Unreal HeavenThe home of 2v2 and 3v3 iCTF1 Nov 2025, 22:27
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 300 | 114 | 71 | 0 | 374 | - | 1.61 | 62% | 36% | 0:09 |
| newut | 240 | 103 | 84 | 0 | 256 | - | 1.23 | 55% | 40% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 22 | 6 | 2 | 5 kills | |||
| newut | 13 | 4 | 2 | 1 | 5 kills | ||
| pho` | 20 | 6 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-2on2-Crates-v1 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 0:23 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 1 capture was completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:34, with pho` finishing for Blue Team. That score set the closing shape of the match at 5-4.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 21 returns, and an MVP score of 637. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 61 grabs, 57 pickups, 9 captures, 0 solos, 10 assists, 109 flag kills, 35 covers, 0 seals, 52 returns, 47 mid returns, 5 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 114 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -uh.StarzZz`- produced 3 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 148 |
| 76 |
| 86 |
| 0 |
| 282 |
| 36.0 cm |
| 0.88 |
| 47% |
| 31% |
| 0:07 |
| Team Total | 688 | 293 | 241 | 0 | 912 | 36.0 cm | 1.22 | 55% | 36% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 314 | 114 | 111 | 0 | 308 | 20.3 cm | 1.03 | 51% | 42% | 0:05 |
| BoSS~VanZke | 168 | 81 | 81 | 0 | 281 | - | 1.00 | 50% | 30% | 0:08 |
| -uh.StarzZz`- | 130 | 46 | 101 | 0 | 227 | 13.5 cm | 0.46 | 31% | 29% | 0:06 |
| Team Total | 612 | 241 | 293 | 0 | 816 | 16.9 cm | 0.82 | 45% | 34% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 1 |
| 2 |
| 4 kills |
| _-=Pr3dazZz=- | 12 | 1 | 3 kills |
| -uh.StarzZz`- | 3 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 2 | 1 | 10 kills | |||
| newut | 2 | 8 kills | ||||
| pho` | 1 | 6 kills | ||||
| BoSS~VanZke | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -uh.StarzZz`- | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 39/9 | 20 | 4 | 6 | 19 | 0 | 21 | 0 | 637 |
| - | <{xan}>Joschde | Attacker | 4 | 0 | 2 | 0 | 34 | 0/- | 46 | 3 | 10 | 14 | 0 | 15 | 1 | 552 |
| - | newut | Attacker | 12 | 3 | 2 | 0 | 15 | 0/- | 198 | 10 | 10 | 6 | 0 | 7 | 1 | 552 |
| - |
| Attacker |
| 16 |
| 2 |
| 1 |
| 0 |
| 5 |
| 0/- |
| 286 |
| 14 |
| 0 |
| 1 |
| 0 |
| 2 |
| 3 |
| 503 |
| - | _-=Pr3dazZz=- | Attacker | 16 | 2 | 3 | 0 | 4 | 0/- | 256 | 16 | 3 | 3 | 0 | 3 | 0 | 459 |
| - | BoSS~VanZke | Attacker | 13 | 1 | 2 | 0 | 12 | 0/- | 94 | 10 | 6 | 4 | 0 | 4 | 0 | 357 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 30000 | - | - | 24 | 24 | 25 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 10 | 12 | 0 | Bumpy connection | |
| newut | 30000 | 0 | 240Hz | 96 | 98 | 99 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| BoSS~VanZke | 30000 | - | - | 31 | 34 | 38 | 0 | Sawtooth variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.66x. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| <{xan}>Joschde | Godlike | Attacker | This was excellent work from you, with your match rating landing at 1.56x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. You fought efficiently: 114-71 with a 1.61 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| newut | Godlike | Attacker | You had a huge game and played well above your usual level at 1.55x. You ran the flag well and gave your team end product: 3 caps from 12 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 16 grabs into 2 caps. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| BoSS~VanZke | Stable | Attacker | You played around your normal level at 1.05x, so your focus should be small improvements rather than a full reset. Your grabs and running were a real strength, with 13 grabs turning into 1 cap. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Stable | Attacker | You played around your normal level at 0.94x, so your focus should be small improvements rather than a full reset. Your flag work was one of your best areas, with 16 grabs producing 2 caps. I think survival was your main issue: 46-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |