Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Mar 2026, 20:24
The Fast And The Furious (StealthDP edition)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 192 | 75 | 59 | 0 | 228 | - | 1.27 | 56% | 33% | 0:11 |
| tonoFB | 183 | 68 | 57 | 0 | 265 | 19.6 cm | 1.19 | 54% | 26% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 11 | 2 | 3 kills | ||||
| -uh.Pr3DazZz | 8 | 2 | 1 | 4 kills | |||
| -cide- | 10 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Stealth-v1 between Red and Blue Team, ending 4-6 in favour of Blue Team.
The opening breakthrough came at 1:05 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:17, with -uh.Pr3DazZz finishing for Red Team on a solo run. That score set the closing shape of the match at 4-6.
-cide- stood out as the main objective influence with 12 grabs, 3 captures, 11 returns, and an MVP score of 591. Broken_Soul made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 59 grabs, 25 pickups, 10 captures, 5 solos, 6 assists, 74 flag kills, 20 covers, 0 seals, 49 returns, 42 mid returns, 7 clutch returns, and 1 cherry picks.
pato^ supplied the sharpest shooting numbers, finishing with 36% accuracy and 74 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 129 |
| 74 |
| 70 |
| 0 |
| 204 |
| - |
| 1.06 |
| 51% |
| 36% |
| 0:09 |
| Team Total | 504 | 217 | 186 | 0 | 697 | 19.6 cm | 1.17 | 54% | 31% | 0:32 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 191 | 74 | 64 | 0 | 223 | 46.0 cm | 1.16 | 54% | 33% | 0:10 |
| Broken_Soul | 184 | 58 | 81 | 0 | 236 | 58.3 cm | 0.72 | 42% | 25% | 0:08 |
| -uh.StarzZz`- | 141 | 54 | 72 | 0 | 179 | 13.5 cm | 0.75 | 43% | 30% | 0:09 |
| Team Total | 516 | 186 | 217 | 0 | 638 | 39.3 cm | 0.86 | 46% | 29% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 2 |
| 1 |
| 4 kills |
| Broken_Soul | 9 | 2 kills |
| -uh.StarzZz`- | 6 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 4 | 9 kills | ||||
| -uh.Pr3DazZz | 5 | 7 kills | ||||
| -cide- | 1 | 5 kills | ||||
| pato^ | 1 | 5 kills | ||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 12 | 3 | 2 | 1 | 13 | 0/- | 225 | 6 | 6 | 10 | 0 | 11 | 1 | 591 |
| - | -uh.StarzZz`- | Attacker | 13 | 3 | 2 | 0 | 6 | 0/- | 367 | 8 | 0 | 6 | 0 | 6 | 0 | 567 |
| - | tono | Attacker | 18 | 3 | 0 | 3 | 12 | 0/- | 300 | 3 | 3 | 5 | 0 | 6 | 1 | 555 |
| - | Broken_Soul | Defender | 2 | 0 | 2 | 0 | 0 | 18/8 | 7 | 2 | 2 | 8 | 1 | 11 | 3 | 467 |
| - | -uh.Pr3DazZz | Defender | 2 | 1 | 0 | 1 | 0 | 14/0 | 100 | 2 | 4 | 6 | 0 | 7 | 2 | 457 |
| - | pato^ | Attacker | 12 | 0 | 0 | 0 | 11 | 0/- | 0 | 4 | 5 | 7 | 0 | 8 | 0 | 273 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pato^ | 20000 | - | - | 34 | 37 | 40 | 0 | Variable ping | |
| -uh.Pr3DazZz | 20000 | - | - | 11 | 11 | 12 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 82 | 117 | 156 | 3 | Unstable spikes | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 34 | 0 | Bumpy connection | |
| Broken_Soul | 20000 | - | - | 22 | 23 | 24 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 16 | 17 | 17 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| tono | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.72x. You ran the flag well and gave your team end product: 3 caps and 3 solos from 18 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.59x. Excellent flag running from you: 12 grabs became 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.31x. You helped keep the score under control with 8 mid returns and 3 clutch returns. I think survival was your main issue: 58-81 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.Pr3DazZz | Godlike | Defender | You put together a top-level game here and finished at 1.25x. You helped keep the score under control with 6 mid returns and 2 clutch returns. You fought efficiently: 75-59 with a 1.27 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -uh.StarzZz`- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.15x. Very strong flag running: you made 13 grabs count with 3 caps. I think survival was your main issue: 54-72 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pato^ | Dominating | Attacker | You gave your team a strong contribution and finished at 1.10x. As an attacker, you kept pressure on the enemy base with 12 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |