Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Aug 2025, 22:12
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| PeRcH72 | 182 | 96 | 81 | 0 | 258 | 20.3 cm | 1.19 | 54% | 37% | 0:08 |
| -cide- | 176 | 99 | 88 | 0 | 266 | 46.0 cm | 1.13 | 53% | 37% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 17 | 6 | 1 | 4 kills | |||
| PeRcH72 | 18 | 1 | 1 | 1 | 5 kills | ||
| Yotaka | 17 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 6-3 in favour of Red Team.
The opening breakthrough came at 2:12 when newut scored for Blue Team. Red Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:30, with PeRcH72 finishing for Red Team. That score set the closing shape of the match at 6-3.
pho` stood out as the main objective influence with 10 grabs, 3 captures, 4 returns, and an MVP score of 512. newut made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 13 pickups, 9 captures, 3 solos, 7 assists, 52 flag kills, 25 covers, 0 seals, 39 returns, 37 mid returns, 2 clutch returns, and 0 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 37% accuracy and 99 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: newut produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 149 |
| 82 |
| 90 |
| 0 |
| 261 |
| 20.3 cm |
| 0.91 |
| 48% |
| 31% |
| 0:07 |
| Team Total | 507 | 277 | 259 | 0 | 785 | 28.8 cm | 1.07 | 52% | 35% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 197 | 100 | 88 | 0 | 285 | - | 1.14 | 53% | 35% | 0:07 |
| Yotaka | 187 | 102 | 88 | 0 | 333 | - | 1.16 | 54% | 31% | 0:07 |
| Vu3k | 92 | 57 | 101 | 0 | 241 | - | 0.56 | 36% | 24% | 0:12 |
| Team Total | 476 | 259 | 277 | 0 | 859 | - | 0.94 | 48% | 30% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 1 |
| 4 kills |
| newut | 16 | 9 | 3 kills |
| Vu3k | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 2 | 8 kills | ||||
| PeRcH72 | 4 | 7 kills | ||||
| Yotaka | 6 | 7 kills | ||||
| pho` | 1 | 5 kills | ||||
| newut | 1 | 5 kills | ||||
| Vu3k | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 10 | 3 | 2 | 1 | 5 | 0/- | 313 | 4 | 1 | 4 | 0 | 4 | 0 | 512 |
| - | -cide- | Attacker | 13 | 1 | 3 | 1 | 4 | 0/- | 285 | 4 | 13 | 4 | 0 | 4 | 0 | 452 |
| - | newut | Attacker | 14 | 1 | 1 | 1 | 12 | 0/- | 180 | 0 | 4 | 6 | 0 | 8 | 1 | 437 |
| - | PeRcH72 | Defender | 1 | 2 | 0 | 0 | 0 | 14/7 | 2 | 3 | 1 | 13 | 0 | 13 | 0 | 428 |
| - | Yotaka | Defender | 0 | 2 | 0 | 0 | 0 | 13/2 | 45 | 2 | 6 | 8 | 0 | 8 | 0 | 364 |
| - | Vu3k | Attacker | 10 | 0 | 1 | 0 | 4 | 0/- | 75 | 0 | 0 | 2 | 0 | 2 | 1 | 235 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 28 | 29 | 30 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| PeRcH72 | 25000 | 300 | 175Hz | 23 | 24 | 26 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 94 | 97 | 99 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 33 | 36 | 38 | 0 | Sawtooth variation | |
| Vu3k | 25000 | 0 | 0Hz | 35 | 45 | 120 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| PeRcH72 | Godlike | Defender | You played a really good game here and your 1.48x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.47x. Your attacking play was strong, especially because you turned 13 grabs into 1 cap and 1 solo. The support share was meaningful at 35%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. You carried real threat on attack, turning 14 grabs into 1 cap and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Dominating | Defender | You gave your team more than expected here and finished at 1.18x. Your defensive timing was good: 8 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| pho` | Dominating | Attacker | You had a positive match and your 1.17x rating backs that up. Your flag work was one of your best areas, with 10 grabs producing 3 caps and 1 solo. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Vu3k | Feeding | Attacker | You had a rough game at 0.74x, so I think your goal should be to simplify and rebuild from safer plays. As an attacker, you kept pressure on the enemy base with 10 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 57-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |