Unreal HeavenThe home of 2v2 and 3v3 iCTF7 Nov 2025, 23:31
[FuenlaBoys]CommandArena
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 219 | 81 | 77 | 4 | 252 | - | 1.05 | 50% | 32% | 0:08 | |
| 203 | 84 | 81 | 1 | 220 | 20.3 cm | 1.04 | 51% | 38% | 0:08 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 10 | 1 | 5 kills | |||||
| 9 | 3 | 2 | 4 kills | ||||
| 7 | 3 | 1 | 4 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-CommandArena between Red and Blue Team, ending 6-7 in favour of Blue Team.
The opening breakthrough came at 0:11 when Vu3k scored for Red Team. Blue Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 11 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:36, with newut finishing for Blue Team on a solo run. That score set the closing shape of the match at 6-7.
newut stood out as the main objective influence with 23 grabs, 3 captures, 13 returns, and an MVP score of 601. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 83 grabs, 20 pickups, 13 captures, 7 solos, 2 assists, 86 flag kills, 39 covers, 5 seals, 66 returns, 4 mid returns, 12 clutch returns, and 1 cherry picks.
newut supplied the sharpest shooting numbers, finishing with 39% accuracy and 81 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 199 |
| 74 |
| 73 |
| 2 |
| 232 |
| - |
| 1.01 |
| 50% |
| 33% |
| 0:08 |
| Team Total | 621 | 239 | 231 | 7 | 704 | 20.3 cm | 1.03 | 51% | 34% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 225 | 81 | 72 | 1 | 209 | - | 1.13 | 53% | 39% | 0:09 | |
| 197 | 79 | 85 | 0 | 214 | 13.5 cm | 0.93 | 48% | 37% | 0:07 | |
| 178 | 71 | 82 | 0 | 217 | 36.0 cm | 0.87 | 46% | 33% | 0:08 | |
| Team Total | 600 | 231 | 239 | 1 | 640 | 24.7 cm | 0.97 | 49% | 36% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 1 |
| 4 kills |
| 18 | 2 | 3 kills |
| 10 | 2 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 1 | 7 kills | |||||
| 1 | 7 kills | |||||
| 1 | 6 kills | |||||
| 1 | 5 kills | |||||
| 2 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 23 | 3 | 1 | 3 | 13 | 0/- | 365 | 3 | 7 | 0 | 0 | 13 | 2 | 601 | |
| -🇩🇪 | Attacker | 15 | 4 | 0 | 2 | 10 | 0/- | 380 | 3 | 9 | 1 | 0 | 8 | 0 | 555 | |
| -🇬🇧 | Attacker | 19 | 3 | 1 | 1 | 10 | 0/- | 278 | 4 | 11 | 2 | 1 | 9 | 1 | 528 | |
| -🇬🇧 | Attacker | 18 | 2 | 0 | 1 | 13 | 0/- | 153 | 4 | 3 | 0 | 0 | 8 | 4 | 474 | |
| -🇨🇦 | Attacker | 6 | 0 | 0 | 0 | 25 | 0/- | 67 | 0 | 4 | 1 | 0 | 19 | 3 | 392 | |
| -🇬🇧 | Defender | 2 | 1 | 0 | 0 | 0 | 15/4 | 57 | 6 | 5 | 0 | 0 | 9 | 2 | 370 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 85 | 86 | 88 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | ||
| 25000 | 0 | 0Hz | 34 | 38 | 43 | 0 | Sawtooth variation | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | ||
| 30000 | 0 | 240Hz | 87 | 90 | 92 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.71x. You ran the flag well and gave your team end product: 4 caps and 2 solos from 15 grabs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.61x. Excellent flag running from you: 23 grabs became 3 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.38x rating shows it. Very strong flag running: you made 19 grabs count with 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. If you see the grab, go for it, but try to avoid gambling alone when your teammates are not in position. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.22x. Your attacking runs had purpose, with 18 grabs leading to 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Dominating | Attacker | You were sharp in this match and pushed above your usual level at 1.21x. As an attacker, you kept pressure on the enemy base with 6 grabs; your next jump is converting more of those starts into completed runs. 4 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Stable | Defender | You played around your normal level at 1.06x, so your focus should be small improvements rather than a full reset. As a defender, your standout work was stopping danger before it became a cap: 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |