Unreal HeavenThe home of 2v2 and 3v3 iCTF4 Aug 2025, 22:23
Hunter
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| <{xan}>JoschdeFB | 334 | 154 | 90 | 0 | 503 | - | 1.71 | 63% | 38% | 0:07 |
| newut | 329 | 124 | 100 | 0 | 429 | - | 1.24 | 55% | 34% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| <{xan}>Joschde | 20 | 7 | 6 | 5 | 5 kills | ||
| newut | 24 | 8 | 1 | 4 kills | |||
| Broken_Soul | 12 | 6 | 2 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Hunter-v3 between Red and Blue Team, ending 9-6 in favour of Red Team.
The opening breakthrough came at 0:41 when <{xan}>Joschde scored for Red Team. Red Team created more scoring chances, converting 9 of the 15 captures. The scoring pattern stayed relatively stable once the first lead was established. 2 captures were completed solo.
The final capture arrived at 9:54, with Broken_Soul finishing for Blue Team. That score set the closing shape of the match at 9-6.
<{xan}>Joschde stood out as the main objective influence with 17 grabs, 5 captures, 6 returns, and an MVP score of 830. _-=Pr3dazZz=- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 72 grabs, 53 pickups, 15 captures, 1 solos, 17 assists, 109 flag kills, 59 covers, 0 seals, 55 returns, 44 mid returns, 11 clutch returns, and 1 cherry picks.
<{xan}>Joschde supplied the sharpest shooting numbers, finishing with 38% accuracy and 154 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 25 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: _-=Pr3dazZz=- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 182 |
| 61 |
| 107 |
| 0 |
| 346 |
| 46.0 cm |
| 0.57 |
| 36% |
| 18% |
| 0:06 |
| Team Total | 845 | 339 | 297 | 0 | 1278 | 46.0 cm | 1.14 | 53% | 31% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 278 | 100 | 111 | 0 | 409 | 36.0 cm | 0.90 | 47% | 31% | 0:05 |
| Broken_Soul | 256 | 98 | 119 | 0 | 360 | 58.3 cm | 0.82 | 45% | 34% | 0:05 |
| Yotaka | 193 | 99 | 109 | 0 | 328 | - | 0.91 | 48% | 30% | 0:06 |
| Team Total | 727 | 297 | 339 | 0 | 1097 | 47.1 cm | 0.88 | 47% | 32% | 0:18 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 4 |
| 2 |
| 1 |
| 5 kills |
| _-=Pr3dazZz=- | 15 | 8 | 1 | 4 kills |
| -cide- | 10 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| <{xan}>Joschde | 7 | 8 kills | ||||
| newut | 4 | 7 kills | ||||
| Broken_Soul | 1 | 7 kills | ||||
| Yotaka | 3 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | <{xan}>Joschde | Attacker | 17 | 5 | 4 | 1 | 22 | 0/- | 419 | 6 | 12 | 6 | 0 | 6 | 0 | 830 |
| - | newut | Attacker | 8 | 2 | 1 | 0 | 25 | 0/- | 126 | 7 | 20 | 13 | 0 | 16 | 2 | 718 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 3 | 0 | 25 | 0/- | 223 | 16 | 4 | 9 | 1 | 12 | 3 | 705 |
| - | Broken_Soul | Attacker | 11 | 4 | 2 | 0 | 13 | 0/- | 334 | 11 | 5 | 8 | 0 | 9 | 3 | 630 |
| - | -cide- | Attacker | 16 | 2 | 5 | 0 | 9 | 0/- | 355 | 9 | 8 | 1 | 0 | 2 | 2 | 622 |
| - | Yotaka | Attacker | 7 | 0 | 2 | 0 | 15 | 0/- | 43 | 4 | 10 | 7 | 0 | 10 | 1 | 461 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| newut | 30000 | 0 | 240Hz | 92 | 95 | 98 | 0 | Minor variation | |
| <{xan}>Joschde | 30000 | - | - | 26 | 27 | 31 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 18 | 19 | 21 | 0 | Minor variation | |
| Yotaka | 30000 | - | - | 31 | 34 | 64 | 0 | Bumpy connection | |
| Broken_Soul | 30000 | - | - | 14 | 15 | 18 | 0 | Sawtooth variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| <{xan}>Joschde | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.95x. Very strong flag running: you made 17 grabs count with 5 caps and 1 solo. You fought efficiently: 154-90 with a 1.71 K/D, and I think you played your role in the team well. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | You played a really good game here and your 1.75x rating shows it. Your flag work was one of your best areas, with 8 grabs producing 2 caps. 55% efficiency shows the fight selection was generally good. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Godlike | Attacker | You put together a top-level game here and finished at 1.56x. Your attacking play was strong, especially because you turned 13 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Your aggression is useful, but chancing it alone will often turn a good idea into a cheap death. |
| Broken_Soul | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.56x. You were dangerous with the flag: 11 grabs led to 4 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.28x. Your flag work was one of your best areas, with 16 grabs producing 2 caps. I think survival was your main issue: 61-107 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Yotaka | Stable | Attacker | You played around your normal level at 1.02x, so your focus should be small improvements rather than a full reset. You kept looking for the flag with 7 grabs; now the aim is cleaner routes and better timing with cover. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |