Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Nov 2025, 00:26
2n2-Irgendwas
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 235 | 36 | 24 | 3 | 115 | - | 1.50 | 57% | 31% | 0:27 |
| -uh.StarzZz`- | 172 | 22 | 27 | 2 | 67 | 13.5 cm | 0.81 | 43% | 33% | 0:24 |
| _-=Pr3dazZz=- | 135 | 40 | 24 | 3 | 132 | 36.0 cm |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| dupthegodless | 2 | 2 kills | |||||
| _-=Pr3dazZz=- | 4 | 1 | 3 kills | ||||
| newut | 2 | 2 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Irgendwas2n2 between Red and Blue Team, ending 19-2 in favour of Red Team.
The opening breakthrough came at 1:08 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 19 of the 21 captures. The scoring pattern stayed relatively stable once the first lead was established. 17 captures were completed solo.
The final capture arrived at 10:53, with dupthegodless finishing for Red Team. That score set the closing shape of the match at 19-2.
dupthegodless stood out as the main objective influence with 9 grabs, 9 captures, 8 returns, and an MVP score of 1145. _-=Pr3dazZz=- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 48 grabs, 5 pickups, 21 captures, 16 solos, 4 assists, 32 flag kills, 23 covers, 1 seals, 27 returns, 8 mid returns, 2 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 43% accuracy and 26 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 12 flag touches and 1 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -cide- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 1.67 |
| 60% |
| 30% |
| 0:27 |
| Team Total | 542 | 98 | 75 | 8 | 314 | 24.7 cm | 1.31 | 57% | 31% | 1:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 60 | 26 | 50 | 2 | 100 | 46.0 cm | 0.52 | 33% | 26% | 0:13 |
| newut | 59 | 26 | 17 | 2 | 60 | - | 1.53 | 58% | 43% | 0:38 |
| aMpEnergy | 41 | 23 | 31 | 4 | 80 | - | 0.74 | 40% | 29% | 0:21 |
| Team Total | 160 | 75 | 98 | 8 | 240 | 46.0 cm | 0.77 | 43% | 31% | 1:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 1 |
| 2 kills |
| -uh.StarzZz`- | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| dupthegodless | 1 | 1 | 14 kills | |||
| _-=Pr3dazZz=- | 3 | 9 kills | ||||
| newut | 2 | 5 kills | ||||
| -cide- | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | dupthegodless | Attacker | 9 | 9 | 1 | 6 | 8 | 0/- | 937 | 3 | 7 | 3 | 0 | 8 | 1 | 1145 |
| - | -uh.StarzZz`- | Attacker | 14 | 8 | 2 | 8 | 4 | 0/- | 787 | 0 | 2 | 1 | 0 | 4 | 0 | 934 |
| - | _-=Pr3dazZz=- | Defender | 3 | 2 | 1 | 0 | 0 | 8/2 | 176 | 2 | 10 | 2 | 0 | 8 | 1 | 509 |
| - | newut | Attacker | 6 | 1 | 0 | 1 | 3 | 0/- | 100 | 0 | 3 | 0 | 0 | 2 | 0 | 147 |
| - | -cide- | Attacker | 12 | 1 | 0 | 1 | 4 | 0/- | 100 | 0 | 1 | 1 | 1 | 3 | 0 | 146 |
| - | aMpEnergy | Attacker | 4 | 0 | 0 | 0 | 5 | 0/- | 0 | 0 | 0 | 1 | 0 | 2 | 0 | 64 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 11 | 11 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 85 | 85 | 87 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 26 | 27 | 0 | Minor variation | |
| newut | 30000 | 0 | 240Hz | 85 | 112 | 591 | 1 | Occasional lag spikes | |
| aMpEnergy | 30000 | - | - | 98 | 100 | 106 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| dupthegodless | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.36x. Your grabs and running were a real strength, with 9 grabs turning into 9 caps and 6 solos. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.95x. Your attacking runs had purpose, with 14 grabs leading to 8 caps and 8 solos. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.20x. Your defensive timing was good: 2 mid returns and 1 clutch return cut off runs at important moments. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| newut | Feeding | Attacker | You had a rough game at 0.53x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 6 grabs led to 1 cap and 1 solo. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -cide- | Feeding | Attacker | You had a rough game at 0.51x, so I think your goal should be to simplify and rebuild from safer plays. Your flag work was one of your best areas, with 12 grabs producing 1 cap and 1 solo. I think survival was your main issue: 26-50 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| aMpEnergy | Feeding | Attacker | You had a tough match at 0.39x, well below your usual level, but I think it is fixable. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |