Unreal HeavenThe home of 2v2 and 3v3 iCTF14 Dec 2025, 22:03
AndAction2020
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 356 | 124 | 87 | 0 | 347 | - | 1.43 | 59% | 36% | 0:07 | |
| 323 | 87 | 89 | 0 | 297 | 58.3 cm | 0.98 | 49% | 30% | 0:07 | |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| 17 | 6 | 3 | 2 | 5 kills | |||
| 20 | 6 | 4 | 1 | 5 kills | |||
| 6 | 1 | 1 | 4 kills | ||||
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Generated from the match events and player statistics.
A decisive game of 2v2 Instagib CTF took place on CTF-AndAction2020 between Red and Blue Team, ending 15-6 in favour of Red Team.
The opening breakthrough came at 0:15 when -uh.StarzZz`- scored for Blue Team. Red Team created more scoring chances, converting 15 of the 21 captures. Momentum changed hands 1 time as the scoreline developed. 14 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:41, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 15-6.
Broken_Soul stood out as the main objective influence with 18 grabs, 10 captures, 7 returns, and an MVP score of 1321. localhero made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 64 grabs, 32 pickups, 21 captures, 9 solos, 7 assists, 75 flag kills, 51 covers, 0 seals, 43 returns, 38 mid returns, 5 clutch returns, and 0 cherry picks.
-uh.StarzZz`- supplied the sharpest shooting numbers, finishing with 44% accuracy and 123 kills.
Banter read: Broken_Soul did enough objective damage that the report had to stop being polite and put their name in bold mentally.
Clutch desk: localhero produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| 679 |
| 211 |
| 176 |
| 0 |
| 644 |
| 58.3 cm |
| 1.20 |
| 55% |
| 33% |
| 0:15 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| 340 | 123 | 109 | 0 | 293 | 13.5 cm | 1.13 | 53% | 44% | 0:06 | |
| 179 | 53 | 102 | 0 | 208 | - | 0.52 | 34% | 25% | 0:06 | |
| Team Total | 519 | 176 | 211 | 0 | 501 | 13.5 cm | 0.83 | 45% | 36% | 0:12 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 15 |
| 2 |
| 2 |
| 4 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| 4 | 8 kills | |||||
| 5 | 7 kills | |||||
| 2 | 7 kills | |||||
| 2 | 6 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| -🇬🇧 | Attacker | 18 | 10 | 1 | 5 | 15 | 0/- | 896 | 6 | 10 | 7 | 0 | 7 | 1 | 1321 | |
| -🇵🇹 | Attacker | 19 | 5 | 5 | 2 | 20 | 0/- | 604 | 12 | 20 | 12 | 0 | 14 | 1 | 1192 | |
| -🇬🇧 | Attacker | 13 | 3 | 1 | 1 | 28 | 0/- | 308 | 10 | 15 | 15 | 0 | 16 | 1 | 945 | |
| -🇬🇧 | Attacker | 14 | 3 | 0 | 1 | 12 | 0/- | 292 | 4 | 6 | 4 | 0 | 6 | 2 | 598 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | ||
| 30000 | 399 | 280Hz | 39 | 39 | 40 | 0 | Good connection | ||
| 30000 | 238 | 238Hz | 12 | 13 | 14 | 0 | Good connection | ||
| 30000 | - | - | 20 | 21 | 21 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 2.10x. Your attacking runs had purpose, with 18 grabs leading to 10 caps and 5 solos. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You were one of the players who shaped this match, finishing at 1.99x. Your flag work was one of your best areas, with 19 grabs producing 5 caps and 2 solos. You fought efficiently: 124-87 with a 1.43 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. | |
| Godlike | Attacker | You played a really good game here and your 1.70x rating shows it. Your flag work was one of your best areas, with 13 grabs producing 3 caps and 1 solo. Aim was a real positive at 44% accuracy, so keep taking fights where that strength matters. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. | |
| Stable | Attacker | I think you had a steady game at 1.00x; one or two stronger moments would lift it nicely. You were dangerous with the flag: 14 grabs led to 3 caps and 1 solo. I think survival was your main issue: 53-102 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |