Unreal HeavenThe home of 2v2 and 3v3 iCTF2 Aug 2026, 21:23
Temple
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 280 | 150 | 101 | 1 | 362 | - | 1.49 | 60% | 41% | 0:06 |
| Broken_Soul | 150 | 78 | 89 | 0 | 328 | 58.3 cm | 0.88 | 47% | 24% | 0:07 |
| Team Total |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| saxon | tono | 65 |
| saxon | O2 | 85 |
| Broken_Soul | tono | 37 |
| Broken_Soul | O2 | 41 |
| Killer | Victim | |
|---|---|---|
| tono | saxon | 78 |
| tono | Broken_Soul | 46 |
| O2 | saxon | 23 |
| O2 | Broken_Soul | 43 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 24 | 2 | 6 | 1 | 5 kills | ||
| saxon | 14 | 10 | 4 | 6 | 5 kills | ||
| O2 | 9 | 1 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-UH-MudHut-v2 between Red and Blue Team, ending 8-3 in favour of Red Team.
The opening breakthrough came at 0:24 when saxon scored for Red Team. Red Team created more scoring chances, converting 8 of the 11 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 8:38, with saxon finishing for Red Team. That score set the closing shape of the match at 8-3.
saxon stood out as the main objective influence with 4 grabs, 5 captures, 4 returns, and an MVP score of 685. saxon made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 30 grabs, 17 pickups, 11 captures, 5 solos, 5 assists, 35 flag kills, 31 covers, 0 seals, 17 returns, 14 mid returns, 2 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 41% accuracy and 150 kills.
Banter read: saxon was the main CTF problem, turning useful moments into scoreboard paperwork.
Clutch desk: saxon produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 430 |
| 228 |
| 190 |
| 1 |
| 690 |
| 58.3 cm |
| 1.20 |
| 55% |
| 33% |
| 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| tonoFB | 235 | 124 | 102 | 0 | 419 | 19.6 cm | 1.22 | 55% | 30% | 0:06 |
| O2 | 150 | 66 | 126 | 0 | 338 | - | 0.52 | 34% | 20% | 0:05 |
| Team Total | 385 | 190 | 228 | 0 | 757 | 19.6 cm | 0.83 | 45% | 25% | 0:13 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 5 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 4 | 9 kills | ||||
| saxon | 9 | 8 kills | ||||
| O2 | 4 kills | |||||
| Broken_Soul | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | saxon | Attacker | 4 | 5 | 1 | 1 | 7 | 0/- | 305 | 8 | 19 | 3 | 0 | 4 | 1 | 685 |
| - | Broken_Soul | Attacker | 18 | 3 | 3 | 2 | 0 | 0/- | 495 | 6 | 5 | 0 | 0 | 0 | 0 | 629 |
| - | tono | Defender | 2 | 2 | 0 | 1 | 0 | 15/3 | 233 | 2 | 4 | 5 | 0 | 7 | 1 | 568 |
| - |
| Attacker |
| 6 |
| 1 |
| 1 |
| 1 |
| 13 |
| 0/- |
| 67 |
| 1 |
| 3 |
| 6 |
| 0 |
| 6 |
| 0 |
| 323 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| saxon | 30000 | - | - | 10 | 11 | 11 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 21 | 22 | 22 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 82 | 92 | 113 | 0 | Sawtooth variation | |
| O2 | 25000 | 120 | 60Hz | 25 | 29 | 61 | 2 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| saxon | Godlike | Attacker | Great game, this was a really strong performance from you at 1.93x. Your flag work was one of your best areas, with 4 grabs producing 5 caps and 1 solo. You fought efficiently: 150-101 with a 1.49 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Godlike | Defender | You played a really good game here and your 1.70x rating shows it. You helped keep the score under control with 5 mid returns and 1 clutch return. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| Broken_Soul | Godlike | Attacker | You put together a top-level game here and finished at 1.38x. Your flag work was one of your best areas, with 18 grabs producing 3 caps and 2 solos. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| O2 | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.18x. Excellent flag running from you: 6 grabs became 1 cap and 1 solo. I think survival was your main issue: 66-126 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |