4 Nov 2026, 20:26
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 220 | 98 | 89 | 0 | 232 | 20.3 cm | 1.10 | 52% | 42% | 0:07 |
| _-=Pr3dazZz=- | 192 | 98 | 58 | 0 | 455 | 36.0 cm | 1.69 | 63% | 35% | 0:11 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 13 | 5 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 12 | 5 | 2 | 2 | 5 kills | ||
| gzm | 16 | 5 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-4 in favour of Red Team.
The opening breakthrough came at 2:57 when Grossebaf scored for Blue Team. Red Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 1 time as the scoreline developed. 6 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:04, with gzm finishing for Red Team on a solo run. That score set the closing shape of the match at 5-4.
Grossebaf stood out as the main objective influence with 12 grabs, 3 captures, 7 returns, and an MVP score of 592. pho` made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 55 grabs, 25 pickups, 9 captures, 5 solos, 4 assists, 71 flag kills, 49 covers, 0 seals, 46 returns, 40 mid returns, 6 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 42% accuracy and 98 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Cherry watch: {Black_Mage}` logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 191 |
| 96 |
| 82 |
| 0 |
| 311 |
| - |
| 1.17 |
| 54% |
| 32% |
| 0:08 |
| Team Total | 603 | 292 | 229 | 0 | 998 | 28.1 cm | 1.28 | 56% | 36% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 283 | 112 | 89 | 0 | 383 | 13.5 cm | 1.26 | 56% | 38% | 0:07 |
| Grossebaf | 212 | 93 | 108 | 0 | 384 | - | 0.86 | 46% | 35% | 0:06 |
| {Black_Mage}` | 62 | 24 | 95 | 0 | 152 | - | 0.25 | 20% | 17% | 0:06 |
| Team Total | 557 | 229 | 292 | 0 | 919 | 13.5 cm | 0.78 | 44% | 33% | 0:20 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 1 |
| 4 kills |
| Grossebaf | 15 | 3 | 1 | 4 kills |
| {Black_Mage}` | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 5 | 9 kills | ||||
| -uh.StarzZz`- | 8 | 7 kills | ||||
| gzm | 1 | 7 kills | ||||
| pho` | 2 | 5 kills | ||||
| Grossebaf | 4 kills | |||||
| {Black_Mage}` | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 12 | 3 | 0 | 1 | 12 | 0/- | 267 | 5 | 5 | 6 | 0 | 7 | 2 | 592 |
| - | pho` | Attacker | 15 | 1 | 1 | 1 | 9 | 0/- | 199 | 6 | 13 | 5 | 0 | 7 | 3 | 580 |
| - | -uh.StarzZz`- | Defender | 1 | 0 | 0 | 0 | 0 | 26/15 | 33 | 3 | 15 | 17 | 0 | 18 | 0 | 567 |
| - | gzm | Attacker | 15 | 3 | 1 | 2 | 6 | 0/- | 291 | 7 | 6 | 3 | 0 | 4 | 1 | 552 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 1 | 0 | 0 | 15/- | 11 | 3 | 7 | 9 | 0 | 10 | 0 | 418 |
| - | {Black_Mage}` | Attacker | 12 | 1 | 1 | 1 | 3 | 0/- | 100 | 1 | 3 | 0 | 1 | 0 | 0 | 194 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 25000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 19 | 0 | Good connection | |
| gzm | 25000 | - | - | 19 | 21 | 29 | 0 | Sawtooth variation | |
| Grossebaf | 30000 | 400 | 0Hz | 17 | 18 | 19 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| {Black_Mage}` | 25000 | 0 | 0Hz | 29 | 32 | 35 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You were one of the players who shaped this match, finishing at 2.77x. As a defender, your standout work was stopping danger before it became a cap: 17 mid returns. You fought efficiently: 112-89 with a 1.26 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Attacker | Well played, this was a fantastic performance at 2.45x. You carried real threat on attack, turning 15 grabs into 1 cap and 1 solo. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Grossebaf | Dominating | Attacker | You had a positive match and your 1.13x rating backs that up. Your flag work was one of your best areas, with 12 grabs producing 3 caps and 1 solo. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| gzm | Stable | Attacker | I think you had a steady game at 1.08x; one or two stronger moments would lift it nicely. Very strong flag running: you made 15 grabs count with 3 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Stable | Defender | I think you had a steady game at 0.95x; one or two stronger moments would lift it nicely. Your defensive timing was good: 9 mid returns cut off runs at important moments. You fought efficiently: 98-58 with a 1.69 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| {Black_Mage}` | Struggling | Attacker | You were below your usual level at 0.78x, so cleaner decisions and timing will matter most for you. Your attacking play was strong, especially because you turned 12 grabs into 1 cap and 1 solo. I think survival was your main issue: 24-95 means you died too often before you could put enough pressure on the enemy or help your team objective. Stay brave on attack, just make the early grab happen with support instead of gambling alone. |