Unreal HeavenThe home of 2v2 and 3v3 iCTF8 Nov 2026, 23:24
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 256 | 105 | 91 | 0 | 247 | 20.3 cm | 1.15 | 54% | 43% | 0:07 |
| Grimace | 248 | 88 | 100 | 0 | 240 | - | 0.88 | 47% | 37% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 14 | 1 | 1 | 5 kills | |||
| pho` | 12 | 6 | 1 | 2 | 5 kills | ||
| -cide- | 13 | 7 | 4 | 4 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Normal Weapons CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 5-2 in favour of Red Team.
The opening breakthrough came at 0:56 when Godddesss scored for Red Team. Red Team created more scoring chances, converting 5 of the 7 captures. The scoring pattern stayed relatively stable once the first lead was established. 3 captures were completed solo.
The final capture arrived at 10:51, with potato^1_ finishing for Blue Team. That score set the closing shape of the match at 5-2.
pho` stood out as the main objective influence with 20 grabs, 2 captures, 13 returns, and an MVP score of 704. _-=Pr3dazZz=- made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 64 grabs, 31 pickups, 7 captures, 2 solos, 4 assists, 88 flag kills, 30 covers, 0 seals, 57 returns, 49 mid returns, 8 clutch returns, and 1 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 43% accuracy and 105 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 27 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: Grimace logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 146 |
| 66 |
| 91 |
| 0 |
| 231 |
| - |
| 0.73 |
| 42% |
| 29% |
| 0:07 |
| Team Total | 650 | 259 | 282 | 0 | 718 | 20.3 cm | 0.92 | 48% | 36% | 0:21 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| -cide- | 203 | 105 | 87 | 0 | 269 | 46.0 cm | 1.21 | 55% | 39% | 0:07 |
| _-=Pr3dazZz=-FB | 188 | 87 | 84 | 0 | 278 | 36.0 cm | 1.04 | 51% | 31% | 0:07 |
| potato^1_ | 164 | 90 | 88 | 0 | 257 | - | 1.02 | 51% | 35% | 0:07 |
| Team Total | 555 | 282 | 259 | 0 | 804 | 41.0 cm | 1.09 | 52% | 35% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 13 |
| 5 |
| 3 kills |
| Grimace | 14 | 3 | 3 kills |
| Godddesss | 10 | 1 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 2 | 1 | 12 kills | |||
| pho` | 2 | 5 kills | ||||
| -cide- | 1 | 5 kills | ||||
| potato^1_ | 1 | 5 kills | ||||
| Grimace | 1 | 5 kills | ||||
| Godddesss | 1 | 5 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Attacker | 20 | 2 | 2 | 1 | 18 | 0/- | 282 | 5 | 7 | 10 | 0 | 13 | 2 | 704 |
| - | Grimace | Defender | 2 | 0 | 0 | 0 | 0 | 23/10 | 0 | 2 | 6 | 14 | 1 | 14 | 2 | 512 |
| - | _-=Pr3dazZz=- | Defender | 0 | 0 | 0 | 0 | 0 | 16/- | 0 | 1 | 3 | 9 | 0 | 10 | 2 | 465 |
| - |
| Attacker |
| 7 |
| 3 |
| 0 |
| 1 |
| 8 |
| 0/- |
| 218 |
| 8 |
| 6 |
| 5 |
| 0 |
| 6 |
| 0 |
| 447 |
| - | potato^1_ | Attacker | 19 | 1 | 1 | 0 | 9 | 0/- | 198 | 4 | 2 | 6 | 0 | 7 | 0 | 439 |
| - | -cide- | Attacker | 16 | 1 | 1 | 0 | 14 | 0/- | 2 | 11 | 6 | 5 | 0 | 7 | 2 | 338 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Grimace | 30000 | 600 | 500Hz | 16 | 16 | 17 | 0 | Good connection | |
| Godddesss | 25000 | 0 | 0Hz | 46 | 47 | 49 | 0 | Minor variation | |
| pho` | 25000 | 400 | 280Hz | 17 | 18 | 19 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 14 | 14 | 15 | 0 | Good connection | |
| -cide- | 30000 | 360 | 240Hz | 22 | 24 | 26 | 0 | Minor variation | |
| potato^1_ | 25000 | 360 | 0Hz | 32 | 34 | 37 | 0 | Sawtooth variation |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 2.92x. Very strong flag running: you made 20 grabs count with 2 caps and 1 solo. Aim was a real positive at 43% accuracy, so keep taking fights where that strength matters. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -cide- | Godlike | Attacker | You played a really good game here and your 1.71x rating shows it. Your grabs and running were a real strength, with 16 grabs turning into 1 cap. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Grimace | Dominating | Defender | You gave your team more than expected here and finished at 1.10x. Your defensive timing was good: 14 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep the defence steady, then step out to cover your flag runner when it is safe to do so. |
| _-=Pr3dazZz=- | Struggling | Defender | You dipped below your usual level at 0.88x, but I think there are clear areas you can tighten next match. As a defender, your standout work was stopping danger before it became a cap: 9 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| potato^1_ | Struggling | Attacker | You had a quieter game than normal at 0.87x; I think the useful part is that your improvement target is visible. Your attacking runs had purpose, with 19 grabs leading to 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| Godddesss | Struggling | Attacker | You were below your usual level at 0.82x, so cleaner decisions and timing will matter most for you. Excellent flag running from you: 7 grabs became 3 caps and 1 solo. I think survival was your main issue: 66-91 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |