Unreal HeavenThe home of 2v2 and 3v3 iCTF3 Apr 2026, 21:42
Untitled
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 290 | 127 | 127 | 0 | 472 | 20.3 cm | 1.00 | 50% | 28% | 0:05 | |
| 216 | 95 | 129 | 0 | 392 | 36.0 cm | 0.74 | 42% | 24% | 0:05 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 21 | 7 | 2 | 1 | 5 kills | |||
| 20 | 9 | 4 | 3 | 5 kills | |||
| 20 | 8 | 2 | 2 | 5 kills | |||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-andACTION-VIII between Red and Blue Team, ending 0-8 in favour of Blue Team.
The opening breakthrough came at 3:44 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 8 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 9:34, with pho` finishing for Blue Team. That score set the closing shape of the match at 0-8.
pho` stood out as the main objective influence with 18 grabs, 2 captures, 10 returns, and an MVP score of 999. -cide- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 76 grabs, 51 pickups, 8 captures, 1 solos, 10 assists, 119 flag kills, 49 covers, 0 seals, 68 returns, 60 mid returns, 8 clutch returns, and 2 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 154 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 32 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Broken_Soul logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 212 |
| 123 |
| 120 |
| 0 |
| 392 |
| - |
| 1.02 |
| 51% |
| 31% |
| 0:05 |
| Team Total | 718 | 345 | 376 | 0 | 1256 | 28.1 cm | 0.92 | 48% | 28% | 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 366 | 154 | 116 | 0 | 363 | 20.3 cm | 1.33 | 57% | 42% | 0:05 | |
| 327 | 144 | 109 | 0 | 391 | 46.0 cm | 1.32 | 57% | 37% | 0:06 | |
| 164 | 78 | 120 | 0 | 324 | 58.3 cm | 0.65 | 39% | 24% | 0:05 | |
| Team Total | 857 | 376 | 345 | 0 | 1078 | 41.5 cm | 1.09 | 52% | 35% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 12 |
| 4 |
| 3 |
| 5 kills |
| 16 | 5 | 3 kills |
| 8 | 4 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 6 kills | |||||
| 2 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills | ||||||
| 4 kills | ||||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 2 | 5 | 1 | 23 | 0/- | 502 | 10 | 13 | 8 | 1 | 10 | 3 | 999 | |
| -🇩🇪 | Attacker | 17 | 5 | 2 | 0 | 20 | 0/- | 183 | 15 | 9 | 13 | 0 | 17 | 3 | 816 | |
| -🇳🇱 | Attacker | 8 | 0 | 0 | 0 | 26 | 0/- | 0 | 10 | 9 | 10 | 0 | 12 | 2 | 499 | |
| -🇬🇧 |
| Attacker |
| 7 |
| 1 |
| 3 |
| 0 |
| 8 |
| 0/- |
| 115 |
| 9 |
| 11 |
| 7 |
| 1 |
| 7 |
| 0 |
| 442 |
| -🇬🇧 | Attacker | 9 | 0 | 0 | 0 | 23 | 0/- | 0 | 3 | 3 | 13 | 0 | 13 | 0 | 408 |
| -🇩🇪 | Attacker | 17 | 0 | 0 | 0 | 19 | 0/- | 0 | 4 | 4 | 9 | 0 | 9 | 0 | 362 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | 498 | 498Hz | 15 | 15 | 17 | 0 | Good connection | ||
| 20000 | - | - | 32 | 35 | 42 | 0 | Sawtooth variation | ||
| 20000 | - | - | 16 | 17 | 17 | 0 | Good connection | ||
| 25000 | 400 | 280Hz | 21 | 21 | 22 | 0 | Good connection | ||
| 30000 | - | - | 22 | 23 | 25 | 0 | Minor variation | ||
| 30000 | 360 | 240Hz | 22 | 23 | 24 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 2.08x. Excellent flag running from you: 17 grabs became 5 caps. You fought efficiently: 144-109 with a 1.32 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 2.04x rating shows it. You ran the flag well and gave your team end product: 2 caps and 1 solo from 18 grabs. You fought efficiently: 154-116 with a 1.33 K/D, and I think you played your role in the team well. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. | |
| Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.63x. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Godlike | Attacker | You played a really good game here and your 1.27x rating shows it. Your flag pressure was good with 17 grabs, and working closer with your team would make those grabs more dangerous. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn grabs into team runs by calling the route earlier and waiting half a beat for cover. | |
| Dominating | Attacker | You played well and finished above your usual level at 1.12x. You created plenty of starts with 9 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 95-129 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. | |
| Stable | Attacker | You were close to your usual level at 1.08x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 7 grabs. I think survival was your main issue: 78-120 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep the aggression, but if possible work with a teammate to secure the grab and get a well-timed exit with cover. |