Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Oct 2025, 23:32
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 188 | 87 | 97 | 0 | 284 | 36.0 cm | 0.90 | 47% | 32% | 0:06 |
| aMpEnergy | 147 | 68 | 97 | 0 | 259 | - | 0.70 | 41% | 26% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| dupthegodless | 12 | 6 | 3 kills | ||||
| _-=Pr3dazZz=- | 20 | 2 | 3 kills | ||||
| newut | 13 | 9 | 3 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 2-11 in favour of Blue Team.
The opening breakthrough came at 0:54 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 11 of the 13 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:52, with -cide- finishing for Blue Team. That score set the closing shape of the match at 2-11.
-cide- stood out as the main objective influence with 11 grabs, 6 captures, 1 return, and an MVP score of 851. dupthegodless anchored the recovery work with 20 total returns.
Objective ledger for the match: 53 grabs, 33 pickups, 13 captures, 2 solos, 13 assists, 73 flag kills, 45 covers, 0 seals, 40 returns, 40 mid returns, 0 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 40% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 138 |
| 73 |
| 91 |
| 0 |
| 259 |
| - |
| 0.80 |
| 45% |
| 28% |
| 0:07 |
| Team Total | 473 | 228 | 285 | 0 | 802 | 36.0 cm | 0.80 | 44% | 29% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| dupthegodlessFB | 249 | 86 | 66 | 0 | 330 | - | 1.30 | 57% | 29% | 0:09 |
| newut | 238 | 114 | 75 | 0 | 287 | - | 1.52 | 60% | 40% | 0:08 |
| -cide- | 224 | 85 | 87 | 0 | 242 | 46.0 cm | 0.98 | 49% | 35% | 0:07 |
| Team Total | 711 | 285 | 228 | 0 | 859 | 46.0 cm | 1.25 | 56% | 34% | 0:27 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 1 |
| 1 |
| 5 kills |
| -cide- | 14 | 5 | 1 | 4 kills |
| localhero | 11 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| dupthegodless | 4 | 8 kills | ||||
| _-=Pr3dazZz=- | 1 | 7 kills | ||||
| newut | 2 | 6 kills | ||||
| aMpEnergy | 2 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| localhero | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 11 | 6 | 3 | 1 | 4 | 0/- | 670 | 14 | 11 | 1 | 0 | 1 | 0 | 851 |
| - | newut | Attacker | 16 | 2 | 5 | 1 | 5 | 0/- | 427 | 6 | 21 | 2 | 0 | 2 | 0 | 706 |
| - | dupthegodless | Defender | 1 | 3 | 2 | 0 | 0 | 22/6 | 4 | 5 | 8 | 20 | 0 | 20 | 0 | 635 |
| - | aMpEnergy | Attacker | 13 | 0 | 2 | 0 | 11 | 0/- | 197 | 1 | 1 | 5 | 0 | 5 | 0 | 383 |
| - | _-=Pr3dazZz=- | Attacker | 5 | 1 | 1 | 0 | 20 | 0/- | 1 | 3 | 0 | 7 | 0 | 7 | 0 | 308 |
| - | localhero | Attacker | 7 | 1 | 0 | 0 | 11 | 0/- | 2 | 4 | 4 | 5 | 0 | 5 | 0 | 237 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| aMpEnergy | 30000 | - | - | 99 | 99 | 100 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 9 | 10 | 11 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 94 | 96 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 85 | 86 | 88 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.82x. Excellent flag running from you: 11 grabs became 6 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| newut | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.73x. Your flag work was one of your best areas, with 16 grabs producing 2 caps and 1 solo. You fought efficiently: 114-75 with a 1.52 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| dupthegodless | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.66x. Your defensive timing was good: 20 mid returns cut off runs at important moments. You fought efficiently: 86-66 with a 1.30 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| aMpEnergy | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.21x. You were active on attack with 13 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 68-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 5 grabs producing 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Struggling | Attacker | You had a quieter game than normal at 0.84x; I think the useful part is that your improvement target is visible. You were dangerous with the flag: 7 grabs led to 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |