Unreal HeavenThe home of 2v2 and 3v3 iCTF28 Jul 2025, 22:32
Jump that crates
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| pho`FB | 276 | 112 | 101 | 0 | 287 | 20.3 cm | 1.11 | 53% | 42% | 0:06 |
| k2 | 169 | 71 | 82 | 0 | 242 | - | 0.87 | 46% | 30% | 0:08 |
Red versus Blue balance for this match only.
Killer and victim pairings by team.
| Player | Double | Multi | Ultra | Monster | Ludicrous | Holy Shit | Best |
|---|---|---|---|---|---|---|---|
| (FT)Swat | 13 | 7 | 4 | 3 | 5 kills | ||
| pho` | 11 | 5 | 2 | 2 | 5 kills | ||
| -uh.StarzZz`- | 7 | 3 | 3 kills | ||||
Loading player feedback...
Generated from the match events and player statistics.
A decisive game of 3v3 Instagib CTF took place on CTF-2on2-Crates between Red and Blue Team, ending 4-2 in favour of Red Team.
The opening breakthrough came at 0:32 when _-=Pr3dazZz=- scored for Blue Team. Red Team created more scoring chances, converting 4 of the 6 captures. Momentum changed hands 1 time as the scoreline developed. 5 captures were completed solo.
Red Team had to recover after falling behind, turning the match around through the middle phase rather than protecting an early lead.
The final capture arrived at 9:09, with Broken_Soul finishing for Red Team on a solo run. That score set the closing shape of the match at 4-2.
pho` stood out as the main objective influence with 0 grabs, 0 captures, 15 returns, and an MVP score of 552. (FT)Swat made the biggest clutch contribution, recording 2 close-save returns.
Objective ledger for the match: 62 grabs, 22 pickups, 6 captures, 4 solos, 2 assists, 78 flag kills, 30 covers, 0 seals, 55 returns, 49 mid returns, 6 clutch returns, and 0 cherry picks.
(FT)Swat supplied the sharpest shooting numbers, finishing with 45% accuracy and 128 kills.
Community desk: pho` brought number-one pug-bot-captain energy into the report, which means at least one decision probably came with a draft explanation and a queue argument.
Clutch desk: (FT)Swat produced 2 close-save returns, also known as deleting someone else's highlight clip.
Red Team ultimately secured the result through stronger capture conversion and late-game control.
| Broken_Soul |
| 128 |
| 65 |
| 100 |
| 0 |
| 202 |
| 58.3 cm |
| 0.65 |
| 39% |
| 32% |
| 0:06 |
| Team Total | 573 | 248 | 283 | 0 | 731 | 39.3 cm | 0.88 | 47% | 35% | 0:22 |
| Player | Score | Kills | Deaths | Suicides | Shots | 360 | K/D | Eff | Acc | TTL |
|---|---|---|---|---|---|---|---|---|---|---|
| (FT)Swat | 198 | 128 | 77 | 0 | 286 | - | 1.66 | 62% | 45% | 0:08 |
| -uh.StarzZz`- | 191 | 71 | 86 | 0 | 266 | 13.5 cm | 0.83 | 45% | 30% | 0:07 |
| _-=Pr3dazZz=- | 133 | 84 | 85 | 0 | 258 | 36.0 cm | 0.99 | 50% | 34% | 0:07 |
| Team Total | 522 | 283 | 248 | 0 | 810 | 24.7 cm | 1.14 | 53% | 37% | 0:25 |
Click the coloured player buttons to show or hide lines. Each line finishes on the same Equinox MVP score shown in the CTF MVP table.
Dots are timed MVP-impact events from this match. Captures still keep their deeper run details in the existing capture graph.
| 14 |
| 1 |
| 3 kills |
| Broken_Soul | 11 | 4 | 3 kills |
| k2 | 9 | 2 | 3 kills |
| Player | Killing Spree | Rampage | Dominating | Unstoppable | Godlike | Best |
|---|---|---|---|---|---|---|
| (FT)Swat | 7 | 1 | 10 kills | |||
| pho` | 5 | 9 kills | ||||
| -uh.StarzZz`- | 2 | 7 kills | ||||
| _-=Pr3dazZz=- | 1 | 5 kills | ||||
| Broken_Soul | 1 | 5 kills | ||||
| k2 | 4 kills |
Final Equinox gain: Match Score plus flag-run, objective, defensive baseline, shared team, and personal penalty adjustments.
| Rank | Player | Role | Grabs | Caps | Assists | Solos | Flag Kills | Def FK/BNS | Flag Run | Pickups | Covers | Mid Returns | Cherries | Returns | CLUTCH | MVP Score |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| - | pho` | Defender | 0 | 0 | 0 | 0 | 0 | 27/10 | 0 | 1 | 11 | 15 | 0 | 15 | 1 | 552 |
| - | k2 | Attacker | 25 | 2 | 0 | 2 | 12 | 0/- | 200 | 2 | 1 | 6 | 0 | 8 | 1 | 481 |
| - | (FT)Swat | Attacker | 11 | 1 | 1 | 0 | 7 | 0/- | 155 | 8 | 6 | 4 | 0 | 5 | 2 | 473 |
| - | -uh.StarzZz`- | Defender | 3 | 0 | 1 | 0 | 0 | 19/2 | 8 | 2 | 5 | 13 | 0 | 15 | 1 | 460 |
| - | Broken_Soul | Attacker | 8 | 2 | 0 | 2 | 5 | 0/- | 200 | 2 | 6 | 3 | 0 | 3 | 0 | 384 |
| - | _-=Pr3dazZz=- | Attacker | 15 | 1 | 0 | 0 | 8 | 0/- | 37 | 7 | 1 | 8 | 0 | 9 | 1 | 342 |
Uses the match ngLog and UHNet connection values: client NetSpeed, client FPS when logged, and ping samples across the match. Min, Avg and Max summarise the ping range, the trace shows the connection pattern, and spikes mark sudden jumps.
| Player | Client NetSpeed | Client FPS | Refresh | Min | Avg | Max | Spikes | Ping Trace | Pattern |
|---|---|---|---|---|---|---|---|---|---|
| Broken_Soul | 30000 | - | - | 13 | 14 | 15 | 0 | Good connection | |
| pho` | 25000 | 400 | 280Hz | 13 | 14 | 15 | 0 | Good connection | |
| k2 | 30000 | - | - | 34 | 34 | 35 | 0 | Good connection | |
| -uh.StarzZz`- | 30000 | 238 | 238Hz | 13 | 14 | 16 | 0 | Minor variation | |
| _-=Pr3dazZz=- | 30000 | 498 | 498Hz | 11 | 11 | 12 | 0 | Good connection | |
| (FT)Swat | 30000 | - | - | 48 | 49 | 50 | 0 | Good connection |
Match feedback based on the player's usual level and their role in this game.
| Player | Verdict | Role | Performance Notes |
|---|---|---|---|
| pho` | Godlike | Defender | This was excellent work from you, with your match rating landing at 1.51x. Your defensive timing was good: 15 mid returns and 1 clutch return cut off runs at important moments. Aim was a real positive at 42% accuracy, so keep taking fights where that strength matters. Next focus: cover the flag carriers when you can, but make sure your own flag is safe first. |
| k2 | Godlike | Attacker | You should be happy with this one; your performance was well above your usual level at 1.37x. Very strong flag running: you made 25 grabs count with 2 caps and 2 solos. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| -uh.StarzZz`- | Dominating | Defender | You played well and finished above your usual level at 1.19x. Your defensive timing was good: 13 mid returns and 1 clutch return cut off runs at important moments. You had some really good returns and gave useful cover, so keep building on that team-first work. Next focus: protect your own flag first, then help the carrier survive with cover when the chance is there. |
| (FT)Swat | Stable | Attacker | You were close to your usual level at 1.10x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 1 cap from 11 grabs. You fought efficiently: 128-77 with a 1.66 K/D, and I think you played your role in the team well. Next focus: keep attacking, but work with your teammates more and use cover effectively so your runs last longer. |
| Broken_Soul | Stable | Attacker | You were close to your usual level at 1.04x, with room to turn steady play into a bigger influence. You gave the enemy defence problems and backed it up with 2 caps and 2 solos from 8 grabs. I think survival was your main issue: 65-100 means you died too often before you could put enough pressure on the enemy or help your team objective. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |
| _-=Pr3dazZz=- | Stable | Attacker | I think you had a steady game at 0.94x; one or two stronger moments would lift it nicely. Your attacking play was strong, especially because you turned 15 grabs into 1 cap. You did make some good returns, and those stops helped your team stay in the game. Next focus: try to make each grab either pull defenders out of position, create a pickup chance, or become a real cap threat. |