28 Apr 2026, 22:38
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZzFB | 285 | 114 | 73 | 0 | 476 | - | 1.56 | 61% | 34% | 0:09 |
| -cide- | 170 | 78 | 105 | 0 | 280 | 46.0 cm | 0.74 | 43% | 28% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| pho` | 24 | 5 | 1 | 2 | 5 kills | ||
| -uh.Pr3DazZz | 13 | 4 | 1 | 1 | 5 kills | ||
| newut | 21 | 6 | 2 | 2 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 4-5 in favour of Blue Team.
The opening breakthrough came at 0:20 when newut scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 9 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:58, with pho` finishing for Blue Team. That score set the closing shape of the match at 4-5.
newut stood out as the main objective influence with 16 grabs, 3 captures, 7 returns, and an MVP score of 766. -cide- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 33 pickups, 9 captures, 2 solos, 8 assists, 89 flag kills, 23 covers, 0 seals, 56 returns, 49 mid returns, 7 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 41% accuracy and 132 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 18 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Clutch desk: -cide- produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 163 |
| 81 |
| 94 |
| 0 |
| 582 |
| 58.3 cm |
| 0.86 |
| 46% |
| 25% |
| 0:07 |
| Team Total | 618 | 273 | 272 | 0 | 1338 | 52.1 cm | 1.00 | 50% | 29% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 299 | 132 | 86 | 0 | 555 | 20.3 cm | 1.53 | 61% | 41% | 0:08 |
| newut | 281 | 135 | 86 | 0 | 408 | - | 1.57 | 61% | 40% | 0:08 |
| Lilia | 40 | 5 | 101 | 0 | 40 | - | 0.05 | 5% | 13% | 0:07 |
| Team Total | 620 | 272 | 273 | 0 | 1003 | 20.3 cm | 1.00 | 50% | 39% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 1 |
| 1 |
| 5 kills |
| -cide- | 10 | 3 | 1 | 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| pho` | 3 | 1 | 14 kills | |||
| -uh.Pr3DazZz | 2 | 1 | 11 kills | |||
| newut | 3 | 9 kills | ||||
| Broken_Soul | 1 | 6 kills | ||||
| -cide- | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | newut | Attacker | 16 | 3 | 2 | 1 | 16 | 0/- | 472 | 5 | 5 | 7 | 0 | 7 | 0 | 766 |
| - | -uh.Pr3DazZz | Defender | 0 | 1 | 1 | 0 | 0 | 28/10 | 1 | 5 | 6 | 19 | 0 | 21 | 0 | 674 |
| - | pho` | Defender | 3 | 2 | 0 | 0 | 0 | 27/4 | 3 | 2 | 4 | 13 | 0 | 16 | 2 | 543 |
| - | -cide- | Attacker | 10 | 2 | 1 | 1 | 7 | 0/- | 235 | 8 | 4 | 5 | 0 | 6 | 2 | 542 |
| - | Broken_Soul | Attacker | 18 | 1 | 2 | 0 | 8 | 0/- | 164 | 9 | 4 | 5 | 0 | 5 | 1 | 461 |
| - | Lilia | Attacker | 18 | 0 | 2 | 0 | 3 | 0/- | 24 | 4 | 0 | 0 | 0 | 1 | 2 | 194 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.Pr3DazZz | 20000 | - | - | 9 | 10 | 10 | 0 | Good connection | |
| Broken_Soul | 20000 | - | - | 21 | 22 | 24 | 0 | Minor variation | |
| -cide- | 30000 | 360 | 240Hz | 28 | 28 | 30 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 22 | 22 | 23 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 104 | 209 | 1 | Occasional lag spikes | |
| Lilia | 25000 | 0 | 123Hz | 10 | 12 | 15 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| newut | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.92x. You carried real threat on attack, turning 16 grabs into 3 caps and 1 solo. You fought efficiently: 135-86 with a 1.57 K/D, and I think you played your role in the team well. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| -uh.Pr3DazZz | Godlike | Defender | You played a really good game here and your 1.87x rating shows it. As a defender, your standout work was stopping danger before it became a cap: 19 mid returns. You fought efficiently: 114-73 with a 1.56 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.59x. As a defender, your standout work was stopping danger before it became a cap: 13 mid returns and 2 clutch returns. You fought efficiently: 132-86 with a 1.53 K/D, and I think you played your role in the team well. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| -cide- | Godlike | Attacker | Great game, this was a really strong performance from you at 1.25x. Your attacking play was strong, especially because you turned 10 grabs into 2 caps and 1 solo. I think survival was your main issue: 78-105 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Broken_Soul | Dominating | Attacker | I think this was a good step up from your normal game, with a 1.22x rating. Very strong flag running: you made 18 grabs count with 1 cap. The volume of fights was there, but 25% accuracy suggests slowing the first shot and choosing cleaner angles. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Lilia | Feeding | Attacker | This was a hard outing for you at 0.50x; treat it as a reset point, not a verdict on your ability. Your flag pressure was good with 18 grabs, and working closer with your team would make those grabs more dangerous. I think survival was your main issue: 5-101 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |