Unreal HeavenThe home of 2v2 and 3v3 iCTF31 Jul 2026, 21:14
Furious
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| Grossebaf | 183 | 85 | 82 | 0 | 243 | - | 1.04 | 51% | 35% | 0:08 |
| -uh.StarzZz`- | 151 | 73 | 63 | 0 | 228 | 13.5 cm | 1.16 | 54% | 32% | 0:10 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| saxon | 16 | 6 | 1 | 1 | 5 kills | ||
| -uh.StarzZz`- | 13 | 2 kills | |||||
| Grossebaf | 11 | 2 | 1 | 4 kills | |||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-UH-Furious-v5a between Red and Blue Team, ending 6-5 in favour of Red Team.
The opening breakthrough came at 1:08 when Grossebaf scored for Red Team. Red Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 2 times as the scoreline developed. 3 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 11:07, with Grossebaf finishing for Red Team. That score set the closing shape of the match at 6-5.
Grossebaf stood out as the main objective influence with 12 grabs, 5 captures, 6 returns, and an MVP score of 541. saxon made the biggest clutch contribution, recording 1 close-save return.
Objective ledger for the match: 36 grabs, 20 pickups, 11 captures, 3 solos, 10 assists, 45 flag kills, 28 covers, 3 seals, 25 returns, 7 mid returns, 1 clutch returns, and 0 cherry picks.
saxon supplied the sharpest shooting numbers, finishing with 50% accuracy and 114 kills.
Banter read: Grossebaf did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: saxon produced 1 close-save return, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 124 |
| 55 |
| 82 |
| 0 |
| 219 |
| - |
| 0.67 |
| 40% |
| 26% |
| 0:08 |
| Team Total | 458 | 213 | 227 | 0 | 690 | 13.5 cm | 0.94 | 48% | 31% | 0:27 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| saxon | 211 | 114 | 62 | 0 | 226 | - | 1.84 | 65% | 50% | 0:10 |
| _-=Pr3dazZz=-FB | 139 | 71 | 73 | 0 | 241 | 36.0 cm | 0.97 | 49% | 31% | 0:09 |
| O2 | 75 | 42 | 78 | 0 | 196 | - | 0.54 | 35% | 21% | 0:08 |
| Team Total | 425 | 227 | 213 | 0 | 663 | 36.0 cm | 1.07 | 52% | 35% | 0:29 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 9 |
| 2 |
| 1 |
| 4 kills |
| chroot@tossy3 | 6 | 1 | 1 | 4 kills |
| O2 | 4 | 2 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| saxon | 7 | 1 | 11 kills | |||
| -uh.StarzZz`- | 3 | 9 kills | ||||
| Grossebaf | 1 | 5 kills | ||||
| _-=Pr3dazZz=- | 4 kills | |||||
| chroot@tossy3 | 4 kills | |||||
| O2 | 3 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | Grossebaf | Attacker | 12 | 5 | 1 | 2 | 8 | 0/- | 368 | 3 | 3 | 3 | 0 | 6 | 0 | 541 |
| - | _-=Pr3dazZz=- | Attacker | 13 | 2 | 3 | 1 | 3 | 0/- | 296 | 6 | 5 | 0 | 0 | 1 | 0 | 428 |
| - | saxon | Defender | 0 | 1 | 1 | 0 | 0 | 13/4 | 56 | 2 | 8 | 1 | 0 | 8 | 1 | 342 |
| - | chroot@tossy3 | Attacker | 4 | 0 | 3 | 0 | 8 | 0/- | 209 | 2 | 5 | 0 | 0 | 1 | 0 | 335 |
| - | -uh.StarzZz`- | Defender | 0 | 1 | 0 | 0 | 0 | 12/3 | 23 | 2 | 3 | 3 | 0 | 8 | 0 | 267 |
| - | O2 | Attacker | 7 | 2 | 2 | 0 | 1 | 0/- | 148 | 5 | 4 | 0 | 0 | 1 | 0 | 237 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 11 | 12 | 14 | 0 | Minor variation | |
| Grossebaf | 30000 | 400 | 0Hz | 14 | 15 | 16 | 0 | Good connection | |
| chroot@tossy3 | 30000 | 300 | 0Hz | 25 | 27 | 28 | 0 | Minor variation | |
| saxon | 30000 | - | - | 9 | 9 | 10 | 0 | Good connection | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 13 | 13 | 0 | Good connection | |
| O2 | 25000 | 120 | 60Hz | 25 | 26 | 26 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Grossebaf | Godlike | Attacker | You played a really good game here and your 1.85x rating shows it. You carried real threat on attack, turning 12 grabs into 5 caps and 2 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| saxon | Godlike | Defender | You should be happy with this one; your performance was well above your usual level at 1.47x. Your defensive timing was good: 1 mid return and 1 clutch return cut off runs at important moments. You fought efficiently: 114-62 with a 1.84 K/D, and I think you played your role in the team well. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| _-=Pr3dazZz=- | Dominating | Attacker | I think you can take confidence from this one; you played above expectation at 1.24x. Your grabs and running were a real strength, with 13 grabs turning into 2 caps and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| chroot@tossy3 | Dominating | Attacker | You played well and finished above your usual level at 1.10x. You had moments in attack, but I think you need more repeated pressure to force defensive mistakes. I think survival was your main issue: 55-82 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| -uh.StarzZz`- | Stable | Defender | You were close to your usual level at 0.96x, with room to turn steady play into a bigger influence. As a defender, your standout work was stopping danger before it became a cap: 3 mid returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep reading the incoming routes, but add more cover for your own returning carrier when the flag is safe. |
| O2 | Stable | Attacker | You were close to your usual level at 0.93x, with room to turn steady play into a bigger influence. You ran the flag well and gave your team end product: 2 caps from 7 grabs. I think survival was your main issue: 42-78 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |