Unreal HeavenThe home of 2v2 and 3v3 iCTF25 Jul 2025, 12:29
Liandri Central Core
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -tM-psykoFB | 49 | 49 | 48 | 0 | 238 | - | 1.02 | 51% | 21% | 0:13 |
| macz^ | 48 | 48 | 49 | 0 | 201 | - | 0.98 | 49% | 24% | 0:13 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -tM-psyko | |||||||
| macz^ | 1 | 1 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -tM-psyko | 2 |
Loading player feedback...
Generated from the match events and player statistics.
A tight Instagib TDM match took place on DM-Liandri, with 2 active players recorded in the report.
-tM-psyko produced the strongest overall performance, finishing with 49 score, 49 kills, and 51% efficiency.
-tM-psyko led the fragging pace with 49 kills.
macz^ posted the best accuracy at 24%.
Banter read: -tM-psyko was the main scoreboard problem, which is the polite way of saying everyone else had to live in their match.
The final table reflects the players who converted pressure most consistently across the match.
| 6 kills |
| macz^ | 2 | 5 kills |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -tM-psyko | Stable | Combat | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. You gave your team a solid score base and avoided turning it into a messy trade game. 21% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: keep the fragging up, but make the kills happen around weapons, armour, belt, and routes your team needs. |
| macz^ | Stable | Combat | You were close to your usual level at 0.95x, with room to turn steady play into a bigger influence. You were active in fights, but the trade pattern was too expensive for DM/TDM. 24% accuracy suggests you were working hard for each frag; cleaner first shots and better angles would lift your efficiency. Next focus: slow the re-peek after death, rebuild with weapons or armour, then take the fight on your terms. |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -tM-psyko | - | - | - | 19 | 19 | 20 | 0 | Good connection | |
| macz^ | - | - | - | 18 | 20 | 22 | 0 | Sawtooth variation |