21 Aug 2025, 21:42
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 319 | 108 | 114 | 0 | 277 | 20.3 cm | 0.95 | 49% | 39% | 0:05 | |
| 204 | 101 | 96 | 0 | 310 | 36.0 cm | 1.05 | 51% | 34% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 4 | 1 | 4 kills | ||||
| 20 | 4 | 1 | 4 kills | ||||
| 14 | 6 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 3-6 in favour of Blue Team.
The opening breakthrough came at 2:09 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 6 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:42, with dupthegodless finishing for Blue Team on a solo run. That score set the closing shape of the match at 3-6.
newut stood out as the main objective influence with 18 grabs, 3 captures, 11 returns, and an MVP score of 773. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 81 grabs, 31 pickups, 9 captures, 0 solos, 5 assists, 103 flag kills, 34 covers, 0 seals, 72 returns, 59 mid returns, 13 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 39% accuracy and 108 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 24 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
| 151 |
| 72 |
| 97 |
| 0 |
| 314 |
| 46.0 cm |
| 0.74 |
| 43% |
| 24% |
| 0:06 |
| Team Total | 674 | 281 | 307 | 0 | 901 | 34.1 cm | 0.92 | 48% | 32% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 254 | 114 | 88 | 0 | 317 | - | 1.30 | 56% | 36% | 0:07 | |
| 241 | 88 | 101 | 0 | 264 | 13.5 cm | 0.87 | 47% | 34% | 0:06 | |
| 232 | 105 | 92 | 0 | 338 | - | 1.14 | 53% | 32% | 0:07 | |
| Team Total | 727 | 307 | 281 | 0 | 919 | 13.5 cm | 1.09 | 52% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 18 |
| 3 |
| 3 kills |
| 19 | 9 | 1 | 5 kills |
| 5 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 9 kills | |||||
| 1 | 8 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇺🇸 | Attacker | 18 | 3 | 1 | 0 | 12 | 0/- | 388 | 10 | 7 | 8 | 0 | 11 | 2 | 773 | |
| -🇬🇧 | Defender | 2 | 0 | 0 | 0 | 0 | 23/- | 38 | 2 | 1 | 12 | 0 | 15 | 3 | 671 | |
| -🇬🇧 | Defender | 2 | 0 | 1 | 0 | 0 | 34/15 | 10 | 1 | 6 | 18 | 0 | 23 | 3 | 667 | |
| -🇨🇦 | Attacker | 22 | 3 | 1 | 0 | 14 | 0/- | 174 | 6 | 7 | 9 | 0 | 10 | 2 | 620 | |
| -🇬🇧 | Attacker | 20 | 2 | 1 | 0 | 13 | 0/- | 203 | 5 | 6 | 7 | 0 | 7 | 1 | 534 | |
| -🇬🇧 | Attacker | 17 | 1 | 1 | 0 | 7 | 0/- | 87 | 7 | 7 | 5 | 0 | 6 | 2 | 380 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 17 | 19 | 21 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 12 | 13 | 15 | 0 | Minor variation | ||
| 30000 | 238 | 238Hz | 12 | 14 | 14 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 95 | 96 | 96 | 0 | Good connection | ||
| 30000 | - | - | 85 | 86 | 88 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You had a huge game and played well above your usual level at 1.66x. Your attacking play was strong, especially because you turned 18 grabs into 3 caps. You fought efficiently: 114-88 with a 1.30 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You were one of the players who shaped this match, finishing at 1.64x. You helped keep the score under control with 18 mid returns and 3 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.38x. You carried real threat on attack, turning 22 grabs into 3 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.33x. You helped keep the score under control with 12 mid returns and 3 clutch returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. | |
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.29x. You looked dangerous whenever you got the flag, and 20 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | You were close to your usual level at 1.02x, with room to turn steady play into a bigger influence. You carried real threat on attack, turning 17 grabs into 1 cap. I think survival was your main issue: 72-97 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
