Unreal HeavenThe home of 2v2 and 3v3 iCTF19 Oct 2025, 19:41
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 264 | 80 | 92 | 0 | 255 | 46.0 cm | 0.87 | 47% | 31% | 0:07 |
| -uh.StarzZz`- | 248 | 105 | 68 | 0 | 274 | 13.5 cm | 1.54 | 61% | 38% | 0:09 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| localhero | 16 | 6 | 4 | 1 | 5 kills | ||
| -uh.StarzZz`- | 15 | 5 | 2 | 5 kills | |||
| -cide- | 10 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 12-6 in favour of Red Team.
The opening breakthrough came at 0:46 when -cide- scored for Red Team. Red Team created more scoring chances, converting 12 of the 18 captures. The scoring pattern stayed relatively stable once the first lead was established. 6 captures were completed solo.
The final capture arrived at 9:54, with -cide- finishing for Red Team. That score set the closing shape of the match at 12-6.
-cide- stood out as the main objective influence with 19 grabs, 10 captures, 8 returns, and an MVP score of 1129. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 70 grabs, 36 pickups, 18 captures, 5 solos, 14 assists, 88 flag kills, 44 covers, 0 seals, 52 returns, 49 mid returns, 3 clutch returns, and 0 cherry picks.
BoSS~VanZke supplied the sharpest shooting numbers, finishing with 40% accuracy and 116 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 33 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: localhero produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 225 |
| 74 |
| 103 |
| 0 |
| 252 |
| 58.3 cm |
| 0.72 |
| 42% |
| 29% |
| 0:06 |
| Team Total | 737 | 259 | 263 | 0 | 781 | 39.3 cm | 0.98 | 50% | 33% | 0:23 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| localhero | 341 | 131 | 76 | 0 | 335 | - | 1.72 | 63% | 39% | 0:08 |
| BoSS~VanZke | 230 | 116 | 98 | 0 | 289 | - | 1.18 | 54% | 40% | 0:06 |
| s0urce | 26 | 16 | 85 | 0 | 240 | - | 0.19 | 16% | 7% | 0:07 |
| Team Total | 597 | 263 | 259 | 0 | 864 | - | 1.02 | 50% | 30% | 0:24 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 22 |
| 3 |
| 2 |
| 1 |
| 5 kills |
| Broken_Soul | 13 | 2 | 1 | 4 kills |
| s0urce | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| localhero | 8 | 1 | 11 kills | |||
| -uh.StarzZz`- | 7 | 9 kills | ||||
| -cide- | 1 | 5 kills | ||||
| BoSS~VanZke | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| s0urce | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | -cide- | Attacker | 19 | 10 | 2 | 3 | 12 | 0/- | 871 | 14 | 7 | 8 | 0 | 8 | 0 | 1129 |
| - | localhero | Attacker | 4 | 4 | 1 | 1 | 26 | 0/- | 369 | 7 | 9 | 11 | 0 | 12 | 2 | 859 |
| - | Broken_Soul | Attacker | 14 | 1 | 7 | 0 | 13 | 0/- | 326 | 5 | 17 | 8 | 0 | 8 | 1 | 723 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 1 | 0 | 0 | 19/5 | 3 | 4 | 7 | 14 | 0 | 15 | 0 | 600 |
| - | BoSS~VanZke | Attacker | 24 | 2 | 3 | 1 | 17 | 0/- | 231 | 6 | 2 | 7 | 0 | 8 | 0 | 541 |
| - | s0urce | Attacker | 9 | 0 | 0 | 0 | 1 | 0/- | 0 | 0 | 2 | 1 | 0 | 1 | 0 | 132 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 15 | 18 | 0 | Sawtooth variation | |
| -cide- | 30000 | 360 | 240Hz | 24 | 25 | 25 | 0 | Good connection | |
| Broken_Soul | 30000 | - | - | 12 | 14 | 16 | 0 | Sawtooth variation | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| s0urce | 30000 | - | - | 119 | 120 | 125 | 0 | Good connection | |
| BoSS~VanZke | 30000 | - | - | 29 | 34 | 36 | 0 | Variable ping |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -cide- | Godlike | Attacker | You put together a top-level game here and finished at 2.17x. Your attacking play was strong, especially because you turned 19 grabs into 10 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| localhero | Godlike | Attacker | Great game, this was a really strong performance from you at 2.10x. You ran the flag well and gave your team end product: 4 caps and 1 solo from 4 grabs. You fought efficiently: 131-76 with a 1.72 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| Broken_Soul | Godlike | Attacker | Well played, this was a fantastic performance at 1.63x. You were dangerous with the flag: 14 grabs led to 1 cap. I think survival was your main issue: 74-103 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| BoSS~VanZke | Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.45x. You ran the flag well and gave your team end product: 2 caps and 1 solo from 24 grabs. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.42x. You helped keep the score under control with 14 mid returns. You fought efficiently: 105-68 with a 1.54 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| s0urce | Feeding | Attacker | You had a tough match at 0.13x, well below your usual level, but I think it is fixable. As an attacker, you kept pressure on the enemy base with 9 grabs; your next jump is converting more of those starts into completed runs. I think survival was your main issue: 16-85 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: make the grab useful even if it does not cap, by dragging defenders away or handing off cleanly. |