Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 23:51
Control League Edition
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)SwatFB | 152 | 107 | 87 | 0 | 281 | - | 1.23 | 55% | 38% | 0:07 |
| newut | 137 | 86 | 92 | 0 | 272 | - | 0.93 | 48% | 32% | 0:07 |
| _-=Pr3dazZz=- | 134 | 77 | 70 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 9 | 3 | 2 | 4 kills | |||
| (FT)Swat | 12 | 8 | 3 | 1 | 5 kills | ||
| pho` | 12 | 7 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Control between Red and Blue Team, ending 2-0 in favour of Red Team.
The opening breakthrough came at 2:11 when _-=Pr3dazZz=- scored for Red Team. Red Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established.
The final capture arrived at 2:32, with newut finishing for Red Team. That score set the closing shape of the match at 2-0.
(FT)Swat stood out as the main objective influence with 7 grabs, 0 captures, 2 returns, and an MVP score of 313. _-=Pr3dazZz=- anchored the recovery work with 9 total returns.
Objective ledger for the match: 29 grabs, 4 pickups, 2 captures, 0 solos, 3 assists, 31 flag kills, 12 covers, 0 seals, 26 returns, 26 mid returns, 0 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 38% accuracy and 107 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Lama watch: (FT)Swat finished with 35 lama score from 107 kills and 36 objective actions, which is the stats page politely asking what the plan was.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0 |
| 274 |
| 36.0 cm |
| 1.10 |
| 52% |
| 30% |
| 0:09 |
| Team Total | 423 | 270 | 249 | 0 | 827 | 36.0 cm | 1.08 | 52% | 33% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 128 | 92 | 92 | 0 | 284 | 20.3 cm | 1.00 | 50% | 32% | 0:07 |
| (FT)jmoney | 115 | 94 | 72 | 0 | 269 | - | 1.31 | 57% | 35% | 0:09 |
| Broken_Soul | 84 | 63 | 106 | 0 | 229 | 58.3 cm | 0.59 | 37% | 29% | 0:06 |
| Team Total | 327 | 249 | 270 | 0 | 782 | 39.3 cm | 0.92 | 48% | 32% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 11 |
| 2 |
| 1 |
| 4 kills |
| newut | 16 | 2 | 2 | 4 kills |
| Broken_Soul | 10 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 3 | 1 | 10 kills | |||
| (FT)Swat | 3 | 8 kills | ||||
| pho` | 4 | 8 kills | ||||
| (FT)jmoney | 2 | 6 kills | ||||
| newut | 4 kills | |||||
| Broken_Soul | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | (FT)Swat | Attacker | 7 | 0 | 2 | 0 | 3 | 0/- | 125 | 0 | 5 | 2 | 0 | 2 | 0 | 313 |
| - | newut | Attacker | 5 | 1 | 1 | 0 | 6 | 0/- | 74 | 3 | 4 | 5 | 0 | 5 | 0 | 287 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 8/8 | 1 | 1 | 1 | 9 | 0 | 9 | 0 | 280 |
| - | pho` | Attacker | 4 | 0 | 0 | 0 | 7 | 0/- | 0 | 0 | 0 | 6 | 0 | 6 | 0 | 214 |
| - | Broken_Soul | Attacker | 11 | 0 | 0 | 0 | 4 | 0/- | 0 | 0 | 1 | 3 | 0 | 3 | 0 | 112 |
| - | (FT)jmoney | Defender | 2 | 0 | 0 | 0 | 0 | 3/- | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 72 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 30000 | - | - | 48 | 49 | 50 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 94 | 96 | 98 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 10 | 10 | 11 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 12 | 14 | 15 | 0 | Minor variation | |
| Broken_Soul | 30000 | - | - | 13 | 14 | 14 | 0 | Good connection | |
| (FT)jmoney | 30000 | - | - | 103 | 103 | 104 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Stable | Attacker | You were close to your usual level at 1.07x, with room to turn steady play into a bigger influence. Your grabs and running were a real strength, with 5 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 1.01x; one or two stronger moments would lift it nicely. You helped keep the score under control with 9 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| (FT)Swat | Stable | Attacker | You were close to your usual level at 0.92x, with room to turn steady play into a bigger influence. As an attacker, you kept pressure on the enemy base with 7 grabs; your next jump is converting more of those starts into completed runs. 55% efficiency shows the fight selection was generally good. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Struggling | Attacker | You had a quieter game than normal at 0.82x; I think the useful part is that your improvement target is visible. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You did make some good returns, and those stops helped your team stay in the game. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| (FT)jmoney | Struggling | Defender | You dipped below your usual level at 0.78x, but I think there are clear areas you can tighten next match. As a defender, your standout work was stopping danger before it became a cap: 1 mid return. You fought efficiently: 94-72 with a 1.31 K/D, and I think you played your role in the team well. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |
| Broken_Soul | Feeding | Attacker | You had a tough match at 0.66x, well below your usual level, but I think it is fixable. You were active on attack with 11 grabs; I think your next step is turning more of those into safe runs. I think survival was your main issue: 63-106 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |