Unreal HeavenThe home of 2v2 and 3v3 iCTF29 Sept 2025, 20:09
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 277 | 126 | 69 | 0 | 323 | - | 1.83 | 65% | 39% | 0:09 |
| BoSS~LoSaH | 207 | 110 | 81 | 0 | 272 | - | 1.36 | 58% | 42% | 0:08 |
| Broken_Soul | 145 | 61 | 86 | 0 | 242 | 58.3 cm |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| BoSS~VanZke | 19 | 7 | 2 | 1 | 5 kills | ||
| _-=Pr3dazZz=- | 9 | 3 | 3 kills | ||||
| BoSS~LoSaH | 21 | 6 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-2 in favour of Red Team.
The opening breakthrough came at 2:19 when BoSS~LoSaH scored for Red Team. Red Team created more scoring chances, converting 4 of the 6 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:05, with Broken_Soul finishing for Red Team. That score set the closing shape of the match at 4-2.
BoSS~VanZke stood out as the main objective influence with 1 grab, 0 captures, 12 returns, and an MVP score of 513. -cide- made the biggest clutch contribution, recording 5 close-save returns.
Objective ledger for the match: 61 grabs, 28 pickups, 6 captures, 2 solos, 3 assists, 83 flag kills, 42 covers, 0 seals, 55 returns, 45 mid returns, 10 clutch returns, and 0 cherry picks.
BoSS~LoSaH supplied the sharpest shooting numbers, finishing with 42% accuracy and 110 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 12 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 5 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 0.71 |
| 41% |
| 25% |
| 0:07 |
| Team Total | 629 | 297 | 236 | 0 | 837 | 58.3 cm | 1.26 | 56% | 36% | 0:26 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide-FB | 221 | 92 | 101 | 0 | 279 | 46.0 cm | 0.91 | 48% | 33% | 0:06 |
| _-=Pr3dazZz=- | 206 | 81 | 95 | 0 | 258 | 36.0 cm | 0.85 | 46% | 32% | 0:06 |
| -uh.StarzZz`- | 131 | 63 | 101 | 0 | 211 | 13.5 cm | 0.62 | 38% | 30% | 0:06 |
| Team Total | 558 | 236 | 297 | 0 | 748 | 31.8 cm | 0.79 | 44% | 32% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 10 |
| 6 |
| 1 |
| 4 kills |
| Broken_Soul | 9 | 1 | 1 | 4 kills |
| -uh.StarzZz`- | 6 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| BoSS~VanZke | 8 | 9 kills | ||||
| _-=Pr3dazZz=- | 2 | 6 kills | ||||
| BoSS~LoSaH | 3 | 5 kills | ||||
| -cide- | 4 kills | |||||
| Broken_Soul | 4 kills | |||||
| -uh.StarzZz`- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | BoSS~VanZke | Defender | 1 | 0 | 0 | 0 | 0 | 23/5 | 0 | 1 | 11 | 11 | 0 | 12 | 2 | 513 |
| - | BoSS~LoSaH | Attacker | 16 | 2 | 1 | 1 | 9 | 0/- | 193 | 3 | 15 | 7 | 0 | 7 | 0 | 499 |
| - | -cide- | Attacker | 6 | 0 | 0 | 0 | 19 | 0/- | 0 | 6 | 3 | 10 | 0 | 14 | 5 | 499 |
| - | _-=Pr3dazZz=- | Defender | 0 | 1 | 0 | 0 | 0 | 19/5 | 38 | 4 | 3 | 13 | 0 | 16 | 1 | 492 |
| - | Broken_Soul | Attacker | 18 | 2 | 1 | 1 | 7 | 0/- | 207 | 9 | 6 | 3 | 0 | 5 | 1 | 434 |
| - | -uh.StarzZz`- | Attacker | 20 | 1 | 1 | 0 | 6 | 0/- | 162 | 5 | 4 | 1 | 0 | 1 | 1 | 363 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 35000 | - | - | 12 | 13 | 14 | 0 | Good connection | |
| BoSS~LoSaH | 30000 | - | - | 28 | 32 | 37 | 0 | Rhythmic fluctuation | |
| BoSS~VanZke | 30000 | - | - | 30 | 33 | 35 | 0 | Bumpy connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 25 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 8 | 9 | 9 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 12 | 14 | 17 | 0 | Rhythmic fluctuation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| BoSS~VanZke | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.64x. Your defensive timing was good: 11 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 126-69 with a 1.83 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.44x rating shows it. As an attacker, you kept pressure on the enemy base with 6 grabs; your next jump is converting more of those starts into completed runs. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| BoSS~LoSaH | Godlike | Attacker | Well played, this was a fantastic performance at 1.40x. You looked dangerous whenever you got the flag, and 16 grabs led to 2 caps and 1 solo. You fought efficiently: 110-81 with a 1.36 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| _-=Pr3dazZz=- | Godlike | Defender | Well played, this was a fantastic performance at 1.29x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| Broken_Soul | Dominating | Attacker | You played well and finished above your usual level at 1.16x. Your attacking runs had purpose, with 18 grabs leading to 2 caps and 1 solo. I think survival was your main issue: 61-86 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Struggling | Attacker | You were below your usual level at 0.89x, so cleaner decisions and timing will matter most for you. You gave the enemy defence problems and backed it up with 1 cap from 20 grabs. I think survival was your main issue: 63-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |