Unreal HeavenThe home of 2v2 and 3v3 iCTF6 Aug 2025, 21:20
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 245 | 130 | 64 | 0 | 383 | - | 2.03 | 67% | 37% | 0:10 | |
| 136 | 95 | 108 | 0 | 307 | 36.0 cm | 0.88 | 47% | 34% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 22 | 5 | 2 | 4 | 5 kills | |||
| 38 | 4 | 1 | 1 | 5 kills | |||
| 8 | 4 | 3 kills | |||||
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Generated from the match events and player statistics.
A decisive game of 3v2 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 1-5 in favour of Blue Team.
The opening breakthrough came at 0:51 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:45, with -cide- finishing for Red Team on a solo run. That score set the closing shape of the match at 1-5.
-cide- stood out as the main objective influence with 13 grabs, 4 captures, 29 returns, and an MVP score of 1116. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 55 grabs, 19 pickups, 6 captures, 1 solos, 4 assists, 68 flag kills, 31 covers, 0 seals, 45 returns, 40 mid returns, 5 clutch returns, and 0 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 37% accuracy and 130 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -MaDTeTa.PrT- finished with 16 lama score from 130 kills and 57 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 105 |
| 61 |
| 103 |
| 0 |
| 312 |
| 46.0 cm |
| 0.59 |
| 37% |
| 20% |
| 0:06 |
| Team Total | 486 | 286 | 275 | 0 | 1002 | 41.0 cm | 1.04 | 51% | 31% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 456 | 199 | 187 | 0 | 617 | 46.0 cm | 1.06 | 52% | 34% | 0:14 | |
| 152 | 76 | 99 | 0 | 257 | - | 0.77 | 43% | 30% | 0:06 | |
| Team Total | 608 | 275 | 286 | 0 | 874 | 46.0 cm | 0.96 | 49% | 33% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 3 |
| 1 |
| 5 kills |
| 8 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 1 | 12 kills | ||||
| 4 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇩🇪 | Attacker | 13 | 4 | 0 | 0 | 33 | 0/- | 0 | 6 | 8 | 26 | 0 | 29 | 3 | 1116 | |
| -🇵🇹 | Defender | 1 | 0 | 0 | 0 | 0 | 21/4 | 0 | 1 | 8 | 6 | 0 | 7 | 1 | 457 | |
| -🇺🇸 | Attacker | 10 | 1 | 4 | 0 | 4 | 0/- | 0 | 7 | 8 | 2 | 0 | 2 | 0 | 363 | |
| -🇬🇧 |
| Attacker |
| 11 |
| 0 |
| 0 |
| 0 |
| 7 |
| 0/- |
| 0 |
| 2 |
| 5 |
| 4 |
| 0 |
| 4 |
| 0 |
| 239 |
| -🇬🇧 | Attacker | 20 | 1 | 0 | 1 | 3 | 0/- | 0 | 3 | 2 | 2 | 0 | 3 | 1 | 238 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 10 | 10 | 10 | 0 | Good connection | ||
| 30000 | - | - | 48 | 50 | 53 | 0 | Minor variation | ||
| 25000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Sawtooth variation | ||
| 25000 | 360 | 240Hz | 30 | 36 | 41 | 1 | Occasional lag spikes | ||
| 30000 | 0 | 240Hz | 95 | 97 | 99 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 3.10x. Your flag work was one of your best areas, with 13 grabs producing 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Dominating | Defender | I think you can take confidence from this one; you played above expectation at 1.14x. Your defensive timing was good: 6 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 130-64 with a 2.03 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. | |
| Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. You were dangerous with the flag: 10 grabs led to 1 cap. I think survival was your main issue: 76-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. Your flag pressure was good with 11 grabs, and working closer with your team would make those grabs more dangerous. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Struggling | Attacker | You were below your usual level at 0.76x, so cleaner decisions and timing will matter most for you. Your flag work was one of your best areas, with 20 grabs producing 1 cap and 1 solo. I think survival was your main issue: 61-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |