Unreal HeavenThe home of 2v2 and 3v3 iCTF16 Mar 2026, 21:59
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 262 | 137 | 95 | 0 | 282 | 20.3 cm | 1.44 | 59% | 50% | 0:06 | |
| 207 | 81 | 71 | 0 | 270 | - | 1.14 | 53% | 33% | 0:09 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 7 | 2 | 1 | 4 kills | ||||
| 19 | 10 | 4 | 2 | 5 kills | |||
| 14 | 5 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 1:39 when PeRcH72 scored for Red Team. Red Team created more scoring chances, converting 5 of the 9 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 10:25, with PeRcH72 finishing for Red Team on a solo run. That score set the closing shape of the match at 5-4.
pho` stood out as the main objective influence with 17 grabs, 1 capture, 12 returns, and an MVP score of 652. pho` made the biggest clutch contribution, recording 4 close-save returns.
Objective ledger for the match: 76 grabs, 28 pickups, 9 captures, 4 solos, 3 assists, 94 flag kills, 30 covers, 0 seals, 65 returns, 56 mid returns, 9 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 50% accuracy and 137 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: pho` produced 4 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 188 |
| 91 |
| 89 |
| 0 |
| 276 |
| 20.3 cm |
| 1.02 |
| 51% |
| 33% |
| 0:07 |
| Team Total | 657 | 309 | 255 | 0 | 828 | 20.3 cm | 1.21 | 55% | 39% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 290 | 95 | 109 | 0 | 288 | - | 0.87 | 47% | 35% | 0:06 | |
| 188 | 86 | 88 | 0 | 384 | 19.6 cm | 0.98 | 49% | 24% | 0:07 | |
| 156 | 74 | 112 | 0 | 231 | 58.3 cm | 0.66 | 40% | 32% | 0:05 | |
| Team Total | 634 | 255 | 309 | 0 | 903 | 39.0 cm | 0.83 | 45% | 30% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 6 |
| 1 |
| 4 kills |
| 14 | 5 | 3 kills |
| 7 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 5 | 6 kills | |||||
| 2 | 6 kills | |||||
| 3 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 17 | 1 | 0 | 1 | 15 | 0/- | 130 | 7 | 10 | 11 | 0 | 12 | 4 | 652 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 31/15 | 0 | 2 | 7 | 21 | 0 | 24 | 2 | 625 | |
| -🇳🇱 | Attacker | 24 | 4 | 0 | 1 | 8 | 0/- | 360 | 6 | 1 | 3 | 0 | 5 | 1 | 617 | |
| -🇩🇪 | Defender | 0 | 0 | 1 | 0 | 0 | 21/- | 10 | 1 | 4 | 11 | 0 | 13 | 0 | 544 | |
| -🇭🇷 | Attacker | 19 | 3 | 0 | 1 | 10 | 0/- | 253 | 4 | 4 | 6 | 0 | 6 | 1 | 538 | |
| -🇬🇧 | Attacker | 16 | 1 | 2 | 1 | 9 | 0/- | 147 | 8 | 4 | 4 | 0 | 5 | 1 | 393 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 300 | 175Hz | 17 | 19 | 22 | 0 | Sawtooth variation | ||
| 20000 | - | - | 32 | 34 | 35 | 0 | Minor variation | ||
| 25000 | 400 | 280Hz | 22 | 23 | 23 | 0 | Good connection | ||
| 30000 | - | - | 11 | 11 | 12 | 0 | Good connection | ||
| 25000 | 250 | 144Hz | 71 | 78 | 89 | 0 | Sawtooth variation | ||
| 30000 | - | - | 21 | 23 | 24 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Defender | You played a really good game here and your 1.65x rating shows it. Your defensive timing was good: 21 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.54x. You were dangerous with the flag: 17 grabs led to 1 cap and 1 solo. You fought efficiently: 137-95 with a 1.44 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | I think this was one of your stronger performances, coming in at 1.54x. Very strong flag running: you made 24 grabs count with 4 caps and 1 solo. You had a mixed game rather than a specialist one; adding one clear strength, such as safer returns or better cover timing, would make your impact easier to see. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | Great game, this was a really strong performance from you at 1.52x. You looked dangerous whenever you got the flag, and 19 grabs led to 3 caps and 1 solo. The volume of fights was there, but 24% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Godlike | Defender | You had a huge game and played well above your usual level at 1.46x. You helped keep the score under control with 11 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. | |
| Stable | Attacker | You played around your normal level at 1.09x, so your focus should be small improvements rather than a full reset. You ran the flag well and gave your team end product: 1 cap and 1 solo from 16 grabs. I think survival was your main issue: 74-112 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |