Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Jul 2026, 20:11
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 283 | 165 | 83 | 0 | 328 | - | 1.99 | 67% | 51% | 0:07 |
| cathy | 123 | 42 | 85 | 0 | 196 | - | 0.49 | 33% | 21% | 0:07 |
| O2 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 22 | 13 | 8 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 21 | 6 | 1 | 4 kills | |||
| Stealth | 5 | 2 kills | |||||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-4 in favour of Blue Team.
The opening breakthrough came at 1:36 when O2 scored for Red Team. Blue Team created more scoring chances, converting 4 of the 7 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:11, with -cide- finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-4.
_-=Pr3dazZz=- stood out as the main objective influence with 1 grab, 1 capture, 20 returns, and an MVP score of 627. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 52 grabs, 16 pickups, 7 captures, 3 solos, 3 assists, 61 flag kills, 25 covers, 0 seals, 45 returns, 41 mid returns, 4 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 51% accuracy and 165 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 20 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: saxon finished with 21 lama score from 165 kills and 72 objective actions, which is the stats page politely asking what the plan was.
| 101 |
| 73 |
| 94 |
| 0 |
| 266 |
| - |
| 0.78 |
| 44% |
| 27% |
| 0:07 |
| Team Total | 507 | 280 | 262 | 0 | 790 | - | 1.07 | 52% | 36% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 244 | 117 | 73 | 0 | 282 | 36.0 cm | 1.60 | 62% | 42% | 0:09 |
| -cide-FB | 182 | 95 | 113 | 0 | 261 | 46.0 cm | 0.84 | 46% | 36% | 0:05 |
| Stealth | 107 | 50 | 94 | 0 | 264 | 82.4 cm | 0.53 | 35% | 19% | 0:07 |
| Team Total | 533 | 262 | 280 | 0 | 807 | 54.8 cm | 0.94 | 48% | 33% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 4 |
| 1 |
| 1 |
| 5 kills |
| O2 | 4 | 3 | 2 | 4 kills |
| cathy | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 4 | 1 | 15 kills | |||
| _-=Pr3dazZz=- | 3 | 7 kills | ||||
| Stealth | 1 | 7 kills | ||||
| -cide- | 1 | 6 kills | ||||
| O2 | 1 | 6 kills | ||||
| cathy | 3 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Defender | 1 | 1 | 0 | 0 | 0 | 22/8 | 62 | 1 | 3 | 19 | 0 | 20 | 0 | 627 |
| - | saxon | Defender | 0 | 0 | 1 | 0 | 0 | 22/3 | 47 | 2 | 5 | 15 | 0 | 15 | 0 | 551 |
| - | -cide- | Attacker | 15 | 2 | 1 | 0 | 7 | 0/- | 212 | 5 | 3 | 2 | 0 | 3 | 2 | 476 |
| - | cathy | Attacker | 13 | 2 | 1 | 2 | 6 | 0/- | 251 | 1 | 2 | 5 | 0 | 6 | 1 | 441 |
| - | Stealth | Attacker | 9 | 1 | 0 | 1 | 3 | 0/- | 126 | 2 | 7 | 0 | 0 | 1 | 1 | 288 |
| - | O2 | Attacker | 14 | 1 | 0 | 0 | 1 | 0/- | 2 | 5 | 5 | 0 | 0 | 0 | 0 | 168 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 20000 | - | - | 8 | 10 | 11 | 0 | Minor variation | |
| O2 | 25000 | 120 | 60Hz | 28 | 29 | 39 | 1 | Occasional lag spikes | |
| cathy | 20000 | - | - | 31 | 33 | 34 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 23 | 25 | 26 | 0 | Minor variation | |
| Stealth | 20000 | - | - | 38 | 39 | 39 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.92x. As a defender, your standout work was stopping danger before it became a cap: 15 mid returns. You fought efficiently: 165-83 with a 1.99 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Godlike | Defender | You were one of the players who shaped this match, finishing at 1.77x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. You fought efficiently: 117-73 with a 1.60 K/D, and I think you played your role in the team well. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.37x. You were dangerous with the flag: 15 grabs led to 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Stealth | Stable | Attacker | You played around your normal level at 0.98x, so your focus should be small improvements rather than a full reset. Very strong flag running: you made 9 grabs count with 1 cap and 1 solo. I think survival was your main issue: 50-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Struggling | Attacker | You had a quieter game than normal at 0.89x; I think the useful part is that your improvement target is visible. Your attacking play was strong, especially because you turned 14 grabs into 1 cap. I think survival was your main issue: 73-94 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| cathy | Struggling | Attacker | You had a quieter game than normal at 0.85x; I think the useful part is that your improvement target is visible. Your attacking runs had purpose, with 13 grabs leading to 2 caps and 2 solos. I think survival was your main issue: 42-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |