Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Nov 2025, 20:12
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 151 | 72 | 101 | 0 | 261 | 46.0 cm | 0.71 | 42% | 28% | 0:08 |
| _-=Pr3dazZz=- | 137 | 68 | 107 | 0 | 307 | 36.0 cm | 0.64 | 39% | 25% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| JugzZz | 8 | 2 | 1 | 4 kills | |||
| newut | 15 | 12 | 3 | 1 | 5 kills | ||
| -uh.StarzZz`- | 11 | 5 | 3 kills | ||||
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Generated from the match events and player statistics.
A tight game of 4v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 0:43 when newut scored for Blue Team. Blue Team created more scoring chances, converting 4 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 10:00, with -cide- finishing for Blue Team. That score set the closing shape of the match at 3-4.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 1 capture, 11 returns, and an MVP score of 449. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 43 grabs, 20 pickups, 7 captures, 1 solos, 7 assists, 56 flag kills, 30 covers, 0 seals, 35 returns, 33 mid returns, 2 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 39% accuracy and 120 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 119 |
| 49 |
| 42 |
| 1 |
| 152 |
| - |
| 1.17 |
| 53% |
| 32% |
| 0:09 |
| JugzZzFB | 73 | 47 | 43 | 0 | 142 | - | 1.09 | 52% | 35% | 0:07 |
| Team Total | 480 | 236 | 293 | 1 | 862 | 41.0 cm | 0.81 | 45% | 29% | 0:34 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 187 | 120 | 90 | 0 | 310 | - | 1.33 | 57% | 39% | 0:09 |
| -uh.StarzZz`- | 171 | 85 | 66 | 0 | 287 | 13.5 cm | 1.29 | 56% | 32% | 0:13 |
| -cide- | 163 | 88 | 80 | 0 | 301 | 46.0 cm | 1.10 | 52% | 30% | 0:11 |
| Team Total | 521 | 293 | 236 | 0 | 898 | 29.7 cm | 1.24 | 55% | 34% | 0:35 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 2 |
| 3 kills |
| -cide- | 14 | 4 | 1 | 5 kills |
| _-=Pr3dazZz=- | 8 | 1 | 3 kills |
| -cide- | 11 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| JugzZz | 2 | 7 kills | ||||
| newut | 4 | 6 kills | ||||
| -uh.StarzZz`- | 3 | 6 kills | ||||
| Yotaka | 1 | 6 kills | ||||
| -cide- | 2 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -cide- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 1 | 2 | 0 | 0 | 13/10 | 0 | 3 | 3 | 10 | 0 | 11 | 0 | 449 |
| - | newut | Attacker | 10 | 1 | 2 | 0 | 3 | 0/- | 0 | 7 | 18 | 2 | 0 | 2 | 0 | 344 |
| - | _-=Pr3dazZz=- | Attacker | 6 | 1 | 0 | 1 | 9 | 0/- | 0 | 2 | 2 | 6 | 0 | 7 | 1 | 314 |
| - | -cide- | Attacker | 15 | 2 | 2 | 0 | 4 | 0/- | 0 | 5 | 3 | 2 | 1 | 2 | 1 | 303 |
| - | -cide- | Attacker | 12 | 1 | 1 | 0 | 9 | 0/- | 0 | 2 | 0 | 6 | 0 | 6 | 0 | 289 |
| - | Yotaka | Defender | 0 | 1 | 0 | 0 | 0 | 14/5 | 0 | 1 | 3 | 5 | 0 | 5 | 0 | 260 |
| - | JugzZz | Defender | 0 | 0 | 0 | 0 | 0 | 4/- | 0 | 0 | 1 | 2 | 0 | 2 | 0 | 125 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 25000 | 360 | 240Hz | 24 | 790 | 16850 | 1 | Occasional lag spikes | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 775 | 16839 | 1 | Occasional lag spikes | |
| JugzZz | 25000 | 9999 | 360Hz | 96 | 97 | 99 | 0 | Good connection | |
| Yotaka | 30000 | - | - | 36 | 39 | 42 | 0 | Bumpy connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 87 | 90 | 92 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 16 | 17 | 20 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | Great game, this was a really strong performance from you at 1.39x. Your attacking runs had purpose, with 10 grabs leading to 1 cap. You fought efficiently: 120-90 with a 1.33 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.35x. As a defender, your standout work was stopping danger before it became a cap: 10 mid returns. You fought efficiently: 85-66 with a 1.29 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.25x. Your grabs and running were a real strength, with 15 grabs turning into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -cide- | Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 12 grabs producing 1 cap. I think survival was your main issue: 72-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | You were close to your usual level at 1.03x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 6 grabs into 1 cap and 1 solo. I think survival was your main issue: 68-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Struggling | Defender | You dipped below your usual level at 0.84x, but I think there are clear areas you can tighten next match. As a defender, your standout work was stopping danger before it became a cap: 5 mid returns. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| JugzZz | Feeding | Defender | You had a tough match at 0.57x, well below your usual level, but I think it is fixable. As a defender, your standout work was stopping danger before it became a cap: 2 mid returns. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |