Unreal HeavenThe home of 2v2 and 3v3 iCTF17 Sept 2026, 23:05
CTF-]STORM[
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 205 | 98 | 85 | 0 | 292 | 13.5 cm | 1.15 | 54% | 37% | 0:07 |
| tonoFB | 195 | 98 | 75 | 0 | 346 | 19.6 cm | 1.31 | 57% | 28% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| tono | 15 | 5 | 4 | 4 kills | |||
| -uh.StarzZz`- | 15 | 5 | 3 | 5 kills | |||
| SireginaldWankington | 13 | 4 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-UH-3v3-STORMY-v3 between Red and Blue Team, ending 7-5 in favour of Red Team.
The opening breakthrough came at 0:24 when SireginaldWankington scored for Blue Team. Red Team created more scoring chances, converting 7 of the 12 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:45, with -uh.StarzZz`- finishing for Red Team on a solo run. That score set the closing shape of the match at 7-5.
tono stood out as the main objective influence with 15 grabs, 2 captures, 4 returns, and an MVP score of 621. -uh.StarzZz`- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 52 grabs, 25 pickups, 12 captures, 4 solos, 7 assists, 63 flag kills, 28 covers, 0 seals, 38 returns, 30 mid returns, 8 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 94 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| Cassie` |
| 177 |
| 85 |
| 95 |
| 1 |
| 319 |
| - |
| 0.89 |
| 47% |
| 27% |
| 0:06 |
| Team Total | 577 | 281 | 255 | 1 | 957 | 16.6 cm | 1.10 | 52% | 30% | 0:24 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 217 | 94 | 97 | 0 | 222 | 20.3 cm | 0.97 | 49% | 42% | 0:06 |
| SireginaldWankington | 182 | 86 | 80 | 3 | 329 | - | 1.07 | 51% | 26% | 0:08 |
| _-=Pr3dazZz=- | 143 | 75 | 104 | 0 | 294 | 36.0 cm | 0.72 | 42% | 29% | 0:06 |
| Team Total | 542 | 255 | 281 | 3 | 845 | 28.1 cm | 0.91 | 48% | 31% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 1 |
| 4 kills |
| _-=Pr3dazZz=- | 11 | 1 | 3 kills |
| pho` | 16 | 7 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| tono | 3 | 9 kills | ||||
| -uh.StarzZz`- | 3 | 7 kills | ||||
| SireginaldWankington | 3 | 6 kills | ||||
| Cassie` | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| pho` | 4 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | tono | Attacker | 15 | 2 | 3 | 1 | 8 | 0/- | 355 | 8 | 4 | 4 | 0 | 4 | 1 | 621 |
| - | -uh.StarzZz`- | Attacker | 14 | 2 | 2 | 1 | 7 | 0/- | 299 | 3 | 8 | 4 | 1 | 8 | 3 | 589 |
| - | pho` | Attacker | 7 | 4 | 0 | 1 | 11 | 0/- | 216 | 7 | 8 | 3 | 0 | 5 | 2 | 521 |
| - | SireginaldWankington | Attacker | 16 | 1 | 2 | 1 | 11 | 0/- | 264 | 1 | 1 | 4 | 1 | 5 | 1 | 497 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 14/7 | 20 | 2 | 0 | 11 | 0 | 11 | 0 | 402 |
| - | Cassie` | Defender | 0 | 3 | 0 | 0 | 0 | 12/1 | 47 | 4 | 7 | 4 | 0 | 5 | 1 | 381 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 14 | 16 | 36 | 1 | Occasional lag spikes | |
| Cassie` | 25000 | 480 | 480Hz | 19 | 20 | 22 | 0 | Minor variation | |
| tono | 25000 | 250 | 144Hz | 73 | 79 | 82 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 14 | 14 | 15 | 0 | Good connection | |
| SireginaldWankington | 25000 | - | - | 15 | 17 | 19 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.45x. Your flag work was one of your best areas, with 14 grabs producing 2 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.37x. Excellent flag running from you: 7 grabs became 4 caps and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| tono | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.15x rating. Your attacking runs had purpose, with 15 grabs leading to 2 caps and 1 solo. You fought efficiently: 98-75 with a 1.31 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| SireginaldWankington | Stable | Attacker | You were close to your usual level at 0.97x, with room to turn steady play into a bigger influence. Your attacking play was strong, especially because you turned 16 grabs into 1 cap and 1 solo. 3 suicides hurt the overall impact, so safer exits and fewer panic deaths would make the same work score much better. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |
| Cassie` | Struggling | Defender | You were below your usual level at 0.86x, so cleaner decisions and timing will matter most for you. As a defender, your standout work was stopping danger before it became a cap: 4 mid returns and 1 clutch return. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| _-=Pr3dazZz=- | Feeding | Defender | You had a tough match at 0.73x, well below your usual level, but I think it is fixable. Your defensive timing was good: 11 mid returns cut off runs at important moments. I think survival was your main issue: 75-104 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |