2 Jun 2026, 20:13
Sprinta
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 288 | 82 | 61 | 0 | 225 | 46.0 cm | 1.34 | 57% | 36% | 0:10 |
| pho` | 147 | 69 | 64 | 0 | 195 | 20.3 cm | 1.08 | 52% | 36% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -Frag- | 13 | 3 | 3 kills | ||||
| Broken_Soul | 3 | 2 kills | |||||
| -cide- | 14 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-UH-Sprint between Red and Blue Team, ending 5-11 in favour of Blue Team.
The opening breakthrough came at 0:22 when pho` scored for Red Team. Blue Team created more scoring chances, converting 11 of the 16 captures. Momentum changed hands 1 time as the scoreline developed. 15 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:32, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 5-11.
-cide- stood out as the main objective influence with 27 grabs, 7 captures, 8 returns, and an MVP score of 1042. -cide- made the biggest clutch contribution, recording 7 close-save returns.
Objective ledger for the match: 79 grabs, 12 pickups, 16 captures, 14 solos, 1 assists, 74 flag kills, 22 covers, 2 seals, 62 returns, 19 mid returns, 18 clutch returns, and 4 cherry picks.
-cide- supplied the sharpest shooting numbers, finishing with 39% accuracy and 76 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 29 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: pho` logged 2 cherry picks, so the orchard was open and the complaints department has fresh material.
| 38 |
| 7 |
| 71 |
| 0 |
| 57 |
| - |
| 0.10 |
| 9% |
| 12% |
| 0:09 |
| Team Total | 473 | 158 | 196 | 0 | 477 | 33.1 cm | 0.81 | 45% | 33% | 0:30 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 264 | 76 | 53 | 0 | 194 | 46.0 cm | 1.43 | 59% | 39% | 0:12 |
| -Frag- | 250 | 76 | 48 | 0 | 211 | - | 1.58 | 61% | 39% | 0:13 |
| Broken_Soul | 141 | 44 | 57 | 0 | 158 | 58.3 cm | 0.77 | 44% | 28% | 0:11 |
| Team Total | 655 | 196 | 158 | 0 | 563 | 52.1 cm | 1.24 | 55% | 36% | 0:38 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 3 |
| 3 kills |
| pho` | 12 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -Frag- | 3 | 12 kills | ||||
| Broken_Soul | 1 | 8 kills | ||||
| -cide- | 5 | 7 kills | ||||
| -cide- | 2 | 7 kills | ||||
| pho` | 3 | 7 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 27 | 7 | 1 | 7 | 9 | 0/- | 667 | 2 | 2 | 3 | 0 | 8 | 5 | 1042 |
| - | -Frag- | Defender | 2 | 1 | 0 | 1 | 0 | 24/2 | 100 | 1 | 5 | 8 | 0 | 20 | 4 | 720 |
| - | -cide- | Defender | 3 | 1 | 0 | 1 | 0 | 30/12 | 100 | 0 | 3 | 2 | 1 | 24 | 7 | 647 |
| - |
| Attacker |
| 12 |
| 3 |
| 0 |
| 2 |
| 6 |
| 0/- |
| 333 |
| 3 |
| 5 |
| 2 |
| 0 |
| 5 |
| 1 |
| 570 |
| - | pho` | Attacker | 20 | 3 | 0 | 2 | 4 | 0/- | 300 | 5 | 6 | 3 | 2 | 4 | 0 | 419 |
| - | {Black_Mage}` | Attacker | 15 | 1 | 0 | 1 | 1 | 0/- | 100 | 1 | 1 | 1 | 1 | 1 | 1 | 214 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| pho` | 25000 | 400 | 280Hz | 21 | 22 | 22 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 32 | 35 | 40 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 15 | 16 | 17 | 0 | Good connection | |
| -Frag- | 30000 | - | - | 35 | 35 | 35 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 27 | 28 | 30 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.33x. You gave the enemy defence problems and backed it up with 7 caps and 7 solos from 27 grabs. You fought efficiently: 76-53 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -Frag- | Godlike | Defender | You had a huge game and played well above your usual level at 2.07x. Your defensive timing was good: 8 mid returns and 4 clutch returns cut off runs at important moments. You fought efficiently: 76-48 with a 1.58 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Defender | I think this was one of your stronger performances, coming in at 1.83x. You helped keep the score under control with 2 mid returns and 7 clutch returns. You fought efficiently: 82-61 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| Broken_Soul | Dominating | Attacker | You gave your team a strong contribution and finished at 1.23x. You were dangerous with the flag: 12 grabs led to 3 caps and 2 solos. I think survival was your main issue: 44-57 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Stable | Attacker | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. Excellent flag running from you: 20 grabs became 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| {Black_Mage}` | Feeding | Attacker | This was a hard outing for you at 0.62x; treat it as a reset point, not a verdict on your ability. Very strong flag running: you made 15 grabs count with 1 cap and 1 solo. I think survival was your main issue: 7-71 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |