Unreal HeavenThe home of 2v2 and 3v3 iCTF21 Jul 2026, 21:14
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 233 | 92 | 80 | 0 | 272 | 46.0 cm | 1.15 | 53% | 36% | 0:08 |
| _-=Pr3dazZz=- | 200 | 87 | 73 | 0 | 269 | 36.0 cm | 1.19 | 54% | 34% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 9 | 3 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 17 | 7 | 2 | 1 | 5 kills | ||
| pho` | 14 | 4 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 0:17 when -cide- scored for Blue Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 8:40, with _-=Pr3dazZz=- finishing for Red Team. That score set the closing shape of the match at 6-5.
-cide- stood out as the main objective influence with 15 grabs, 3 captures, 7 returns, and an MVP score of 667. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 61 grabs, 29 pickups, 11 captures, 1 solos, 9 assists, 79 flag kills, 29 covers, 0 seals, 50 returns, 46 mid returns, 4 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 90 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 22 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| pho` |
| 163 |
| 90 |
| 72 |
| 0 |
| 253 |
| 20.3 cm |
| 1.25 |
| 56% |
| 39% |
| 0:09 |
| Team Total | 596 | 269 | 225 | 0 | 794 | 34.1 cm | 1.20 | 54% | 36% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 277 | 105 | 93 | 0 | 289 | 13.5 cm | 1.13 | 53% | 38% | 0:07 |
| -cide-FB | 197 | 75 | 84 | 0 | 220 | 46.0 cm | 0.89 | 47% | 34% | 0:07 |
| O2 | 81 | 45 | 92 | 0 | 198 | - | 0.49 | 33% | 26% | 0:07 |
| Team Total | 555 | 225 | 269 | 0 | 707 | 29.7 cm | 0.84 | 46% | 34% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 2 |
| 1 |
| 3 kills |
| -cide- | 15 | 1 | 2 | 4 kills |
| -cide- | 8 | 2 | 2 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 4 | 9 kills | ||||
| -uh.StarzZz`- | 1 | 7 kills | ||||
| pho` | 1 | 7 kills | ||||
| O2 | 1 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| -cide- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 15 | 3 | 1 | 1 | 11 | 0/- | 373 | 7 | 4 | 7 | 0 | 7 | 1 | 667 |
| - | -cide- | Attacker | 17 | 1 | 2 | 0 | 13 | 0/- | 215 | 4 | 12 | 6 | 0 | 9 | 3 | 644 |
| - | -uh.StarzZz`- | Defender | 1 | 1 | 1 | 0 | 0 | 31/15 | 1 | 4 | 4 | 19 | 0 | 20 | 0 | 576 |
| - | _-=Pr3dazZz=- | Defender | 1 | 3 | 2 | 0 | 0 | 15/- | 157 | 6 | 4 | 10 | 0 | 10 | 0 | 517 |
| - | pho` | Attacker | 16 | 2 | 2 | 0 | 6 | 0/- | 228 | 7 | 3 | 3 | 0 | 3 | 0 | 456 |
| - | O2 | Attacker | 11 | 1 | 1 | 0 | 3 | 0/- | 127 | 1 | 2 | 1 | 0 | 1 | 0 | 277 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -cide- | 30000 | 360 | 240Hz | 16 | 17 | 18 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 23 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 21 | 23 | 25 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 12 | 14 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 25 | 26 | 27 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.70x. Your flag work was one of your best areas, with 17 grabs producing 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Godlike | Defender | Great game, this was a really strong performance from you at 1.64x. Your defensive timing was good: 19 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.56x. Your attacking runs had purpose, with 15 grabs leading to 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | You played a really good game here and your 1.40x rating shows it. Your defensive timing was good: 10 mid returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Dominating | Attacker | You gave your team more than expected here and finished at 1.11x. You were dangerous with the flag: 16 grabs led to 2 caps. You fought efficiently: 90-72 with a 1.25 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Struggling | Attacker | You were below your usual level at 0.79x, so cleaner decisions and timing will matter most for you. Excellent flag running from you: 11 grabs became 1 cap. I think survival was your main issue: 45-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |