Unreal HeavenThe home of 2v2 and 3v3 iCTF27 Mar 2026, 18:15
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| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 264 | 99 | 84 | 0 | 248 | 20.3 cm | 1.18 | 54% | 41% | 0:07 |
| -uh.StarzZz`- | 116 | 63 | 77 | 0 | 214 | 13.5 cm | 0.82 | 45% | 31% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -cide- | 16 | 3 | 4 | 4 kills | |||
| pho` | 12 | 2 | 2 | 4 kills | |||
| localhero | 6 | 4 | 3 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-001_3v3 Brokens Hall-v24 between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 0:36 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:36, with -uh.Pr3DazZz finishing for Red Team. That score set the closing shape of the match at 3-5.
-cide- stood out as the main objective influence with 6 grabs, 2 captures, 7 returns, and an MVP score of 550. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 42 grabs, 36 pickups, 8 captures, 0 solos, 9 assists, 70 flag kills, 15 covers, 0 seals, 34 returns, 29 mid returns, 5 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 99 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 19 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -uh.StarzZz`- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 86 |
| 39 |
| 77 |
| 0 |
| 242 |
| - |
| 0.51 |
| 34% |
| 22% |
| 0:08 |
| Team Total | 466 | 201 | 238 | 0 | 704 | 16.9 cm | 0.84 | 46% | 32% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 205 | 98 | 68 | 0 | 281 | 46.0 cm | 1.44 | 59% | 37% | 0:09 |
| localhero | 189 | 81 | 61 | 0 | 246 | - | 1.33 | 57% | 33% | 0:10 |
| pato^ | 100 | 59 | 72 | 0 | 251 | - | 0.82 | 45% | 31% | 0:09 |
| Team Total | 494 | 238 | 201 | 0 | 778 | 46.0 cm | 1.18 | 54% | 34% | 0:30 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 2 |
| 3 kills |
| pato^ | 6 | 2 kills |
| -uh.Pr3DazZz | 2 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -cide- | 3 | 9 kills | ||||
| pho` | 3 | 7 kills | ||||
| localhero | 2 | 5 kills | ||||
| -uh.StarzZz`- | 4 kills | |||||
| pato^ | 3 kills | |||||
| -uh.Pr3DazZz | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 6 | 2 | 3 | 0 | 10 | 0/- | 272 | 13 | 4 | 6 | 0 | 7 | 2 | 550 |
| - | pho` | Defender | 1 | 1 | 0 | 0 | 0 | 29/15 | 2 | 1 | 5 | 13 | 0 | 14 | 2 | 534 |
| - | localhero | Defender | 1 | 2 | 1 | 0 | 0 | 15/2 | 63 | 6 | 4 | 6 | 0 | 8 | 1 | 410 |
| - | pato^ | Attacker | 15 | 1 | 2 | 0 | 3 | 0/- | 164 | 6 | 1 | 2 | 0 | 2 | 0 | 318 |
| - | -uh.StarzZz`- | Attacker | 16 | 1 | 2 | 0 | 6 | 0/- | 168 | 5 | 0 | 1 | 1 | 1 | 0 | 295 |
| - | -uh.Pr3DazZz | Defender | 3 | 1 | 1 | 0 | 0 | 7/- | 130 | 5 | 1 | 1 | 0 | 2 | 0 | 252 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 15 | 16 | 16 | 0 | Good connection | |
| -uh.Pr3DazZz | 20000 | - | - | 12 | 13 | 13 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 23 | 23 | 24 | 0 | Good connection | |
| -cide- | 25000 | 360 | 240Hz | 43 | 45 | 51 | 0 | Sawtooth variation | |
| pato^ | 20000 | - | - | 31 | 33 | 35 | 0 | Minor variation | |
| localhero | 20000 | - | - | 20 | 21 | 22 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You had a huge game and played well above your usual level at 1.64x. Very strong flag running: you made 6 grabs count with 2 caps. You fought efficiently: 98-68 with a 1.44 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.57x. Your defensive timing was good: 13 mid returns and 2 clutch returns cut off runs at important moments. Aim was a real positive at 41% accuracy, so keep taking fights where that strength matters. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| localhero | Godlike | Defender | You played a really good game here and your 1.35x rating shows it. Your defensive timing was good: 6 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 81-61 with a 1.33 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pato^ | Stable | Attacker | You played around your normal level at 1.07x, so your focus should be small improvements rather than a full reset. You gave the enemy defence problems and backed it up with 1 cap from 15 grabs. Your stats were fairly balanced, so your next gain is one cleaner objective action or one fewer unnecessary death each run. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.85x, so cleaner decisions and timing will matter most for you. Your attacking runs had purpose, with 16 grabs leading to 1 cap. Nothing in the stats was wildly good or bad, which means small improvements in timing, survival, and team support could move your rating up. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. |
| -uh.Pr3DazZz | Feeding | Defender | You had a rough game at 0.65x, so I think your goal should be to simplify and rebuild from safer plays. As a defender, your standout work was stopping danger before it became a cap: 1 mid return. I think survival was your main issue: 39-77 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: after the flag kill, secure the return faster or call the exact location so the team can finish the stop. |