27 Nov 2025, 21:18
CTF-Yard-Edit
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 378 | 161 | 66 | 0 | 340 | - | 2.44 | 71% | 51% | 0:09 | |
| 198 | 79 | 97 | 0 | 253 | - | 0.81 | 45% | 31% | 0:06 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 13 | 14 | 5 | 5 | 5 kills | |||
| 13 | 2 | 3 kills | |||||
| 8 | 3 | 3 | 1 | 5 kills | |||
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Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-Yard-V8a between Red and Blue Team, ending 3-5 in favour of Blue Team.
The opening breakthrough came at 0:13 when -cide- scored for Blue Team. Blue Team created more scoring chances, converting 5 of the 8 captures. The scoring pattern stayed relatively stable once the first lead was established. 4 captures were completed solo.
The final capture arrived at 10:24, with -uh.StarzZz`- finishing for Blue Team. That score set the closing shape of the match at 3-5.
-MaDTeTa.PrT- stood out as the main objective influence with 13 grabs, 1 capture, 15 returns, and an MVP score of 763. -MaDTeTa.PrT- made the biggest clutch contribution, recording 3 close-save returns.
Objective ledger for the match: 62 grabs, 45 pickups, 8 captures, 4 solos, 6 assists, 99 flag kills, 30 covers, 0 seals, 53 returns, 43 mid returns, 10 clutch returns, and 1 cherry picks.
-MaDTeTa.PrT- supplied the sharpest shooting numbers, finishing with 51% accuracy and 161 kills.
Community desk: -cide- triggered the UH Equinox file again, so imaslut is back in the match notes. 17 flag touches and 0 cherries means the cherry-picking bellend allegations remain extremely alive.
Cherry watch: -MaDTeTa.PrT- logged 1 cherry pick, so the orchard was open and the complaints department has fresh material.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
| 33 |
| 11 |
| 84 |
| 0 |
| 94 |
| - |
| 0.13 |
| 12% |
| 12% |
| 0:07 |
| Team Total | 609 | 251 | 247 | 0 | 687 | - | 1.02 | 50% | 38% | 0:25 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 246 | 80 | 78 | 0 | 285 | 36.0 cm | 1.03 | 51% | 32% | 0:08 | |
| 202 | 89 | 89 | 0 | 271 | 46.0 cm | 1.00 | 50% | 33% | 0:07 | |
| 182 | 78 | 84 | 0 | 214 | 13.5 cm | 0.93 | 48% | 36% | 0:07 | |
| Team Total | 630 | 247 | 251 | 0 | 770 | 31.8 cm | 0.98 | 50% | 33% | 0:23 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 16 |
| 1 |
| 3 kills |
| 11 | 3 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 6 | 2 | 13 kills | ||||
| 4 | 6 kills | |||||
| 1 | 5 kills | |||||
| 1 | 5 kills | |||||
| 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇵🇹 | Attacker | 13 | 1 | 2 | 1 | 32 | 0/- | 187 | 4 | 10 | 11 | 1 | 15 | 3 | 763 | |
| -🇬🇧 | Defender | 0 | 0 | 0 | 0 | 0 | 26/6 | 0 | 0 | 4 | 16 | 0 | 17 | 2 | 567 | |
| -🇫🇷 | Attacker | 9 | 1 | 2 | 1 | 15 | 0/- | 197 | 8 | 2 | 6 | 0 | 8 | 1 | 546 | |
| -🇬🇧 | Attacker | 22 | 4 | 0 | 2 | 9 | 0/- | 303 | 15 | 6 | 1 | 0 | 3 | 2 | 541 | |
| -🇩🇪 | Attacker | 10 | 2 | 0 | 0 | 16 | 0/- | 69 | 9 | 7 | 9 | 0 | 9 | 2 | 468 | |
| -🇵🇹 | Attacker | 8 | 0 | 2 | 0 | 1 | 0/- | 44 | 9 | 1 | 0 | 0 | 1 | 0 | 143 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 48 | 50 | 51 | 0 | Minor variation | ||
| 30000 | - | - | 60 | 63 | 67 | 0 | Minor variation | ||
| 25000 | 0 | 0Hz | 37 | 56 | 169 | 2 | Occasional lag spikes | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | 360 | 240Hz | 16 | 18 | 19 | 0 | Minor variation | ||
| 30000 | 498 | 498Hz | 8 | 9 | 10 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.97x. You gave the enemy defence problems and backed it up with 1 cap and 1 solo from 13 grabs. You fought efficiently: 161-66 with a 2.44 K/D, and I think you played your role in the team well. The instinct to go quickly is useful, but avoid turning fast grabs into isolated cherry-pick deaths. | |
| Godlike | Defender | You made a clear difference in this match and finished well above your normal level at 1.49x. Your defensive timing was good: 16 mid returns and 2 clutch returns cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: when your base is secure, look for chances to help your carrier with cover on the way home. | |
| Godlike | Attacker | You put together a top-level game here and finished at 1.46x. Your grabs and running were a real strength, with 10 grabs turning into 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. | |
| Godlike | Attacker | You played a really good game here and your 1.38x rating shows it. Very strong flag running: you made 9 grabs count with 1 cap and 1 solo. You did make some good returns, and those stops helped your team stay in the game. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.32x. You looked dangerous whenever you got the flag, and 22 grabs led to 4 caps and 2 solos. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Feeding | Attacker | You had a tough match at 0.44x, well below your usual level, but I think it is fixable. You created plenty of starts with 8 grabs; now try to turn more of them into pickups, covers, or caps. I think survival was your main issue: 11-84 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
