Unreal HeavenThe home of 2v2 and 3v3 iCTF18 Nov 2025, 00:10
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 248 | 122 | 76 | 0 | 261 | 20.3 cm | 1.61 | 62% | 47% | 0:08 |
| -uh.StarzZz`- | 162 | 83 | 94 | 0 | 324 | 13.5 cm | 0.88 | 47% | 36% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 19 | 7 | 1 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 16 | 4 | 1 | 4 kills | |||
| -cide- | 11 | 2 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 2:18 when pho` scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:44, with -uh.StarzZz`- finishing for Red Team. That score set the closing shape of the match at 5-2.
pho` stood out as the main objective influence with 0 grabs, 2 captures, 18 returns, and an MVP score of 567. dupthegodless made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 56 grabs, 28 pickups, 7 captures, 2 solos, 8 assists, 77 flag kills, 28 covers, 0 seals, 49 returns, 46 mid returns, 3 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 47% accuracy and 122 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 23 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: dupthegodless produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 142 |
| 70 |
| 85 |
| 0 |
| 298 |
| 46.0 cm |
| 0.82 |
| 45% |
| 23% |
| 0:07 |
| Team Total | 552 | 275 | 255 | 0 | 883 | 26.6 cm | 1.08 | 52% | 35% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 228 | 97 | 80 | 0 | 432 | 36.0 cm | 1.21 | 55% | 31% | 0:08 |
| dupthegodless | 171 | 86 | 95 | 0 | 396 | - | 0.91 | 48% | 30% | 0:06 |
| Broken_SoulFB | 154 | 72 | 100 | 0 | 315 | 58.3 cm | 0.72 | 42% | 27% | 0:06 |
| Team Total | 553 | 255 | 275 | 0 | 1143 | 47.1 cm | 0.93 | 48% | 30% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 1 |
| 1 |
| 5 kills |
| dupthegodless | 13 | 4 | 3 kills |
| Broken_Soul | 8 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 11 kills | |||
| _-=Pr3dazZz=- | 3 | 9 kills | ||||
| -cide- | 1 | 5 kills | ||||
| -uh.StarzZz`- | 1 | 5 kills | ||||
| dupthegodless | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 2 | 1 | 0 | 0 | 19/3 | 54 | 7 | 4 | 18 | 0 | 18 | 0 | 567 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 24/9 | 0 | 0 | 2 | 19 | 0 | 19 | 0 | 532 |
| - | -uh.StarzZz`- | Attacker | 17 | 2 | 3 | 0 | 4 | 0/- | 236 | 8 | 16 | 2 | 0 | 2 | 0 | 433 |
| - | -cide- | Attacker | 15 | 1 | 4 | 0 | 4 | 0/- | 211 | 8 | 4 | 1 | 0 | 2 | 1 | 402 |
| - | dupthegodless | Attacker | 13 | 1 | 0 | 1 | 11 | 0/- | 100 | 2 | 2 | 3 | 0 | 3 | 2 | 399 |
| - | Broken_Soul | Attacker | 11 | 1 | 0 | 1 | 15 | 0/- | 100 | 3 | 0 | 3 | 0 | 5 | 0 | 326 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 16 | 19 | 24 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| dupthegodless | 30000 | - | - | 84 | 85 | 86 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 15 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.55x. You helped keep the score under control with 18 mid returns. You fought efficiently: 122-76 with a 1.61 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Godlike | Defender | You had a huge game and played well above your usual level at 1.50x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Dominating | Attacker | You gave your team more than expected here and finished at 1.21x. You looked dangerous whenever you got the flag, and 17 grabs led to 2 caps. The support share was meaningful at 38%, which usually means the quiet team-work was helping the bigger plays happen. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| dupthegodless | Dominating | Attacker | You played well and finished above your usual level at 1.12x. You were dangerous with the flag: 13 grabs led to 1 cap and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -cide- | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.10x rating. Your grabs and running were a real strength, with 15 grabs turning into 1 cap. The volume of fights was there, but 23% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | I think you had a steady game at 1.04x; one or two stronger moments would lift it nicely. Excellent flag running from you: 11 grabs became 1 cap and 1 solo. I think survival was your main issue: 72-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |