8 Feb 2026, 20:56
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 200 | 87 | 65 | 0 | 280 | 46.0 cm | 1.34 | 57% | 34% | 0:10 |
| silent | 177 | 62 | 66 | 3 | 219 | - | 0.94 | 47% | 28% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 9 | 1 | 1 | 4 kills | |||
| -cide- | 16 | 5 | 3 kills | ||||
| silent | 11 | 1 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 3-15 in favour of Blue Team.
The opening breakthrough came at 0:16 when -uh.StarzZz`- scored for Blue Team. Blue Team created more scoring chances, converting 15 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 11 captures were completed solo.
The final capture arrived at 9:57, with -uh.StarzZz`- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-15.
-uh.StarzZz`- stood out as the main objective influence with 22 grabs, 9 captures, 11 returns, and an MVP score of 1243. -cide- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 84 grabs, 27 pickups, 18 captures, 7 solos, 7 assists, 91 flag kills, 42 covers, 5 seals, 64 returns, 7 mid returns, 19 clutch returns, and 7 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 34% accuracy and 87 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: silent logged 3 cherry picks, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| -Frag- |
| 115 |
| 50 |
| 72 |
| 5 |
| 216 |
| - |
| 0.69 |
| 39% |
| 27% |
| 0:09 |
| Team Total | 492 | 199 | 203 | 8 | 715 | 46.0 cm | 0.98 | 50% | 30% | 0:29 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 296 | 67 | 54 | 3 | 244 | 13.5 cm | 1.24 | 54% | 32% | 0:12 |
| -cide-FB | 290 | 63 | 69 | 1 | 198 | 46.0 cm | 0.91 | 47% | 32% | 0:09 |
| _-=Pr3dazZz=- | 241 | 73 | 76 | 1 | 256 | 36.0 cm | 0.96 | 49% | 32% | 0:08 |
| Team Total | 827 | 203 | 199 | 5 | 698 | 31.8 cm | 1.02 | 50% | 32% | 0:31 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 6 |
| 2 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 10 | 3 | 3 kills |
| -Frag- | 5 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 3 | 7 kills | ||||
| -cide- | 3 | 7 kills | ||||
| silent | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 3 | 5 kills | ||||
| -Frag- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Attacker | 22 | 9 | 3 | 6 | 13 | 0/- | 1021 | 4 | 2 | 3 | 2 | 11 | 2 | 1243 |
| - | -cide- | Attacker | 14 | 4 | 2 | 0 | 19 | 0/- | 356 | 6 | 15 | 1 | 0 | 14 | 7 | 928 |
| - | _-=Pr3dazZz=- | Defender | 3 | 2 | 0 | 0 | 0 | 22/6 | 123 | 4 | 10 | 2 | 0 | 16 | 2 | 612 |
| - |
| Attacker |
| 20 |
| 1 |
| 1 |
| 1 |
| 15 |
| 0/- |
| 222 |
| 5 |
| 5 |
| 0 |
| 1 |
| 9 |
| 1 |
| 417 |
| - | silent | Attacker | 15 | 2 | 0 | 0 | 14 | 0/- | 72 | 4 | 4 | 1 | 3 | 7 | 4 | 307 |
| - | -Frag- | Attacker | 10 | 0 | 1 | 0 | 8 | 0/- | 6 | 4 | 6 | 0 | 1 | 7 | 3 | 214 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| silent | 20000 | - | - | 23 | 25 | 27 | 0 | Sawtooth variation | |
| -Frag- | 20000 | - | - | 34 | 37 | 41 | 0 | Variable ping | |
| -cide- | 30000 | 360 | 240Hz | 17 | 18 | 19 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 11 | 12 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 12 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 26 | 27 | 28 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | Great game, this was a really strong performance from you at 2.25x. You gave the enemy defence problems and backed it up with 9 caps and 6 solos from 22 grabs. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 1.99x. You carried real threat on attack, turning 14 grabs into 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.43x. Your defensive timing was good: 2 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.25x. Your attacking runs had purpose, with 20 grabs leading to 1 cap and 1 solo. You fought efficiently: 87-65 with a 1.34 K/D, and I think you played your role in the team well. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| silent | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. Very strong flag running: you made 15 grabs count with 2 caps. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Keep the fast grabs in your game, just make sure they are backed by cover instead of chancing it. |
| -Frag- | Struggling | Attacker | You were below your usual level at 0.84x, so cleaner decisions and timing will matter most for you. 10 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. 5 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |