Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Nov 2025, 01:19
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 418 | 155 | 117 | 0 | 394 | - | 1.32 | 57% | 41% | 0:05 | |
| 336 | 112 | 114 | 0 | 319 | - | 0.98 | 50% | 35% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 23 | 8 | 7 | 3 | 5 kills | |||
| 23 | 4 | 2 | 3 | 5 kills | |||
| 13 | 6 | 3 | 4 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-andACTION-Misty between Red and Blue Team, ending 10-8 in favour of Red Team.
The opening breakthrough came at 0:32 when localhero scored for Red Team. Red Team created more scoring chances, converting 10 of the 18 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:37, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 10-8.
localhero stood out as the main objective influence with 28 grabs, 2 captures, 6 returns, and an MVP score of 1065. -uh.StarzZz`- made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 93 grabs, 60 pickups, 18 captures, 2 solos, 21 assists, 134 flag kills, 93 covers, 0 seals, 74 returns, 59 mid returns, 15 clutch returns, and 5 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 41% accuracy and 155 kills.
Banter read: localhero had the kind of objective influence that makes the losing team start reviewing every route choice.
Cherry watch: aMpEnergy logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 330 |
| 114 |
| 130 |
| 0 |
| 389 |
| 36.0 cm |
| 0.88 |
| 47% |
| 34% |
| 0:05 |
| Team Total | 1084 | 381 | 361 | 0 | 1102 | 36.0 cm | 1.06 | 51% | 37% | 0:17 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 351 | 133 | 124 | 0 | 369 | 13.5 cm | 1.07 | 52% | 38% | 0:05 | |
| 340 | 129 | 129 | 0 | 445 | - | 1.00 | 50% | 32% | 0:05 | |
| 207 | 99 | 128 | 0 | 348 | - | 0.77 | 44% | 28% | 0:05 | |
| Team Total | 898 | 361 | 381 | 0 | 1162 | 13.5 cm | 0.95 | 49% | 33% | 0:15 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 3 |
| 2 |
| 1 |
| 5 kills |
| 19 | 4 | 2 | 1 | 5 kills |
| 15 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 3 | 6 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 28 | 2 | 6 | 1 | 17 | 0/- | 646 | 3 | 17 | 3 | 1 | 6 | 4 | 1065 | |
| -🇬🇧 | Attacker | 17 | 4 | 2 | 0 | 22 | 0/- | 467 | 16 | 12 | 14 | 0 | 17 | 4 | 1058 | |
| -🇬🇧 | Attacker | 13 | 1 | 5 | 1 | 34 | 0/- | 267 | 8 | 21 | 14 | 0 | 17 | 2 | 914 | |
| -🇨🇦 | Attacker | 14 | 3 | 3 | 0 | 25 | 0/- | 289 | 12 | 11 | 6 | 1 | 9 | 2 | 754 | |
| -🇬🇧 | Attacker | 6 | 7 | 0 | 0 | 22 | 0/- | 88 | 14 | 22 | 13 | 0 | 15 | 2 | 690 | |
| -🇺🇸 | Attacker | 15 | 1 | 5 | 0 | 14 | 0/- | 44 | 7 | 10 | 9 | 3 | 10 | 1 | 422 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 0 | 240Hz | 89 | 91 | 93 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection | ||
| 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 84 | 86 | 86 | 0 | Good connection | ||
| 30000 | - | - | 99 | 100 | 104 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You played a really good game here and your 2.03x rating shows it. Your attacking play was strong, especially because you turned 13 grabs into 1 cap and 1 solo. You fought efficiently: 155-117 with a 1.32 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.90x. You gave the enemy defence problems and backed it up with 2 caps and 1 solo from 28 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.87x. Your grabs and running were a real strength, with 17 grabs turning into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Well played, this was a fantastic performance at 1.65x. You were dangerous with the flag: 6 grabs led to 7 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.60x. You were dangerous with the flag: 14 grabs led to 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.33x. Your attacking play was strong, especially because you turned 15 grabs into 1 cap. I think survival was your main issue: 99-128 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |