Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Aug 2025, 20:54
W00tabulous (NE)
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 160 | 99 | 91 | 3 | 369 | - | 1.09 | 51% | 27% | 0:07 |
| -cide- | 113 | 90 | 98 | 1 | 340 | 46.0 cm | 0.92 | 48% | 27% | 0:06 |
| Team Total | 273 | 189 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| T3LMO | 18 | 8 | 2 | 3 | 5 kills | ||
| localhero | 22 | 3 | 1 | 4 kills | |||
| -Frag- | 3 | 2 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-w00t-NE-Fix between Red and Blue Team, ending 0-2 in favour of Blue Team.
The opening breakthrough came at 1:54 when T3LMO scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 2 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:07, with T3LMO finishing for Blue Team on a solo run. That score set the closing shape of the match at 0-2.
T3LMO stood out as the main objective influence with 12 grabs, 2 captures, 9 returns, and an MVP score of 517. -cide- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 33 grabs, 6 pickups, 2 captures, 0 solos, 0 assists, 37 flag kills, 4 covers, 0 seals, 27 returns, 26 mid returns, 1 clutch returns, and 0 cherry picks.
T3LMO supplied the sharpest shooting numbers, finishing with 34% accuracy and 132 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: -cide- finished with 2 lama score from 90 kills and 44 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 189 |
| 4 |
| 709 |
| 46.0 cm |
| 1.00 |
| 50% |
| 27% |
| 0:14 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| T3LMO | 204 | 132 | 87 | 1 | 384 | - | 1.52 | 60% | 34% | 0:07 |
| -Frag-FB | 113 | 57 | 102 | 2 | 279 | - | 0.56 | 35% | 20% | 0:06 |
| Team Total | 317 | 189 | 189 | 3 | 663 | - | 1.00 | 50% | 29% | 0:14 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 4 |
| 1 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| T3LMO | 6 | 7 kills | ||||
| localhero | 3 | 6 kills | ||||
| -Frag- | 2 | 6 kills | ||||
| -cide- | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | T3LMO | Attacker | 12 | 2 | 0 | 0 | 10 | 0/- | 189 | 5 | 1 | 9 | 0 | 9 | 0 | 517 |
| - | -Frag- | Defender | 2 | 0 | 0 | 0 | 0 | 9/3 | 11 | 1 | 2 | 8 | 0 | 8 | 0 | 284 |
| - | localhero | Attacker | 5 | 0 | 0 | 0 | 13 | 0/- | 0 | 0 | 0 | 7 | 0 | 8 | 0 | 266 |
| - | -cide- | Attacker | 14 | 0 | 0 | 0 | 5 | 0/- | 0 | 0 | 1 | 2 | 0 | 2 | 1 | 180 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| localhero | 30000 | - | - | 21 | 21 | 21 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 15 | 16 | 18 | 0 | Minor variation | |
| -Frag- | 30000 | - | - | 32 | 33 | 33 | 0 | Good connection | |
| T3LMO | 30000 | - | - | 38 | 40 | 43 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| T3LMO | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.24x. Excellent flag running from you: 12 grabs became 2 caps. You fought efficiently: 132-87 with a 1.52 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| localhero | Dominating | Attacker | You played well and finished above your usual level at 1.17x. You showed flashes in attack; your next step is entering with a clearer escape route or teammate cover. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. |
| -Frag- | Stable | Defender | You were close to your usual level at 0.94x, with room to turn steady play into a bigger influence. Your defensive timing was good: 8 mid returns cut off runs at important moments. I think survival was your main issue: 57-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Struggling | Attacker | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |