22 Aug 2025, 17:31
CTF-1on1-Midle
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho` | 264 | 102 | 118 | 0 | 275 | 20.3 cm | 0.86 | 46% | 37% | 0:05 |
| localhero | 206 | 86 | 108 | 0 | 314 | - | 0.80 | 44% | 29% | 0:06 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| =oZ`Mac= | 18 | 6 | 1 | 1 | 5 kills | ||
| newut | 19 | 2 | 3 | 4 kills | |||
| pho` | 14 | 2 | 1 | 1 | 5 kills | ||
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Generated from the match events and player statistics.
A tight game of 3v3 Instagib CTF took place on CTF-1on1-Midle-v2 between Red and Blue Team, ending 5-6 in favour of Blue Team.
The opening breakthrough came at 2:04 when localhero scored for Red Team. Blue Team created more scoring chances, converting 6 of the 11 captures. Momentum changed hands 1 time as the scoreline developed. 4 captures were completed solo.
Blue Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 10:08, with localhero finishing for Red Team. That score set the closing shape of the match at 5-6.
pho` stood out as the main objective influence with 3 grabs, 0 captures, 14 returns, and an MVP score of 658. =oZ`Mac= made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 65 grabs, 30 pickups, 11 captures, 4 solos, 9 assists, 83 flag kills, 51 covers, 0 seals, 53 returns, 47 mid returns, 6 clutch returns, and 0 cherry picks.
pho` supplied the sharpest shooting numbers, finishing with 37% accuracy and 102 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: =oZ`Mac= produced 2 close-save returns, also known as deleting someone else's highlight clip.
Blue Team ultimately secured the result through stronger capture conversion and late-game control.
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 3 | 0 | 2 | 0 | 0 | 24/8 | 156 | 1 | 3 | 12 | 0 | 14 | 2 | 658 |
| - | newut | Attacker | 17 | 1 | 2 | 1 | 10 | 0/- | 329 | 7 | 12 | 4 | 0 | 5 | 1 | 625 |
| - | localhero | Attacker | 12 | 3 | 1 | 1 | 10 | 0/- | 267 | 9 | 11 | 8 | 0 | 8 | 1 | 566 |
| - | -GoDeYe.PrT- | Attacker | 18 | 5 | 0 | 2 | 12 | 0/- | 271 | 4 | 5 | 5 | 0 | 5 | 0 | 537 |
| - | =oZ`Mac= | Defender | 0 | 0 | 2 | 0 | 0 | 19/3 | 0 | 2 | 10 | 12 | 0 | 14 | 2 | 533 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 2 | 2 | 0 | 8 | 0/- | 77 | 7 | 10 | 6 | 0 | 7 | 0 | 355 |
| 172 |
| 94 |
| 101 |
| 0 |
| 331 |
| 36.0 cm |
| 0.93 |
| 48% |
| 36% |
| 0:06 |
| Team Total | 642 | 282 | 327 | 0 | 920 | 28.1 cm | 0.86 | 46% | 34% | 0:19 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| =oZ`Mac=FB | 252 | 108 | 80 | 0 | 390 | - | 1.35 | 57% | 31% | 0:08 |
| newut | 223 | 110 | 105 | 0 | 315 | - | 1.05 | 51% | 35% | 0:06 |
| -GoDeYe.PrT- | 213 | 109 | 97 | 0 | 356 | - | 1.12 | 53% | 35% | 0:06 |
| Team Total | 688 | 327 | 282 | 0 | 1061 | - | 1.16 | 54% | 33% | 0:21 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 20 |
| 5 |
| 2 |
| 1 |
| 5 kills |
| localhero | 11 | 3 | 1 | 4 kills |
| _-=Pr3dazZz=- | 9 | 8 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| =oZ`Mac= | 4 | 8 kills | ||||
| newut | 2 | 8 kills | ||||
| pho` | 1 | 7 kills | ||||
| -GoDeYe.PrT- | 2 | 5 kills | ||||
| localhero | 4 kills | |||||
| _-=Pr3dazZz=- | 4 kills |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 12 | 16 | 71 | 1 | Occasional lag spikes | |
| pho` | 25000 | 400 | 280Hz | 12 | 13 | 14 | 0 | Good connection | |
| localhero | 30000 | - | - | 21 | 21 | 22 | 0 | Good connection | |
| -GoDeYe.PrT- | 30000 | 399 | 280Hz | 39 | 39 | 40 | 0 | Good connection | |
| =oZ`Mac= | 30000 | - | - | 37 | 38 | 38 | 0 | Good connection | |
| newut | 30000 | 0 | 240Hz | 93 | 199 | 2390 | 1 | Occasional lag spikes |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| localhero | Godlike | Attacker | You made a clear difference in this match and finished well above your normal level at 1.52x. Excellent flag running from you: 12 grabs became 3 caps and 1 solo. I think survival was your main issue: 86-108 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| newut | Godlike | Attacker | You played a really good game here and your 1.45x rating shows it. You looked dangerous whenever you got the flag, and 17 grabs led to 1 cap and 1 solo. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.44x. You helped keep the score under control with 12 mid returns and 2 clutch returns. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| =oZ`Mac= | Godlike | Defender | You had a huge game and played well above your usual level at 1.40x. Your defensive timing was good: 12 mid returns and 2 clutch returns cut off runs at important moments. You fought efficiently: 108-80 with a 1.35 K/D, and I think you played your role in the team well. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| -GoDeYe.PrT- | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.32x. You gave the enemy defence problems and backed it up with 5 caps and 2 solos from 18 grabs. You gave your teammates good cover, so keep looking for those moments where your positioning keeps a run alive. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 1.09x; one or two stronger moments would lift it nicely. Very strong flag running: you made 15 grabs count with 2 caps. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: turn pressure into cleaner outcomes by choosing the route before the flag leaves the stand. |