Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Jun 2026, 21:17
CTF-Abreez-SE
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 166 | 59 | 66 | 0 | 185 | 46.0 cm | 0.89 | 47% | 32% | 0:09 |
| -uh.StarzZz`- | 150 | 71 | 76 | 0 | 296 | 13.5 cm | 0.93 | 48% | 35% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 14 | 1 | 3 kills | ||||
| -uh.StarzZz`- | 7 | 5 | 1 | 4 kills | |||
| -cide- | 6 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Abreez-SE between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 2:13 when -cide- scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:41, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 5-2.
-cide- stood out as the main objective influence with 9 grabs, 4 captures, 5 returns, and an MVP score of 433. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 44 grabs, 18 pickups, 7 captures, 4 solos, 2 assists, 54 flag kills, 17 covers, 14 seals, 35 returns, 0 mid returns, 2 clutch returns, and 2 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 35% accuracy and 71 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -Frag- logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 118 |
| 49 |
| 60 |
| 0 |
| 146 |
| 58.3 cm |
| 0.82 |
| 45% |
| 34% |
| 0:10 |
| Team Total | 434 | 179 | 202 | 0 | 627 | 39.3 cm | 0.89 | 47% | 34% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 200 | 82 | 51 | 0 | 246 | 46.0 cm | 1.61 | 62% | 33% | 0:12 |
| -Frag- | 118 | 56 | 61 | 0 | 228 | - | 0.92 | 48% | 32% | 0:10 |
| Zo-^FB | 101 | 64 | 67 | 0 | 269 | - | 0.96 | 49% | 32% | 0:09 |
| Team Total | 419 | 202 | 179 | 0 | 743 | 46.0 cm | 1.13 | 53% | 32% | 0:34 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 4 |
| 2 kills |
| -Frag- | 7 | 1 | 4 kills |
| Zo-^ | 6 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 1 | 1 | 13 kills | |||
| -uh.StarzZz`- | 1 | 6 kills | ||||
| -cide- | 2 | 6 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -Frag- | 4 kills | |||||
| Zo-^ | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 9 | 4 | 0 | 2 | 8 | 0/- | 268 | 8 | 5 | 0 | 0 | 5 | 1 | 433 |
| - | -uh.StarzZz`- | Attacker | 12 | 1 | 1 | 1 | 6 | 0/- | 199 | 3 | 1 | 0 | 0 | 6 | 0 | 344 |
| - | -cide- | Defender | 2 | 1 | 0 | 0 | 0 | 17/6 | 22 | 1 | 1 | 0 | 0 | 9 | 1 | 277 |
| - | -Frag- | Attacker | 13 | 1 | 1 | 1 | 7 | 0/- | 178 | 3 | 1 | 0 | 2 | 2 | 0 | 228 |
| - | Broken_Soul | Defender | 0 | 0 | 0 | 0 | 0 | 11/1 | 33 | 2 | 4 | 0 | 0 | 9 | 0 | 203 |
| - | Zo-^ | Attacker | 8 | 0 | 0 | 0 | 5 | 0/- | 0 | 1 | 5 | 0 | 0 | 4 | 0 | 134 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 22 | 23 | 25 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 16 | 16 | 17 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 17 | 17 | 17 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 50 | 50 | 51 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 35 | 36 | 36 | 0 | Good connection | |
| Zo-^ | 25000 | 320 | 0Hz | 42 | 45 | 48 | 0 | Bumpy connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.50x. You gave the enemy defence problems and backed it up with 4 caps and 2 solos from 9 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Godlike | Defender | You played a really good game here and your 1.37x rating shows it. Your defensive timing was good: 1 clutch return cut off runs at important moments. You fought efficiently: 82-51 with a 1.61 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -Frag- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.20x. Your flag work was one of your best areas, with 13 grabs producing 1 cap and 1 solo. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -uh.StarzZz`- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.12x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 12 grabs. You did make some good returns, and those stops helped your team stay in the game. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Struggling | Defender | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. As a defender, you were busy around the flag with 11 defensive flag kills and 9 returns. The support share was meaningful at 36%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Zo-^ | Struggling | Attacker | You dipped below your usual level at 0.80x, but I think there are clear areas you can tighten next match. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. The support share was meaningful at 31%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |