Unreal HeavenThe home of 2v2 and 3v3 iCTF13 Feb 2026, 23:08
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 224 | 125 | 57 | 0 | 341 | 13.5 cm | 2.19 | 69% | 39% | 0:11 |
| _-=Pr3dazZz=- | 123 | 103 | 80 | 0 | 347 | 36.0 cm | 1.29 | 56% | 36% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 19 | 6 | 2 | 1 | 5 kills | ||
| pho` | 21 | 4 | 1 | 4 kills | |||
| _-=Pr3dazZz=- | 13 | 5 | 2 | 5 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-F_RIFK between Red and Blue Team, ending 1-2 in favour of Blue Team.
The opening breakthrough came at 4:43 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 2 of the 3 captures. The scoring pattern stayed relatively stable once the first lead was established. 1 capture was completed solo.
The final capture arrived at 7:54, with pho` finishing for Blue Team. That score set the closing shape of the match at 1-2.
pho` stood out as the main objective influence with 0 grabs, 1 capture, 12 returns, and an MVP score of 456. -uh.StarzZz`- made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 40 grabs, 13 pickups, 3 captures, 1 solos, 3 assists, 50 flag kills, 13 covers, 0 seals, 36 returns, 34 mid returns, 2 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 40% accuracy and 114 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 14 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Lama watch: _-=Pr3dazZz=- finished with 3 lama score from 103 kills and 50 objective actions, which is the stats page politely asking what the plan was.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 84 |
| 61 |
| 83 |
| 0 |
| 246 |
| - |
| 0.73 |
| 42% |
| 25% |
| 0:07 |
| Team Total | 431 | 289 | 220 | 0 | 934 | 24.7 cm | 1.31 | 57% | 34% | 0:28 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 235 | 114 | 94 | 0 | 310 | 20.3 cm | 1.21 | 55% | 40% | 0:06 |
| -cide-FB | 136 | 87 | 97 | 0 | 285 | 46.0 cm | 0.90 | 47% | 31% | 0:06 |
| Lilia | 47 | 19 | 98 | 0 | 84 | - | 0.19 | 16% | 23% | 0:06 |
| Team Total | 418 | 220 | 289 | 0 | 679 | 33.1 cm | 0.76 | 43% | 34% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 8 |
| 1 |
| 2 |
| 4 kills |
| -cide- | 13 | 5 | 3 kills |
| Lilia | 1 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 10 | 1 | 10 kills | |||
| pho` | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| aMpEnergy | 4 kills | |||||
| -cide- | 4 kills | |||||
| Lilia | 2 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 1 | 0 | 0 | 0 | 22/8 | 38 | 2 | 2 | 12 | 0 | 12 | 0 | 456 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 16/2 | 22 | 1 | 1 | 11 | 0 | 12 | 1 | 410 |
| - | -cide- | Attacker | 12 | 1 | 1 | 1 | 4 | 0/- | 133 | 2 | 3 | 5 | 0 | 5 | 0 | 303 |
| - | aMpEnergy | Attacker | 9 | 0 | 1 | 0 | 1 | 0/- | 78 | 3 | 1 | 1 | 0 | 1 | 1 | 212 |
| - | _-=Pr3dazZz=- | Attacker | 14 | 0 | 0 | 0 | 3 | 0/- | 0 | 4 | 6 | 1 | 0 | 2 | 0 | 189 |
| - | Lilia | Attacker | 5 | 0 | 1 | 0 | 4 | 0/- | 29 | 1 | 0 | 4 | 0 | 4 | 0 | 164 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 15 | 0 | Minor variation | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 13 | 0 | Good connection | |
| aMpEnergy | 30000 | - | - | 101 | 103 | 106 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 26 | 0 | Sawtooth variation | |
| Lilia | 25000 | 0 | 123Hz | 9 | 11 | 14 | 0 | Sawtooth variation | |
| pho` | 25000 | 400 | 280Hz | 18 | 19 | 21 | 0 | Minor variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| -uh.StarzZz`- | Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.50x. Your defensive timing was good: 11 mid returns and 1 clutch return cut off runs at important moments. You fought efficiently: 125-57 with a 2.19 K/D, and I think you played your role in the team well. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. |
| pho` | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.45x. You helped keep the score under control with 12 mid returns. Aim was a real positive at 40% accuracy, so keep taking fights where that strength matters. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| -cide- | Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.13x. Your flag work was one of your best areas, with 12 grabs producing 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Struggling | Attacker | You were below your usual level at 0.90x, so cleaner decisions and timing will matter most for you. You were active on attack with 14 grabs; I think your next step is turning more of those into safe runs. You fought efficiently: 103-80 with a 1.29 K/D, and I think you played your role in the team well. Next focus: before grabbing, know whether the play is a solo route, a pickup, or a reset-for-pressure move. |
| aMpEnergy | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. You kept looking for the flag with 9 grabs; now the aim is cleaner routes and better timing with cover. I think survival was your main issue: 61-83 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Lilia | Feeding | Attacker | You had a tough match at 0.56x, well below your usual level, but I think it is fixable. As an attacker, your pressure was more selective than constant, so better route timing and earlier support calls would help you more. I think survival was your main issue: 19-98 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |