Unreal HeavenThe home of 2v2 and 3v3 iCTF15 Nov 2026, 01:46
CTF-F_RIFK
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 357 | 113 | 102 | 0 | 259 | 20.3 cm | 1.11 | 53% | 44% | 0:06 | |
| 232 | 38 | 92 | 0 | 141 | - | 0.41 | 29% | 28% | 0:07 | |
| Team Total | 589 | 151 | 194 | 0 | 400 | 20.3 cm | 0.78 | 44% | 38% | 0:13 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Killer | Victim | |
|---|---|---|
| 55 | ||
| 58 | ||
| 15 | ||
| 23 |
| Killer | Victim | |
|---|---|---|
| 53 | ||
| 51 | ||
| 49 | ||
| 41 |
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 15 | 3 | 2 | 1 | 5 kills | |||
| 15 | 1 | 3 | 4 kills | ||||
| 16 | 4 | 3 kills | |||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 2v2 Normal Weapons CTF took place on CTF-F_RIFK_66 between Red and Blue Team, ending 5-9 in favour of Blue Team.
The opening breakthrough came at 2:31 when _-=Pr3dazZz=- scored for Blue Team. Blue Team created more scoring chances, converting 9 of the 14 captures. The scoring pattern stayed relatively stable once the first lead was established. 9 captures were completed solo.
The final capture arrived at 10:49, with pho` finishing for Red Team on a solo run. That score set the closing shape of the match at 5-9.
Grimace stood out as the main objective influence with 20 grabs, 5 captures, 16 returns, and an MVP score of 1295. -Maber made the biggest clutch contribution, recording 6 close-save returns.
Objective ledger for the match: 87 grabs, 38 pickups, 14 captures, 6 solos, 5 assists, 109 flag kills, 22 covers, 0 seals, 71 returns, 52 mid returns, 19 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 44% accuracy and 113 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: -Maber produced 6 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 367 | 104 | 70 | 0 | 286 | 36.0 cm | 1.49 | 60% | 37% | 0:09 | |
| 326 | 90 | 81 | 0 | 260 | - | 1.11 | 53% | 36% | 0:08 | |
| Team Total | 693 | 194 | 151 | 0 | 546 | 36.0 cm | 1.28 | 56% | 36% | 0:17 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 5 |
| 1 |
| 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 2 | 7 kills | |||||
| 3 | 7 kills | |||||
| 2 | 6 kills | |||||
| 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -- | Attacker | 20 | 5 | 2 | 3 | 21 | 0/- | 621 | 12 | 6 | 10 | 0 | 16 | 5 | 1295 | |
| -🇬🇧 | Attacker | 25 | 4 | 2 | 0 | 31 | 0/- | 279 | 10 | 10 | 16 | 0 | 20 | 5 | 1126 | |
| -🇬🇧 | Attacker | 16 | 2 | 0 | 1 | 42 | 0/- | 102 | 4 | 2 | 20 | 0 | 25 | 3 | 886 | |
| -- |
| Attacker |
| 26 |
| 3 |
| 1 |
| 2 |
| 15 |
| 0/- |
| 398 |
| 12 |
| 4 |
| 6 |
| 0 |
| 10 |
| 6 |
| 855 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | ||
| 25000 | 295 | 143Hz | 34 | 35 | 37 | 0 | Minor variation | ||
| 25000 | 600 | 500Hz | 16 | 16 | 16 | 0 | Good connection | ||
| 25000 | 498 | 498Hz | 15 | 16 | 16 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You put together a top-level game here and finished at 2.38x. Your flag work was one of your best areas, with 16 grabs producing 2 caps and 1 solo. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | You gave your team more than expected here and finished at 1.13x. Your attacking play was strong, especially because you turned 25 grabs into 4 caps. You fought efficiently: 104-70 with a 1.49 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Dominating | Attacker | Good game from you, with your performance coming in above normal at 1.11x. Your attacking play was strong, especially because you turned 20 grabs into 5 caps and 3 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Struggling | Attacker | You dipped below your usual level at 0.75x, but I think there are clear areas you can tighten next match. Your attacking runs had purpose, with 26 grabs leading to 3 caps and 2 solos. I think survival was your main issue: 38-92 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |