Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Sept 2026, 22:10
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 395 | 152 | 110 | 0 | 390 | 13.5 cm | 1.38 | 58% | 39% | 0:07 |
| tono | 216 | 114 | 105 | 0 | 421 | 19.6 cm | 1.09 | 52% | 28% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 17 | 13 | 1 | 5 kills | |||
| -uh.StarzZz`- | 22 | 4 | 3 | 5 | 5 kills | ||
| tono | 18 | 4 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-UH-RIFK-3v3 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 2:29 when ROSE scored for Blue Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 13:59, with -cide- finishing for Blue Team. That score set the closing shape of the match at 5-6.
-uh.StarzZz`- stood out as the main objective influence with 0 grabs, 0 captures, 30 returns, and an MVP score of 922. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 80 grabs, 34 pickups, 11 captures, 3 solos, 7 assists, 103 flag kills, 53 covers, 0 seals, 69 returns, 62 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 141 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 35 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 177 |
| 93 |
| 100 |
| 1 |
| 377 |
| - |
| 0.93 |
| 48% |
| 25% |
| 0:08 |
| Team Total | 788 | 359 | 315 | 1 | 1188 | 16.6 cm | 1.14 | 53% | 30% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 321 | 141 | 121 | 0 | 352 | 20.3 cm | 1.17 | 54% | 40% | 0:06 |
| -cide- | 291 | 130 | 127 | 0 | 392 | 46.0 cm | 1.02 | 51% | 33% | 0:06 |
| ROSE | 136 | 44 | 111 | 0 | 291 | - | 0.40 | 28% | 16% | 0:07 |
| Team Total | 748 | 315 | 359 | 0 | 1035 | 33.1 cm | 0.88 | 47% | 31% | 0:22 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 19 |
| 10 |
| 2 |
| 1 |
| 5 kills |
| Contra.O2 | 11 | 4 | 2 | 4 kills |
| ROSE | 4 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 4 | 1 | 12 kills | |||
| -uh.StarzZz`- | 7 | 1 | 10 kills | |||
| tono | 2 | 7 kills | ||||
| -cide- | 3 | 5 kills | ||||
| Contra.O2 | 2 | 5 kills | ||||
| ROSE | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -uh.StarzZz`- | Defender | 0 | 0 | 0 | 0 | 0 | 37/15 | 19 | 3 | 12 | 28 | 0 | 30 | 2 | 922 |
| - | -cide- | Attacker | 24 | 2 | 3 | 0 | 15 | 0/- | 265 | 11 | 10 | 11 | 0 | 12 | 2 | 749 |
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 30/2 | 35 | 2 | 11 | 16 | 0 | 18 | 1 | 671 |
| - | tono | Attacker | 21 | 3 | 1 | 1 | 9 | 0/- | 351 | 9 | 7 | 2 | 0 | 3 | 1 | 597 |
| - | ROSE | Attacker | 18 | 3 | 1 | 1 | 4 | 0/- | 300 | 5 | 4 | 2 | 0 | 3 | 1 | 512 |
| - | Contra.O2 | Attacker | 17 | 2 | 2 | 1 | 8 | 0/- | 131 | 4 | 9 | 3 | 0 | 3 | 0 | 411 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 13 | 14 | 0 | Minor variation | |
| Contra.O2 | 25000 | - | - | 25 | 28 | 41 | 1 | Occasional lag spikes | |
| tono | 25000 | 250 | 144Hz | 65 | 69 | 75 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 23 | 24 | 26 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 285 | 287 | 298 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You had a huge game and played well above your usual level at 3.25x. You helped keep the score under control with 28 mid returns and 2 clutch returns. You fought efficiently: 152-110 with a 1.38 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| pho` | Godlike | Defender | You had a huge game and played well above your usual level at 2.54x. As a defender, your standout work was stopping danger before it became a cap: 16 mid returns and 1 clutch return. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| -cide- | Godlike | Attacker | Well played, this was a fantastic performance at 2.29x. Your attacking runs had purpose, with 24 grabs leading to 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Stable | Attacker | You were close to your usual level at 0.90x, with room to turn steady play into a bigger influence. Excellent flag running from you: 21 grabs became 3 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Contra.O2 | Feeding | Attacker | You had a tough match at 0.72x, well below your usual level, but I think it is fixable. You were dangerous with the flag: 17 grabs led to 2 caps and 1 solo. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| ROSE | Feeding | Attacker | You had a rough game at 0.63x, so I think your goal should be to simplify and rebuild from safer plays. You looked dangerous whenever you got the flag, and 18 grabs led to 3 caps and 1 solo. I think survival was your main issue: 44-111 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |