Unreal HeavenThe home of 2v2 and 3v3 iCTF22 Jul 2025, 23:58
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodless | 284 | 123 | 90 | 0 | 392 | - | 1.37 | 58% | 34% | 0:07 |
| Broken_Soul | 256 | 87 | 93 | 0 | 303 | 58.3 cm | 0.94 | 48% | 33% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 8 | 2 | 5 kills | |||
| dupthegodless | 20 | 4 | 3 | 1 | 5 kills | ||
| Broken_Soul | 14 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 1:42 when Broken_Soul scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 7:40, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 5-4.
Broken_Soul stood out as the main objective influence with 18 grabs, 4 captures, 12 returns, and an MVP score of 857. Broken_Soul made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 76 grabs, 12 pickups, 9 captures, 6 solos, 3 assists, 79 flag kills, 44 covers, 0 seals, 66 returns, 54 mid returns, 12 clutch returns, and 0 cherry picks.
dupthegodless supplied the sharpest shooting numbers, finishing with 34% accuracy and 123 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 26 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: Broken_Soul produced 4 close-save returns, also known as deleting someone else's highlight clip.
| 135 |
| 74 |
| 84 |
| 0 |
| 303 |
| - |
| 0.88 |
| 47% |
| 24% |
| 0:07 |
| Team Total | 675 | 284 | 267 | 0 | 998 | 58.3 cm | 1.06 | 52% | 31% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 277 | 112 | 78 | 0 | 352 | 36.0 cm | 1.44 | 59% | 34% | 0:08 |
| -uh.StarzZz`- | 177 | 79 | 101 | 0 | 308 | 13.5 cm | 0.78 | 44% | 29% | 0:06 |
| -cide- | 150 | 76 | 105 | 0 | 336 | 46.0 cm | 0.72 | 42% | 24% | 0:06 |
| Team Total | 604 | 267 | 284 | 0 | 996 | 31.8 cm | 0.94 | 48% | 29% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 1 |
| 1 |
| 5 kills |
| (FT)jmoney | 16 | 1 | 3 kills |
| -cide- | 9 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 6 | 7 kills | ||||
| dupthegodless | 4 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| (FT)jmoney | 4 kills | |||||
| -cide- | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Broken_Soul | Attacker | 18 | 4 | 0 | 3 | 14 | 0/- | 400 | 3 | 4 | 9 | 0 | 12 | 4 | 857 |
| - | _-=Pr3dazZz=- | Defender | 2 | 0 | 1 | 0 | 0 | 23/7 | 98 | 0 | 12 | 18 | 0 | 20 | 1 | 668 |
| - | dupthegodless | Defender | 2 | 0 | 1 | 0 | 0 | 21/5 | 0 | 2 | 10 | 16 | 0 | 20 | 3 | 665 |
| - | -uh.StarzZz`- | Attacker | 16 | 3 | 0 | 2 | 8 | 0/- | 202 | 2 | 4 | 3 | 0 | 4 | 2 | 464 |
| - | -cide- | Attacker | 23 | 1 | 1 | 0 | 6 | 0/- | 100 | 3 | 7 | 4 | 0 | 6 | 2 | 409 |
| - | (FT)jmoney | Attacker | 15 | 1 | 0 | 1 | 7 | 0/- | 100 | 2 | 7 | 4 | 0 | 4 | 0 | 368 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 84 | 85 | 86 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 123 | 124 | 126 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 15 | 16 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Rhythmic fluctuation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Broken_Soul | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.92x. Your grabs and running were a real strength, with 18 grabs turning into 4 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | Great game, this was a really strong performance from you at 1.59x. Your defensive timing was good: 18 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 112-78 with a 1.44 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| dupthegodless | Godlike | Defender | You put together a top-level game here and finished at 1.51x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 3 clutch returns. You fought efficiently: 123-90 with a 1.37 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.15x. Your grabs and running were a real strength, with 23 grabs turning into 1 cap. I think survival was your main issue: 76-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team a strong contribution and finished at 1.15x. Your grabs and running were a real strength, with 16 grabs turning into 3 caps and 2 solos. I think survival was your main issue: 79-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| (FT)jmoney | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.11x rating. Your flag work was one of your best areas, with 15 grabs producing 1 cap and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |