Unreal HeavenThe home of 2v2 and 3v3 iCTF23 Oct 2026, 21:21
UH-NeverEndingSpam-3v3
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 344 | 136 | 107 | 0 | 359 | 20.3 cm | 1.27 | 56% | 38% | 0:06 |
| tono | 186 | 104 | 93 | 0 | 419 | 19.6 cm | 1.12 | 53% | 25% | 0:07 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 26 | 6 | 2 | 2 | 5 kills | ||
| pho` | 15 | 9 | 5 | 1 | 5 kills | ||
| tono | 10 | 4 | 3 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-UH-NeverEndingSpam-3v3 between Red and Blue Team, ending 7-6 in favour of Red Team.
The opening breakthrough came at 0:40 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 7 of the 13 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:43, with ROSE finishing for Blue Team on a solo run. That score set the closing shape of the match at 7-6.
_-=Pr3dazZz=- stood out as the main objective influence with 20 grabs, 2 captures, 9 returns, and an MVP score of 573. Vu3k made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 82 grabs, 39 pickups, 13 captures, 3 solos, 13 assists, 108 flag kills, 52 covers, 7 seals, 69 returns, 2 mid returns, 6 clutch returns, and 1 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 39% accuracy and 145 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: Vu3k logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
| Vu3k |
| 167 |
| 65 |
| 99 |
| 0 |
| 325 |
| - |
| 0.66 |
| 40% |
| 22% |
| 0:06 |
| Team Total | 697 | 305 | 299 | 0 | 1103 | 19.9 cm | 1.02 | 50% | 28% | 0:20 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 356 | 145 | 108 | 0 | 383 | 13.5 cm | 1.34 | 57% | 39% | 0:06 |
| _-=Pr3dazZz=- | 246 | 101 | 108 | 0 | 320 | 36.0 cm | 0.94 | 48% | 34% | 0:06 |
| ROSE | 139 | 53 | 89 | 0 | 304 | - | 0.60 | 37% | 19% | 0:07 |
| Team Total | 741 | 299 | 305 | 0 | 1007 | 24.7 cm | 0.98 | 50% | 31% | 0:19 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 3 |
| 2 |
| 1 |
| 5 kills |
| Vu3k | 6 | 2 | 1 | 5 kills |
| ROSE | 6 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 5 | 8 kills | ||||
| pho` | 6 | 7 kills | ||||
| tono | 1 | 6 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| Vu3k | 4 kills | |||||
| ROSE | 3 kills |
Red Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | _-=Pr3dazZz=- | Attacker | 20 | 2 | 1 | 0 | 19 | 0/- | 332 | 4 | 9 | 0 | 0 | 9 | 1 | 573 |
| - | pho` | Defender | 2 | 4 | 1 | 1 | 0 | 32/6 | 118 | 7 | 9 | 0 | 0 | 24 | 1 | 571 |
| - | tono | Attacker | 28 | 3 | 3 | 0 | 6 | 0/- | 332 | 13 | 6 | 1 | 0 | 3 | 1 | 544 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 37/11 | 36 | 3 | 15 | 0 | 0 | 24 | 0 | 476 |
| - | Vu3k | Attacker | 14 | 0 | 5 | 0 | 8 | 0/- | 250 | 5 | 13 | 1 | 1 | 5 | 2 | 433 |
| - | ROSE | Attacker | 18 | 3 | 2 | 2 | 6 | 0/- | 232 | 7 | 0 | 0 | 0 | 4 | 1 | 397 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Vu3k | 25000 | 0 | 0Hz | 66 | 66 | 66 | 0 | Good connection | |
| tono | 25000 | 250 | 144Hz | 76 | 80 | 83 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 15 | 15 | 0 | Good connection | |
| ROSE | 25000 | 260 | 0Hz | 287 | 289 | 293 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | You played a really good game here and your 2.91x rating shows it. You helped keep the score under control with 1 clutch return. You fought efficiently: 136-107 with a 1.27 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.77x. As a defender, you were busy around the flag with 37 defensive flag kills and 24 returns. You fought efficiently: 145-108 with a 1.34 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| _-=Pr3dazZz=- | Stable | Attacker | You played around your normal level at 1.03x, so your focus should be small improvements rather than a full reset. Your attacking play was strong, especially because you turned 20 grabs into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| tono | Stable | Attacker | I think you had a steady game at 0.93x; one or two stronger moments would lift it nicely. Your flag work was one of your best areas, with 28 grabs producing 3 caps. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Vu3k | Struggling | Attacker | You were below your usual level at 0.77x, so cleaner decisions and timing will matter most for you. 14 grabs shows you were willing to start attacks, but the value rises when those grabs become pickups, covers, or caps. I think survival was your main issue: 65-99 means you died too often before you could put enough pressure on the enemy or help your team objective. Keep looking for openings, but try not to chance it when nobody is ready to cover or pick up. |
| ROSE | Feeding | Attacker | You had a tough match at 0.69x, well below your usual level, but I think it is fixable. Your flag work was one of your best areas, with 18 grabs producing 3 caps and 2 solos. I think survival was your main issue: 53-89 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |