Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Sept 2025, 17:49
andAction-V~eo
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 298 | 129 | 113 | 0 | 375 | - | 1.14 | 53% | 35% | 0:05 |
| gzm | 226 | 114 | 111 | 0 | 365 | - | 1.03 | 51% | 32% | 0:05 |
| -uh.StarzZz`- |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| gzm | 11 | 6 | 3 | 2 | 5 kills | ||
| =oZ`Mac= | 15 | 3 | 3 | 4 | 5 kills | ||
| Baki | 19 | 5 | 5 | 6 | 5 kills | ||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-AndAction-V between Red and Blue Team, ending 6-4 in favour of Red Team.
The opening breakthrough came at 1:17 when gzm scored for Red Team. Red Team created more scoring chances, converting 6 of the 10 captures. The scoring pattern stayed relatively stable once the first lead was established. 5 captures were completed solo.
The final capture arrived at 10:01, with Baki finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-4.
gzm stood out as the main objective influence with 11 grabs, 3 captures, 5 returns, and an MVP score of 506. -uh.StarzZz`- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 61 grabs, 38 pickups, 10 captures, 5 solos, 7 assists, 87 flag kills, 69 covers, 7 seals, 49 returns, 0 mid returns, 9 clutch returns, and 3 cherry picks.
Baki supplied the sharpest shooting numbers, finishing with 42% accuracy and 153 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Baki logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 187 |
| 86 |
| 107 |
| 0 |
| 284 |
| 13.5 cm |
| 0.80 |
| 45% |
| 30% |
| 0:06 |
| Team Total | 711 | 329 | 331 | 0 | 1024 | 13.5 cm | 0.99 | 50% | 32% | 0:18 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Baki | 254 | 153 | 98 | 0 | 377 | - | 1.56 | 61% | 42% | 0:06 |
| pho` | 237 | 105 | 116 | 0 | 319 | 20.3 cm | 0.91 | 48% | 33% | 0:05 |
| Broken_SoulFB | 172 | 73 | 115 | 0 | 269 | 58.3 cm | 0.63 | 39% | 27% | 0:05 |
| Team Total | 663 | 331 | 329 | 0 | 965 | 39.3 cm | 1.01 | 50% | 35% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 7 |
| 3 |
| 1 |
| 4 kills |
| pho` | 10 | 9 | 2 | 1 | 5 kills |
| -uh.StarzZz`- | 14 | 3 | 1 | 5 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| gzm | 2 | 1 | 12 kills | |||
| =oZ`Mac= | 4 | 8 kills | ||||
| Baki | 7 | 7 kills | ||||
| Broken_Soul | 1 | 7 kills | ||||
| pho` | 3 | 6 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | gzm | Attacker | 11 | 3 | 3 | 2 | 8 | 0/- | 275 | 8 | 12 | 0 | 0 | 5 | 1 | 506 |
| - | =oZ`Mac= | Defender | 3 | 1 | 2 | 0 | 0 | 26/6 | 89 | 11 | 16 | 0 | 0 | 16 | 2 | 505 |
| - | -uh.StarzZz`- | Attacker | 13 | 2 | 1 | 0 | 9 | 0/- | 236 | 5 | 11 | 0 | 0 | 8 | 2 | 498 |
| - | pho` | Attacker | 9 | 2 | 0 | 1 | 21 | 0/- | 157 | 8 | 6 | 0 | 1 | 9 | 2 | 431 |
| - | Baki | Attacker | 9 | 1 | 1 | 1 | 12 | 0/- | 109 | 0 | 15 | 0 | 1 | 6 | 0 | 361 |
| - | Broken_Soul | Attacker | 16 | 1 | 0 | 1 | 11 | 0/- | 133 | 6 | 9 | 0 | 1 | 5 | 2 | 316 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 19 | 0 | Sawtooth variation | |
| gzm | 30000 | - | - | 14 | 17 | 22 | 0 | Rhythmic fluctuation | |
| =oZ`Mac= | 30000 | - | - | 42 | 43 | 44 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| Baki | 25000 | 480 | 0Hz | 218 | 219 | 221 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| gzm | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.69x. You were dangerous with the flag: 11 grabs led to 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| =oZ`Mac= | Godlike | Defender | You put together a top-level game here and finished at 1.61x. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. The support share was meaningful at 33%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Baki | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.43x. Excellent flag running from you: 9 grabs became 1 cap and 1 solo. You fought efficiently: 153-98 with a 1.56 K/D, and I think you played your role in the team well. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| pho` | Godlike | Attacker | Great game, this was a really strong performance from you at 1.26x. You were dangerous with the flag: 9 grabs led to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |
| -uh.StarzZz`- | Dominating | Attacker | You played well and finished above your usual level at 1.20x. You looked dangerous whenever you got the flag, and 13 grabs led to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. Your attacking runs had purpose, with 16 grabs leading to 1 cap and 1 solo. I think survival was your main issue: 73-115 means you died too often before you could put enough pressure on the enemy or help your team objective. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. |