 |
| - | -uh.PreDaToR- | Attacker | 11 | 0 | 1 | 0 | 15 | 0/- | 90 | 1 | 4 | 5 | 0 | 6 | 2 | 422 |
| - |
| Attacker |
| 11 |
| 2 |
| 1 |
| 0 |
| 8 |
| 0/- |
| 167 |
| 4 |
| 4 |
| 4 |
| 0 |
| 6 |
| 1 |
| 399 |
| - | Matrix.BE | Attacker | 15 | 1 | 1 | 1 | 4 | 0/- | 139 | 2 | 16 | 2 | 0 | 2 | 0 | 348 |
| - | Zo-^ | Defender | 0 | 1 | 1 | 0 | 0 | 8/- | 43 | 4 | 5 | 8 | 0 | 8 | 0 | 338 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 15 | 16 | 0 | Good connection | |
| Matrix.BE | 20000 | - | - | 38 | 39 | 42 | 0 | Minor variation | |
| JugzZz | 25000 | 9999 | 360Hz | 91 | 93 | 95 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 38 | 40 | 41 | 0 | Minor variation | |
| -uh.PreDaToR- | 20000 | - | - | 40 | 42 | 51 | 0 | Bumpy connection | |
| -cide- | 25000 | 360 | 240Hz | 28 | 28 | 29 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| JugzZz | Godlike | Defender | Great game, this was a really strong performance from you at 1.76x. You helped keep the score under control with 14 mid returns. 55% efficiency shows the fight selection was generally good. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -uh.PreDaToR- | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.35x. 11 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.18x rating. Very strong flag running: you made 11 grabs count with 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Zo-^ | Dominating | Defender | I think this was a good step up from your normal game, with a 1.14x rating. You helped keep the score under control with 8 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Dominating | Attacker | You had a positive match and your 1.13x rating backs that up. Your attacking play was strong, especially because you turned 11 grabs into 2 caps. I think survival was your main issue: 64-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Matrix.BE | Dominating | Attacker | You played well and finished above your usual level at 1.11x. Your flag work was one of your best areas, with 15 grabs producing 1 cap and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |