31 Jul 2025, 22:03
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| newut | 209 | 127 | 95 | 0 | 322 | - | 1.34 | 57% | 39% | 0:06 |
| _-=Pr3dazZz=-FB | 164 | 88 | 96 | 0 | 281 | 36.0 cm | 0.92 | 48% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| newut | 21 | 6 | 2 | 2 | 5 kills | ||
| -cide- | 14 | 3 | 1 | 5 kills | |||
| BoSS~VanZke | 12 | 2 | 3 | 1 | 5 kills | ||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-v3 between Red and Blue Team, ending 2-4 in favour of Blue Team.
The opening breakthrough came at 1:00 when _-=Pr3dazZz=- scored for Red Team. Blue Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 2 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:19, with localhero finishing for Red Team on a solo run. That score set the closing shape of the match at 2-4.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 2 captures, 15 returns, and an MVP score of 567. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 52 grabs, 29 pickups, 6 captures, 2 solos, 4 assists, 75 flag kills, 28 covers, 0 seals, 44 returns, 42 mid returns, 2 clutch returns, and 0 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 39% accuracy and 127 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 21 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: localhero finished with 11 lama score from 97 kills and 43 objective actions, which is the stats page politely asking what the plan was.
| 152 |
| 97 |
| 84 |
| 0 |
| 292 |
| - |
| 1.15 |
| 54% |
| 33% |
| 0:07 |
| Team Total | 525 | 312 | 275 | 0 | 895 | 36.0 cm | 1.13 | 53% | 36% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 214 | 90 | 106 | 0 | 283 | 13.5 cm | 0.85 | 46% | 33% | 0:06 |
| BoSS~VanZke | 192 | 97 | 100 | 0 | 294 | - | 0.97 | 49% | 33% | 0:06 |
| -cide- | 185 | 88 | 106 | 0 | 266 | 46.0 cm | 0.83 | 45% | 33% | 0:06 |
| Team Total | 591 | 275 | 312 | 0 | 843 | 29.7 cm | 0.88 | 47% | 33% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 1 |
| 4 kills |
| localhero | 11 | 1 | 3 | 4 kills |
| -uh.StarzZz`- | 14 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| newut | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills | ||||
| BoSS~VanZke | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| localhero | 3 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills |
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 2 | 0 | 0 | 0 | 19/5 | 75 | 2 | 0 | 15 | 0 | 15 | 0 | 567 |
| - | -cide- | Attacker | 16 | 1 | 2 | 0 | 14 | 0/- | 186 | 5 | 4 | 6 | 0 | 6 | 1 | 493 |
| - | BoSS~VanZke | Attacker | 6 | 1 | 1 | 1 | 14 | 0/- | 139 | 3 | 7 | 5 | 0 | 6 | 0 | 412 |
| - | newut | Attacker | 12 | 0 | 1 | 0 | 9 | 0/- | 123 | 9 | 10 | 3 | 0 | 4 | 1 | 357 |
| - | _-=Pr3dazZz=- | Attacker | 12 | 1 | 0 | 0 | 11 | 0/- | 27 | 5 | 3 | 9 | 0 | 9 | 0 | 312 |
| - | localhero | Attacker | 6 | 1 | 0 | 1 | 8 | 0/- | 50 | 5 | 4 | 4 | 0 | 4 | 0 | 265 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 94 | 96 | 97 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 16 | 0 | Sawtooth variation | |
| BoSS~VanZke | 30000 | - | - | 29 | 32 | 36 | 0 | Variable ping | |
| -cide- | 30000 | 360 | 240Hz | 29 | 30 | 32 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.46x. Your attacking runs had purpose, with 16 grabs leading to 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.37x. You helped keep the score under control with 15 mid returns. You did make some good returns, and those stops helped your team stay in the game. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| BoSS~VanZke | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.37x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 6 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | You played a really good game here and your 1.29x rating shows it. You kept looking for the flag with 12 grabs; now the aim is cleaner routes and better timing with cover. You fought efficiently: 127-95 with a 1.34 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| localhero | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.11x. You ran the flag well and gave your team end product: 1 cap and 1 solo from 6 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 1.03x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 12 grabs into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |